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Hawk
Prerequisites : Hawk familiar
Begin Date : Athonos Juvenalia
End Date : Kaliri 28
Days : Unknown
ModTools Name : Unknown
Roll Levels : Unknown
Automatic Benefits : Unknown
Possible Benefits : Unknown

You and your hawk familiar get caught up in

Stage 1: To the Palace

Phase 1: The Lost Key

  • Hold Back
    • Automatic: ? - maybe pause or even end adventure.
  • Press on
    • Automatic: Advance to Phase 2.

Phase 2: The Canal

  1. Insight / Observation vs 2 - Find something to aid in your defense.
    • Success: Unlocks option 4, select another option. /Seems to be bugged to me, doesn't unlock anything upon success./
    • Failure: Select another option.
  2. Finesse / Concentration (Enspell) vs 4 - Distract with magic and attack.
  3. Finesse / Glamour Spells vs 4 - Terrorize the beast.
  4. Finesse / Incantation Spells vs 4 - Flush the reptile away.

Phase 3: A Rainy Betrayal

  1. Insight / Observation vs 9 - Discover an escape route.
    • Success: Unlocks option 4, select another option. /Seems to be bugged to me, doesn't unlock anything upon success./
    • Failure: Select another option.
  2. Finesse / Glamour Spells vs 4 - Trick the guard.
  3. Charm / Storytelling vs 7 - Charm the guard.
  4. Fitness / Running (Athletics) vs 5 - Escape up the Palace kitchen stairs.

Stage 2: The Maiden

Phase 1: The Stranger

  1. Insight / Observation vs 4 - Look for a hiding spot.
    • Success: Unlocks option 4, select another option. /Seems to be bugged to me, doesn't unlock anything upon success./
    • Failure: Select another option.
  2. Finesse / Concentration (Enspell) vs 6 - Use the trees to attack the stranger.
  3. Finesse / Revision Spells vs 6 - Fool the stranger.
  4. Luck / Hide (Spy) vs 5 - Hide in the stream bed.

Phase 2: The Stone Ruins

All failures still lead to Stage 3

  1. Luck / Raid vs 9-10 - Find something to defend yourself with.
    • Success: Unlocks option 4, select another option.
    • Failure: Select another option.
  2. Finesse / Enchant vs 8-9 - Sweep him off his feet - or, more to the point, destroy the road.
  3. Intelligence / Bluff (Gossip) vs 10 - Create an illusion.
  4. Luck / Traps (Ambush) vs 7 - Use the waterfall to your advantage.

Stage 3: The Midnighter's Cave

  1. Insight / Perception (Sabotage) vs 6 /8/ - Find a way to breach the waterfall.
    • Success: Unlocks option 3, select another option.
    • Failure: Select another option.
  2. Luck / Negation Spells vs 8 - Slow the waterfall down.
  3. Finesse / Phemes (Enspell) vs 8 - Divert the waterfall.

Stage 4: Treasure and Leather Wings

  1. Insight / Creativity (Art) vs 11 /9 at most/ - Find a bat trap.
    • Success: Unlocks option 3, select another option.
    • Failure: Select another option.
  2. Luck / Incantation Spells vs 8 - Heat things up.
  3. Luck / Glamour Spells vs 7 /8/ - Create terror and unlease your familiar.
  4. Luck / Traps (Ambush) vs 8 - Trap the bats. Unlocked by Option 1

This seems buggy... Stage 4 should go directly into the next phase but instead it's another stage. Need to test in game.

Stage 5: The Angry Spirit

  1. Observation vs 6 - Find a hiding place for the stone.
    • Success: ?, select another option. /Seems to be bugged to me, doesn't unlock anything upon success./
    • Failure: Select another option.
  2. Revision Spells vs 9 - Weaken the table.
    • Success: ?, access Stage 6.
    • Failure: ?
  3. Glamour Spells vs 10 at most - Create an illusion.
    • Success: Conceal +1 SS, access Stage 6.
    • Failure: ?

Stage 6: Caught in the Night

  1. Planning vs 5 - Find somewhere to hide.
    • Success: ?, select another option. /Seems to be bugged to me, doesn't unlock anything upon success./
    • Failure: Select another option.
  2. Deceit vs 3 - Create a distraction.
    • Success: Deceit +1 SS, Running (Athletics) +1 SS, access Stage 7.
    • Failure: Deceit -2 SS, pause adventure.
  3. Infiltration vs 6 at least - Make a break for it.
    • Success: ?, access Stage 7.
    • Failure: ?

Stage 7: The Troll Patrol

Phase 1: The Troll Patrol

  1. Observation vs 8 - Look for something to surprise the troll.
    • Success: ?, select another option. /Seems to be bugged to me, doesn't unlock anything upon success./
    • Failure: Select another option.
  2. Glamour Methods vs 11 at most - Trick the troll with an illusion.
    • Success: Manipulation +1 SS, advance to Phase 2.
    • Failure: ?
  3. Negation Phemes vs 11 - Turn out the lights.
    • Success: ?, advance to Phase 2.
    • Failure: ?

Phase 2: Freeing the young man

  1. Observation vs 8 - Look for some way to distract the Wizard.
    • Success: ?, select another option. /Seems to be bugged to me, doesn't unlock anything upon success./
    • Failure: Select another option.
  2. Glamour Methods vs 12 - Try a tropical disguise.
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