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Cat

This is an adventure with your Cat familiar. It requires at least 6 actions and a successful adventurer can gain several skill ups, multiple expansions to the Familiar Kinship skill, a possible increase of your and your familiar's Finesse by one, and a point of either Luck or Fitness to both you and your familiar.

Additionally you'll learn two familiar related abilities.

The Discovery of a Secret Text
Prerequisites : Cat familiar
Begin Date : Unknown
End Date : Unknown
Days : 6
ModTools Name : Unknown
Roll Levels : 4-22
Automatic Benefits : Scratch (Ability), Pet Therapy (Ability), 100 pims, multiple SS in Familiar Kinship
Possible Benefits : +1 to yours and your familiar's Finesse, Fitness or Luck, multiple skill ups.

Stage 1: The Discovery of a Secret Text

Phase 1. The Prowling Pussycast

  • Wait and see what comes
 Automatic: Expand Instinct +1 SS, advance to phase 2.

Phase 2: The Missing Tome

  • 1. Yes
  Automatic: Expand +1 Curiosity SS, +1 Familiar Kinship SS, +1 Bond of Silver, pause at stage 2.
  • 2. No.
 Automatic: -1 Curiosity
 Success: +1 random Research skill, choose again
 Failure: Choose again

Stage 2: A Nighttime visit to the Library

 Success: +1 Familiar Kinship, access stage 3.
 Failure: -1 Familiar Kinship, pause adventure.
 Success: ?
 Failure: ?
  • 3. Glamour Spells. Investigate the night watchman's susceptibility to your charm  (Roll vs ≤ 5)
 Success: Unlock option 4.
 Failure: ?
 Success: Expand Storytelling +1 SS, pause at stage 3.
 Failure: Expand Confidence -1 SS, pause adventure.


Success adds Scratch (Ability)

Stage 3: Kidnapped!

Phase 1: A Familiar in Need

  • 1. Concentration. Use a spell to locate the cat thief.  (Roll vs ≤ at most 8)
 Success:  ? advance to phase 2. 
 Failure:  ?
  • 2. Negation Spells. Slow the cat thief down with a spell.  (Roll vs ≤ 7)
 Success: Expand Negation Spells Skill Level +1 (not step), advance to phase 2.
 Failure: ?

Phase 2: Conspiracy at the Tavern

  • 1. Intimidation. Boo and his at the musician.  (Roll vs >8?)
 Success: ? 
 Failure: Pause adventure.
 Success: Glamour Spells Skill Level +1 (not step), expand Familiar Kinship +1 SS, pause at stage 4.
 Failure: Expand Glamour Spells Skill Level -1 (not step), pause adventure
  • 3. Glamour Methods. Find some way to distract the old man.  (Roll vs 9-12?)
 Success: choose again (does not appear to open any options or chance chance of success, possibly a bug based on the text) 
 Failure: choose again


Success adds Pet Therapy (Ability)

Stage 4: A Rude Interruption

Phase 1: Dealing with the thief

  • 1. Phemes. Cast Sergei's Timely Doorjam on your familiar (Roll vs 10-15?)
 Success: Expand Revision Spells Skill Level +1 (not step), expand Familiar Kinship +1 SS, advance to phase 2.
 Failure: -20 pims, pause adventure.
  • 2. Creativity. Look for something that might help you fend off the robber. (Roll vs 9-14?)
 Success: ?
  Failure: choose again
  • 3. Acrobatics. Darkening the alley is the easy part, careening past the robber in the Shadows is the trick.  (Roll vs 12-14?)
 Success: Expand Acrobatics Skill Level +1 (not step), expand Familiar Kinship +1 SS, advance to phase 2.
 Failure: -20 pims, pause adventure.

Phase 2: Exonerating the Hapless Assistant.

  • 1. Plot. Look around for any clues that may help you formulate a plan (Roll vs 13-18?)
 Success: ?
 Failure: ?
 Success: Expand Storytelling Skill Level +1 (not step), expand Familiar Kinship +1 SS, pause at stage 5.
 Failure: Expand Storytelling Skill Level +1 (not step), pause adventure.
  • 3. Acting. After you appearance and pretend to arrest the assistant. (Roll vs >14?)
 Success: ?
 Failure: ?  choose again

Stage 5: The Second Rescue

Phase 1: Getting aboard

 Success: Expand Glamour Spells Skill Level +1 (not step), expand Familiar Kinship +1 SS, advance to phase 2.
 Failure: ?
  • 2. Observation. Look for something to create a distraction. (Roll vs 12-15?)
 Success: ?
  Failure: choose again
  • 3. Hide. Sneak into the loading cargo.  (Roll vs 15-25?)
 Success: ?
 Failure: ?

Phase 2: Escaping the Golden Unicorn

  • 1. Escape Artist. Get out with a spell and good old-fashioned running. (Roll vs 14-17?)
 Success: Expand Glamour Spells +1 SS, expand Familiar Kinship +1 SS, +1 Finesse.
 Failure: ?
  • 2. Danger Sense. Alter your appearence to look like the son and leave in plain sight - just make sure that you don't run into the real thing. (Roll vs >23?)
 Success: Expand Familiar Kinship +1 SS, increase familiar's Finesse +1 (not written in log),+0 Finesse (may get a bonus if Finesse is under 5), pause at stage 6.
 Failure: Expand Stress +2, pause adventure.
  • 3.  Analyze.  Look around the hold for something?  (Roll vs at least 13)
 Success: ?
 Failure: choose again

Stage 6: Confronting the Thief

 Success: Expand Luck +1, expand Luck for Familiar +1, expand Bond of Stars +1, gain 100 Pims, conclude adventure.
  Failure: +3 Stress, conclude adventure.
 Success: Expand Fitness +1, expand Fitness for Familiar +1, expand Bond of Iron +1, gain 100 Pims, conclude adventure.
 Failure: +3 Stress, conclude adventure.
  • 3. Reason. Think it through.  (Roll vs 5-11?)
 Success: +25% chance of success, choose again.
 Failure: ?
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