No edit summary Tag: Visual edit |
mNo edit summary Tag: Visual edit |
||
(5 intermediate revisions by the same user not shown) | |||
Line 16: | Line 16: | ||
==Stage 1: The Ceremony== |
==Stage 1: The Ceremony== |
||
+ | |||
===Phase 1: Hand Against the Stone=== |
===Phase 1: Hand Against the Stone=== |
||
1. You're ready to wake up now. |
1. You're ready to wake up now. |
||
Automatic: Advance to Phase 2. |
Automatic: Advance to Phase 2. |
||
+ | |||
===Phase 2: Your Hand Drenched in Runes=== |
===Phase 2: Your Hand Drenched in Runes=== |
||
1. Try to relax. |
1. Try to relax. |
||
− | Automatic: Add [ |
+ | Automatic: Add [https://academagia.wikia.com/wiki/Keystone_of_the_Wall Keystone of the Wall], access Stage 2. |
− | |||
2. [[Enchant#Theory of Enchantment|Theory of Enchantment]] vs 5 at most - Take a good look at your hand. |
2. [[Enchant#Theory of Enchantment|Theory of Enchantment]] vs 5 at most - Take a good look at your hand. |
||
− | + | Success: Add [https://academagia.wikia.com/wiki/Keystone_of_the_Wall Keystone of the Wall], [[Orthography (Calligraphy)|Orthography]] +1 SS, access Stage 2. |
|
+ | Failure: Add [https://academagia.wikia.com/wiki/Keystone_of_the_Wall Keystone of the Wall], access Stage 2. |
||
− | |||
3. [[Patrol#Hunting|Hunting]] vs 3 - Stay in bed? Relax? Oh no. You're going to have a talk with Rui da Casga. |
3. [[Patrol#Hunting|Hunting]] vs 3 - Stay in bed? Relax? Oh no. You're going to have a talk with Rui da Casga. |
||
− | Success: [[Intimidation]] +1 SS, +400 |
+ | Success: Add [https://academagia.wikia.com/wiki/Keystone_of_the_Wall Keystone of the Wall], [[Intimidation]] +1 SS, +400 [[Money|Pims]], access Stage 2. |
− | Failure: Add [ |
+ | Failure: Add [https://academagia.wikia.com/wiki/Keystone_of_the_Wall Keystone of the Wall], Relationship with [[Rui da Casga]] -1, access Stage 2. |
==Stage 2: The Red Ship== |
==Stage 2: The Red Ship== |
||
Line 36: | Line 37: | ||
1. Back out. |
1. Back out. |
||
Automatic: Pause Adventure. |
Automatic: Pause Adventure. |
||
− | 2. [[School Survival#Social Skills|Social Skills]] vs 5 at most - Ask delicately about the ship. |
+ | 2. [[School Survival#Social Skills|Social Skills]] vs 5 at most - Ask delicately about the ship. Is it likely to be dangerous in some way? |
Success: [[Forge#Courage|Courage]] +1 SS (only temporarily), choose again. |
Success: [[Forge#Courage|Courage]] +1 SS (only temporarily), choose again. |
||
Failure: ?, choose again. |
Failure: ?, choose again. |
||
− | 3. [[Forge#Courage|Courage]] vs 2 at most - This is something that you need to do if you're going to get your hand back to normal. |
+ | 3. [[Forge#Courage|Courage]] vs 2 at most - This is something that you need to do if you're going to get your hand back to normal. Just get it over with. |
Success: [[Forge#Courage|Courage]] +1 SS, access Stage 3. |
Success: [[Forge#Courage|Courage]] +1 SS, access Stage 3. |
||
Failure: ?, pause Adventure. |
Failure: ?, pause Adventure. |
||
− | |||
4. [[Glamour#Glamour Methods|Glamour Methods]] vs 5 - Magically ensure that you're calm and alert and carry on. |
4. [[Glamour#Glamour Methods|Glamour Methods]] vs 5 - Magically ensure that you're calm and alert and carry on. |
||
Success: [[Forge#Courage|Courage]] +1 SS, access Stage 3. |
Success: [[Forge#Courage|Courage]] +1 SS, access Stage 3. |
||
Failure: [[Forge#Courage|Courage]] -1 SS, pause Adventure. |
Failure: [[Forge#Courage|Courage]] -1 SS, pause Adventure. |
||
+ | |||
==Stage 3: Writing on the Wall== |
==Stage 3: Writing on the Wall== |
||
1. You don't want to know. |
1. You don't want to know. |
||
Automatic: ? |
Automatic: ? |
||
− | |||
2. [[Society#Persuasion|Persuasion]] vs ? - Whatever's going on here, it's important. Tell Bori what just happened, and get him to tell you what he knows. |
2. [[Society#Persuasion|Persuasion]] vs ? - Whatever's going on here, it's important. Tell Bori what just happened, and get him to tell you what he knows. |
||
Success: ?, access Stage 4. |
Success: ?, access Stage 4. |
||
Failure: ? |
Failure: ? |
||
− | |||
3. [[Negation#Negation Spells|Negation Spells]] vs 12 at most - This forgetfullness has to be the work of some kind of Glamour, right? See if you can wash it off of him. |
3. [[Negation#Negation Spells|Negation Spells]] vs 12 at most - This forgetfullness has to be the work of some kind of Glamour, right? See if you can wash it off of him. |
||
Success: [[Negation Methods]] +1 SS, access Stage 4. |
Success: [[Negation Methods]] +1 SS, access Stage 4. |
||
Line 61: | Line 60: | ||
==Stage 4: The Collapse== |
==Stage 4: The Collapse== |
||
− | 1. [[Persuasion (Society)|Persuasion]] vs 1-2 - Demand more help than that. |
+ | 1. [[Persuasion (Society)|Persuasion]] vs 1-2 - Demand more help than that. |
− | Success: Temporary [[Strength]] +7, [[Luck]] +7, |
+ | Success: Temporary [[Strength]] +7, [[Luck]] +7, choose again. |
− | Failure: No effect, |
+ | Failure: No effect, choose again. |
⚫ | |||
− | |||
⚫ | |||
Success: [[Leadership (War)|Leadership]] +1 SS, [[Courage (Forge)|Courage]] +1 SS, access Stage 5. |
Success: [[Leadership (War)|Leadership]] +1 SS, [[Courage (Forge)|Courage]] +1 SS, access Stage 5. |
||
− | Failure: |
+ | Failure: Vitality -2, access Stage 5? |
− | |||
3. [[Patrol#Scouting|Scouting]] vs 6 at least, 10 at most - Look around through the adjacent buildings - maybe there's a less intimidating route down. (Roll vs 13 at most) |
3. [[Patrol#Scouting|Scouting]] vs 6 at least, 10 at most - Look around through the adjacent buildings - maybe there's a less intimidating route down. (Roll vs 13 at most) |
||
Success: [[Leadership (War)|Leadership]] +1 SS, [[Courage (Forge)|Courage]] +1 SS, access Stage 5. |
Success: [[Leadership (War)|Leadership]] +1 SS, [[Courage (Forge)|Courage]] +1 SS, access Stage 5. |
||
− | Failure: |
+ | Failure: Vitality -2, access Stage 5. |
+ | |||
==Stage 5: The Prisoner's Choice== |
==Stage 5: The Prisoner's Choice== |
||
+ | |||
===Phase 1: Gate or Fly?=== |
===Phase 1: Gate or Fly?=== |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | + | Automatic: [[Courage (Forge)|Courage]] +1 SS, Relationship with [[Orso Orsi]] +1, advance to Phase 2. |
|
⚫ | |||
− | Failure: ? |
||
⚫ | |||
===Phase 2: To Pilot the Red Ship=== |
===Phase 2: To Pilot the Red Ship=== |
||
− | 1. [[Plot#Flawless Timing|Flawless Timing]] vs |
+ | 1. [[Plot#Flawless Timing|Flawless Timing]] vs 5 - Don't crash into anything. |
+ | Success: [[Confidence (Rhetoric)|Confidence]] +1 SS |
||
− | Success: ? |
||
− | Failure: -2 |
+ | Failure: Vitality -2, advance to Phase 3. |
+ | |||
===Phase 3: Young Eustacio=== |
===Phase 3: Young Eustacio=== |
||
− | 1. [[Society#Persuasion|Persuasion]] vs |
+ | 1. [[Society#Persuasion|Persuasion]] vs 4 - Try to talk Eustacio down. |
Success: ? |
Success: ? |
||
+ | Failure: Vitality -1, advance to Phase 4. |
||
⚫ | |||
⚫ | |||
Failure: ? |
Failure: ? |
||
⚫ | |||
⚫ | |||
⚫ | |||
− | Failure: ? |
||
− | |||
⚫ | |||
Success: ? |
Success: ? |
||
+ | Failure: Relationship with [[Polisena Briardi]] +1, Vitality -1, advance to Phase 4. |
||
− | Failure: ? |
||
===Phase 4: The Dragon and the Wall=== |
===Phase 4: The Dragon and the Wall=== |
||
1. There's a dragon coming. A real one. What can you do? |
1. There's a dragon coming. A real one. What can you do? |
||
+ | Automatic: [[Fitness|'''Fitness''']] +1, Relationship with [[Polisena Briardi]] +10, [[Collegiate Merit|Merit]] +10, remove [https://academagia.wikia.com/wiki/Keystone_of_the_Wall Keystone of the Wall], conclude Adventure.[[Category:Adventure]] |
||
− | Success: ? |
||
− | Failure: ? |
||
− | |||
− | 2. [[Incantation#Incantation Spells|Incantation Spells]] vs ? - Professor Briardi's taking care of defence. Bring on the magical attacks! (roll v. 12 at most) |
||
− | Success: +1 Fitness, +10 Merit, ''conclude Adventure.'' |
||
− | Failure: ? |
||
− | |||
− | 3. [[Athletics#Wrestling|Wrestling]] vs ? - Get him on the ground and away from his wand before he can cause any more trouble. (roll v. ?) |
||
− | Success: ? |
||
− | Failure: ? |
||
− | [[Category:Adventure]] |
||
[[Category:Adventure - Fitness]] |
[[Category:Adventure - Fitness]] |
||
[[Category:Adventure - College]] |
[[Category:Adventure - College]] |
Revision as of 14:06, 5 April 2020
The Keystone | ||
---|---|---|
Prerequisites : | College Vernin | |
Begin Date : | Unknown | |
End Date : | Unknown | |
Days : | 5 | |
ModTools Name : | The Aultrine Problem | |
Roll Levels : | Unknown | |
Automatic Benefits : | Unknown | |
Possible Benefits : | Unknown |
This is an adventure for Vernin students in which the side effect of a prank requires somewhat extreme actions to overcome. At least 5 Actions are required; a successful adventurer can gain multiple skill-ups, Relationship with Orsi and Briardi, College Merit, and a point of Fitness.
Stage 1: The Ceremony
Phase 1: Hand Against the Stone
1. You're ready to wake up now.
Automatic: Advance to Phase 2.
Phase 2: Your Hand Drenched in Runes
1. Try to relax.
Automatic: Add Keystone of the Wall, access Stage 2.
2. Theory of Enchantment vs 5 at most - Take a good look at your hand.
Success: Add Keystone of the Wall, Orthography +1 SS, access Stage 2. Failure: Add Keystone of the Wall, access Stage 2.
3. Hunting vs 3 - Stay in bed? Relax? Oh no. You're going to have a talk with Rui da Casga.
Success: Add Keystone of the Wall, Intimidation +1 SS, +400 Pims, access Stage 2. Failure: Add Keystone of the Wall, Relationship with Rui da Casga -1, access Stage 2.
Stage 2: The Red Ship
1. Back out.
Automatic: Pause Adventure.
2. Social Skills vs 5 at most - Ask delicately about the ship. Is it likely to be dangerous in some way?
Success: Courage +1 SS (only temporarily), choose again. Failure: ?, choose again.
3. Courage vs 2 at most - This is something that you need to do if you're going to get your hand back to normal. Just get it over with.
Success: Courage +1 SS, access Stage 3. Failure: ?, pause Adventure.
4. Glamour Methods vs 5 - Magically ensure that you're calm and alert and carry on.
Success: Courage +1 SS, access Stage 3. Failure: Courage -1 SS, pause Adventure.
Stage 3: Writing on the Wall
1. You don't want to know.
Automatic: ?
2. Persuasion vs ? - Whatever's going on here, it's important. Tell Bori what just happened, and get him to tell you what he knows.
Success: ?, access Stage 4. Failure: ?
3. Negation Spells vs 12 at most - This forgetfullness has to be the work of some kind of Glamour, right? See if you can wash it off of him.
Success: Negation Methods +1 SS, access Stage 4. Failure: ?
Stage 4: The Collapse
1. Persuasion vs 1-2 - Demand more help than that.
Success: Temporary Strength +7, Luck +7, choose again. Failure: No effect, choose again.
2. Climb vs 7-8 - Make your way down into the pit directly, and see what you can find.
Success: Leadership +1 SS, Courage +1 SS, access Stage 5. Failure: Vitality -2, access Stage 5?
3. Scouting vs 6 at least, 10 at most - Look around through the adjacent buildings - maybe there's a less intimidating route down. (Roll vs 13 at most)
Success: Leadership +1 SS, Courage +1 SS, access Stage 5. Failure: Vitality -2, access Stage 5.
Stage 5: The Prisoner's Choice
Phase 1: Gate or Fly?
1. What about the ship? Is it still functional?
Automatic: Courage +1 SS, Relationship with Orso Orsi +1, advance to Phase 2.
2. Fine. Yes. Gate away.
Automatic: Courage +1 SS, advance to Phase 3.
Phase 2: To Pilot the Red Ship
1. Flawless Timing vs 5 - Don't crash into anything.
Success: Confidence +1 SS Failure: Vitality -2, advance to Phase 3.
Phase 3: Young Eustacio
1. Persuasion vs 4 - Try to talk Eustacio down.
Success: ? Failure: Vitality -1, advance to Phase 4.
2. Incantation Spells vs 9 at most - Professor Briardi's taking care of defense. Bring on the magical attacks!
Success: Concentration +1 SS, Relationship with Polisena Briardi +1, advance to Phase 4. Failure: ?
3. Wrestling vs 5 at least - Get him on the ground and away from his wand before he can cause any more trouble.
Success: ? Failure: Relationship with Polisena Briardi +1, Vitality -1, advance to Phase 4.
Phase 4: The Dragon and the Wall
1. There's a dragon coming. A real one. What can you do?
Automatic: Fitness +1, Relationship with Polisena Briardi +10, Merit +10, remove Keystone of the Wall, conclude Adventure.