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An  adventure with Malthezar Mhadi.   At least 5 adventure actions are required and a successful adventurer will gain several skill-ups, relationship with Malthezar and a point of Charm or ntelligence.

Unlocked by: Relationship with Malthezar Mhadi > 3

Stage 1: The Genealogy Project

Phase 1: Angry with the books

  • 1. The Outsider.
 Automatic: advance to Phase 2.

Phase 2: Will you help Malthezar?

  • 1. Don't bother.
 Automatic: ?
  • 2. Library Knowledge. What books is he reading?  (Roll v. ≤  at most 29)
 Success: open option 4, choose again.
 Failure: ?
  • 3. Social Skills. Offer to help.  (Roll v. ≤  at most 12)
 Success: +1 Social Skills SS, access Stage 2.
 Failure: ?
  • 4. Filing. Suggest other books.  (Roll v. ≤  at most 25)
 Success: +1 Filing SS
 Failure: ?

Stage 2: Malthezar's Relatives

  • 1. Conversation. Chat with Malthezar's grandmother.    (Roll v. ≤  10)
 Success: +1 Conversation SS, access Stage 3.
 Failure: ?
  • 2. Theology. Talk to Malthezar's spiritual uncle.    (Roll v. ≤  at most 29)
 Success: +1 Theology SS
 Failure: ?
  • 3. Logic. Ask Malthezar more about his family.    (Roll v. ≤  at most 25)
 Success: ?
 Failure: ?
  • 4. Persuasion. Try to talk to Malthezar's Aunt. (Roll v. ≤  at most 29)
 Success: ?
 Failure: ?

Stage 3: Crafting a Family Tree

  • 1. Library Knowledge. Go to the Library.  (Roll v. ≤  30)
 Success: +1 Library Knowledge SS, access stage 4.
 Failure: ?
  • 2. Flawless Timing. Use your room. (Roll v. ≤  26)
 Success: +1 Flawless Timing SS, access stage 4.
 Failure: ?
  • 3. Observation. Find an empty classroom.  (Roll v. ≤ 18)
 Success: ?
 Failure: ?

Stage 4: Understanding Alesfa

  • 1. Research. Check your textbooks.  (Roll v. ≤ 24)
 Success: +1 Anthropology Skill level, +1 Politics Skill Level (not steps), access Step 5.
 Failure: ?
  • 2. Interrogation. Interrogate Malthezar. (Roll v. ≤ at least 12)
 Success: +1 Anthropology Skill level, +1 Politics Skill Level, access Step 5.
 Failure: ?
  • 3. Transport. Are there any other students from Alesfa? (Roll v. ≤ 17)
 Success: open option 4, choose again.
 Failure: ?
  • 4. Conversation.  Talk to traders. (Roll v. ≤ 14)
 Success: +1 Anthropology Skill level, +1 Storytelling Skill level, access Step 5.
 Failure: ?

Stage 5: Presentation Day

  • 1. Interrogation. Do a Q and A. (Roll v. ≤ 14)
 Success: +1 Intelligence, +2 Relationship with Malthezar, conclude adventure.
 Failure: +2 Stress, +1  Relationship with Malthezar, conclude adventure.
  • 2. Composure. Show off the pictures. (Roll v. ≤ at least 18)
 Success: +3  Relationship with Malthezar, conclude adventure.
 Failure: +1 Stress, +1  Relationship with Malthezar, conclude adventure.
  • 3. Character Study. How can you help?  (Roll v. ≤ 14)
 Success: +33 Chance of Success, choose again.
 Failure: No effect, choose again.
  • 4. Oratory. Give a spectacular introduction. (Roll v. ≤ at least 33)
 Success: +1 Charm, +2 Relationship with Malthezar, conclude adventure.
 Failure: ?
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