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+ | | Name = |
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+ | | Prereqs = [[:Category:Vernin|College Vernin]] |
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+ | | Begin = |
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+ | | End = |
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+ | | Days = 5 |
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+ | | ModTools = The Aultrine Problem |
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+ | | Excludes = |
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+ | | RollLvls = |
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+ | | Possible = |
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+ | | Previous = |
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+ | | Next = |
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+ | }} |
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− | Unlocked by: Being in Vernin. |
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1. You're ready to wake up now. |
1. You're ready to wake up now. |
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− | Automatic |
+ | Automatic: Advance to Phase 2. |
− | |||
− | ---- |
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− | Automatic : +1 Orthography SS, access to stage 2. |
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− | Success: |
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− | Fail: |
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+ | Automatic: Add [https://academagia.wikia.com/wiki/Keystone_of_the_Wall Keystone of the Wall], access Stage 2. |
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+ | Success: Add [https://academagia.wikia.com/wiki/Keystone_of_the_Wall Keystone of the Wall], [[Orthography (Calligraphy)|Orthography]] +1 SS, access Stage 2. |
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+ | Failure: Add [https://academagia.wikia.com/wiki/Keystone_of_the_Wall Keystone of the Wall], access Stage 2. |
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+ | Success: Add [https://academagia.wikia.com/wiki/Keystone_of_the_Wall Keystone of the Wall], [[Intimidation]] +1 SS, +400 [[Money|Pims]], access Stage 2. |
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+ | Failure: Add [https://academagia.wikia.com/wiki/Keystone_of_the_Wall Keystone of the Wall], Relationship with [[Rui da Casga]] -1, access Stage 2. |
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==Stage 2: The Red Ship== |
==Stage 2: The Red Ship== |
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− | Success: x |
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− | Fail:x |
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+ | Success: [[Forge#Courage|Courage]] +1 SS (only temporarily), choose again. |
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+ | Failure: ?, pause Adventure. |
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− | + | 4. [[Glamour#Glamour Methods|Glamour Methods]] vs 5 - Magically ensure that you're calm and alert and carry on. |
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+ | Success: [[Forge#Courage|Courage]] +1 SS, access Stage 3. |
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− | Fail:x |
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+ | Failure: [[Forge#Courage|Courage]] -1 SS, pause Adventure. |
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− | Fail:x |
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==Stage 3: Writing on the Wall== |
==Stage 3: Writing on the Wall== |
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− | 1. You |
+ | 1. You don't want to know. |
− | + | Automatic: ? |
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+ | 2. [[Society#Persuasion|Persuasion]] vs ? - Whatever's going on here, it's important. Tell Bori what just happened, and get him to tell you what he knows. |
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− | Fail:x |
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− | 2. Persuasion |
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− | Success: ? |
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− | Fail:x |
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− | 3. Negation Spells |
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− | Success: +1 Negation Methods |
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− | Fail:x |
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− | Success: temporary +7 Strength, temprary +7 Luck, +1 Leaddership SS, acccess to Stage 5. |
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Failure: ? |
Failure: ? |
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+ | 3. [[Negation#Negation Spells|Negation Spells]] vs 12 at most - This forgetfullness has to be the work of some kind of Glamour, right? See if you can wash it off of him. |
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Failure: ? |
Failure: ? |
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− | Success: |
+ | Success: Temporary [[Strength]] +7, [[Luck]] +7, choose again. |
− | Failure: |
+ | Failure: No effect, choose again. |
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+ | Success: [[Leadership (War)|Leadership]] +1 SS, [[Courage (Forge)|Courage]] +1 SS, access Stage 5. |
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+ | Failure: Vitality -2, access Stage 5? |
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+ | Success: [[Leadership (War)|Leadership]] +1 SS, [[Courage (Forge)|Courage]] +1 SS, access Stage 5. |
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+ | Failure: Vitality -2, access Stage 5. |
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===Phase 1: Gate or Fly?=== |
===Phase 1: Gate or Fly?=== |
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+ | Automatic: [[Courage (Forge)|Courage]] +1 SS, Relationship with [[Orso Orsi]] +1, advance to Phase 2. |
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− | Fail:x |
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+ | Automatic: [[Courage (Forge)|Courage]] +1 SS, advance to Phase 3. |
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+ | 1. [[Plot#Flawless Timing|Flawless Timing]] vs 5 - Don't crash into anything. |
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+ | Success: [[Confidence (Rhetoric)|Confidence]] +1 SS |
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− | Automatic: +1 relationship Orso Orsi advance to phase 2. |
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− | 1.Flawless timing. Don't crash into anything. (Roll vs =< 12) |
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− | Success: |
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===Phase 3: Young Eustacio=== |
===Phase 3: Young Eustacio=== |
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− | 1.Persuasion |
+ | 1. [[Society#Persuasion|Persuasion]] vs 4 - Try to talk Eustacio down. |
Success: ? |
Success: ? |
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− | Failure: |
+ | Failure: Vitality -1, advance to Phase 4. |
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+ | Success: [[Concentration (Enspell)|Concentration]] +1 SS, Relationship with [[Polisena Briardi]] +1, advance to Phase 4. |
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− | Success: +1 Concentration SS, +1 relationship Polisena Briardi,advance to phase 4. |
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Success: ? |
Success: ? |
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+ | Failure: Relationship with [[Polisena Briardi]] +1, Vitality -1, advance to Phase 4. |
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− | Failure:x |
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1. There's a dragon coming. A real one. What can you do? |
1. There's a dragon coming. A real one. What can you do? |
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+ | Automatic: [[Fitness|'''Fitness''']] +1, Relationship with [[Polisena Briardi]] +10, [[Collegiate Merit|Merit]] +10, remove [https://academagia.wikia.com/wiki/Keystone_of_the_Wall Keystone of the Wall], conclude Adventure.[[Category:Adventure]] |
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− | Success: ? |
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− | Failure:x |
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− | 2.Incantation Spells. Professor Briardi's taking care of defence. Bring on the magical attacks! (Roll =< less than 12) |
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− | Success: +1 Fitness, +10 Merit, conclude adventure. |
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− | Fail:x |
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− | 3. Wrestling. Get him on the ground and away from his wand before he can cause any more trouble. red |
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− | Success: ? |
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− | Failure:x |
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[[Category:Adventure - Fitness]] |
[[Category:Adventure - Fitness]] |
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+ | [[Category:Adventure - College]] |
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+ | [[Category:Adventure - Vernin]] |
Revision as of 14:06, 5 April 2020
The Keystone | ||
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Prerequisites : | College Vernin | |
Begin Date : | Unknown | |
End Date : | Unknown | |
Days : | 5 | |
ModTools Name : | The Aultrine Problem | |
Roll Levels : | Unknown | |
Automatic Benefits : | Unknown | |
Possible Benefits : | Unknown |
This is an adventure for Vernin students in which the side effect of a prank requires somewhat extreme actions to overcome. At least 5 Actions are required; a successful adventurer can gain multiple skill-ups, Relationship with Orsi and Briardi, College Merit, and a point of Fitness.
Stage 1: The Ceremony
Phase 1: Hand Against the Stone
1. You're ready to wake up now.
Automatic: Advance to Phase 2.
Phase 2: Your Hand Drenched in Runes
1. Try to relax.
Automatic: Add Keystone of the Wall, access Stage 2.
2. Theory of Enchantment vs 5 at most - Take a good look at your hand.
Success: Add Keystone of the Wall, Orthography +1 SS, access Stage 2. Failure: Add Keystone of the Wall, access Stage 2.
3. Hunting vs 3 - Stay in bed? Relax? Oh no. You're going to have a talk with Rui da Casga.
Success: Add Keystone of the Wall, Intimidation +1 SS, +400 Pims, access Stage 2. Failure: Add Keystone of the Wall, Relationship with Rui da Casga -1, access Stage 2.
Stage 2: The Red Ship
1. Back out.
Automatic: Pause Adventure.
2. Social Skills vs 5 at most - Ask delicately about the ship. Is it likely to be dangerous in some way?
Success: Courage +1 SS (only temporarily), choose again. Failure: ?, choose again.
3. Courage vs 2 at most - This is something that you need to do if you're going to get your hand back to normal. Just get it over with.
Success: Courage +1 SS, access Stage 3. Failure: ?, pause Adventure.
4. Glamour Methods vs 5 - Magically ensure that you're calm and alert and carry on.
Success: Courage +1 SS, access Stage 3. Failure: Courage -1 SS, pause Adventure.
Stage 3: Writing on the Wall
1. You don't want to know.
Automatic: ?
2. Persuasion vs ? - Whatever's going on here, it's important. Tell Bori what just happened, and get him to tell you what he knows.
Success: ?, access Stage 4. Failure: ?
3. Negation Spells vs 12 at most - This forgetfullness has to be the work of some kind of Glamour, right? See if you can wash it off of him.
Success: Negation Methods +1 SS, access Stage 4. Failure: ?
Stage 4: The Collapse
1. Persuasion vs 1-2 - Demand more help than that.
Success: Temporary Strength +7, Luck +7, choose again. Failure: No effect, choose again.
2. Climb vs 7-8 - Make your way down into the pit directly, and see what you can find.
Success: Leadership +1 SS, Courage +1 SS, access Stage 5. Failure: Vitality -2, access Stage 5?
3. Scouting vs 6 at least, 10 at most - Look around through the adjacent buildings - maybe there's a less intimidating route down. (Roll vs 13 at most)
Success: Leadership +1 SS, Courage +1 SS, access Stage 5. Failure: Vitality -2, access Stage 5.
Stage 5: The Prisoner's Choice
Phase 1: Gate or Fly?
1. What about the ship? Is it still functional?
Automatic: Courage +1 SS, Relationship with Orso Orsi +1, advance to Phase 2.
2. Fine. Yes. Gate away.
Automatic: Courage +1 SS, advance to Phase 3.
Phase 2: To Pilot the Red Ship
1. Flawless Timing vs 5 - Don't crash into anything.
Success: Confidence +1 SS Failure: Vitality -2, advance to Phase 3.
Phase 3: Young Eustacio
1. Persuasion vs 4 - Try to talk Eustacio down.
Success: ? Failure: Vitality -1, advance to Phase 4.
2. Incantation Spells vs 9 at most - Professor Briardi's taking care of defense. Bring on the magical attacks!
Success: Concentration +1 SS, Relationship with Polisena Briardi +1, advance to Phase 4. Failure: ?
3. Wrestling vs 5 at least - Get him on the ground and away from his wand before he can cause any more trouble.
Success: ? Failure: Relationship with Polisena Briardi +1, Vitality -1, advance to Phase 4.
Phase 4: The Dragon and the Wall
1. There's a dragon coming. A real one. What can you do?
Automatic: Fitness +1, Relationship with Polisena Briardi +10, Merit +10, remove Keystone of the Wall, conclude Adventure.