An Adventure with Isabeau Glorieux of Hedi college. The adventure requires at least 7 actions, a successful adventurer can gain multiple skill-ups, relationship with Isabeux Glorieux, and a point of Insight.
Unlocked by: ?
Stage 1: The Discovery of a Passageway.[]
===Phase 1. Thefts Abound!===
- 1. Thefts abound
Automatic : Advance to Phase 2.
Phase 2: Will you help Isabeau find the thief?[]
- 1. Agree to help her.
Automatic : +1 Curiosity SS, access Stage 2.
- 2. Reason. Convince her that you don't have time to play Super Sleuth right now! (Roll vs 5)
Success: +1 Temperance SS, pause Adventure. Failure: ?
- 3. Journalism. Ask other Hedi Students about the thefts. (Roll vs =< at least 6)
Success: ? Failure: +1 Stress, choose again.
Stage 2: The Interrogators[]
Unlocked by: The Discovery of a Passageway.
Phase 1: Where will you look for the thief?[]
- 1. Innuendo. Check around the student rooms. (Roll vs =< 12)
Success: +1 Conversation SS, access Stage 3. Failure: -1 Sleuthing SS.
- 2. Conversation. Find out more about Isabeau and Hedi college. (Roll vs =< at most 13)
Success: +33 chance of success, choose again. Failure: +1 Listen SS, choose again.
- 3. Sleuthing. Check the Hedi common room. (Roll vs 8)
Success: +1 Conversation SS, access Stage 3. Failure: ?
Stage 3: The Best Laid Plans[]
Unlocked by: The Interrorgators
How are you going to track your target?[]
- 1. Social Skills. Ask Isabeau what she thinks you should do. (Roll vs =< 12) (Unlocks Traps option*)
Success: opens option 3, choose again Failure: choose again.
- 2. Theory of Enchantment. Cast a spell to link the item to your mind. (Roll vs =< at most 10)
Success: +2 Theory of Enchantment SS, access Stage 4. Failure: ?
- 3. Traps. Use Isabeau's magic tracking powder. (Roll vs =< 14)
Success: ?, access Stage 4. Failure: ?
Stage 4: Caught Red-Handed? Or Merely Sleight-of-Hand?[]
Unlocked by: The Best Laid Plans
Decision:[]
- 1. Sleuthing. Catch him in the act!
Success: +2 Sleuthing SS, access Stage 5. Failure: ?
- 2. Espionage. Secretely return everything yourselves.
Success: +2 Infiltration SS, +2 relationship Isabeau Glorieux, , access Stage 5. Failure: +2 Stress
- 3. Hide. See if you can arrange for a nice, inconspicuous nook.
Success: ?, choose again Failure: ?
- 4. Leadership. Tell the head of the college directly.
Success: ?, access Stage 5. Failure: +2 Stress
Stage 5: The Pot and the Kettle[]
Unlocked by: Caught Red-Handed? Or Merely Sleight-of-Hand?
React to the accusation:
- 1. Ignore this accusation.
Success: -1 Awareness SS. Increased Relationship with Isabeau by 1, end Adventure. Failure: ?
- 2. Character Study. See Isabeau's reaction!
Success: +1 Awareness SS, choose again Failure: ?
- 3. Interrogation. Confront Isabeau.
Success: ?, access Stage 6. Failure: ?
Stage 6: Intervention[]
- 1. Logic. Lecture Isabeau; try to be as logical as possible. (Roll vs =< 14)
Success: +1 Logic SS, +1 Relationship Isabeau Glorieux, access Stage 7. Failure: ?
- 2. Character Study. Steal something from her - make a lesson of it! (Roll vs =< 14)
Success: ? Failure: ?
- 3. Interrogation. Question Isabeau more before you decide what to do. (Roll vs =< at least 13)
Success: ? Failure: ?
Stage 7: Breaking the addiction.[]
- 1. Awareness. Ease her into a non-thieving routine. (Roll vs =< 22)
Success: +1 Insight, +3 relationship Isabeux Glorieux, conclude adventure. Failure: ?
- 2. Library Knowledge. See if any books in the library will help. (Roll vs =< 24)
Success: +50 chance of success, choose again. Failure: ?
- 3. Willpower. Enforce a "cold-turkey" approach. (Roll vs =< at least 21)
Success: ? Failure: ?