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The Ceremony

Phase 1: Hand against the stone

1. You're ready to wake up now.

Automatic : advance to phase 2

Phase 2: Your hand drenched in runes

1. Try to relax

Automatic : Pause Adventure

2. Theory of Enchantment.  Take a good look at your hand.

Automatic : +1 Orthography SS, access to stage 2.

3. Hunting.  Stay in bed?  Relax?  Oh no.  You're going to have a talk with Rui da Casga

Success: 
Fail:


Stage 2: The Red Ship

1.Courage.  This is something that you need to do if you're going to get your hand back to normal.  Just get it over with.   (Roll =< at most 11)

Success: x
Fail:x

2. Back out

Automatic : Pause adventure

3. Glamour methods.  Magically ensure that you're calm and alert and carry on.  (Roll =< at most 4).

Success: temporary +1 to courage SS, access to stage 3.
Fail:x

4. Social skills.  Ask delicately about the ship.  is it likely to be dangerous in some way?

Success: x  choose again.
Fail:x

Stage 3: Writing on the Wall

1.?

Success: x
Fail:x

2. ?

Automatic : ?

3. ?

Success: x  access to stage 4: The Collapse.
Fail:x

4. ?

Success: x  choose again.
Fail:x


Stage 4: The Collapse

1.Persuasion.  Demand more help than that.

Success: x
Fail:x

2. Climb.  Make your way down into the pit directly, and see what you can find.

Success: +1 Leadership SS, access Stage 5
Fail:x

3. Scouting.  Look around through the adjacent buildings - maybe there's a less intimidating route down.

Success: x  access to stage 4: The Collapse.
Fail:x

Stage 4: The Prisoner's Choice

Phase 1.  Gate or Fly?

1.Fine.  Yes.  Gate away.

Success: ?
Fail:x

2. What about the ship?  Is it still functional?

Automatic: +1 relationship orso Orsi  advance to phase 2.

Phase 2: To pilot the Red Ship

1.Flawless timing.   Don't crash into anything.   red

Success:
Fail:-2 Vitality

Phase 3: Young Eustacio

1.Persuasion.  try to talk Eustacio down.   (Roll =< less than 14)

Success: ?
Fail:x


2.Incantation Spells.  Professor Briardi's taking care of defence.  Bring on the magical attacks!    (Roll =< less than 12)

Success:  +1 Concentration SS, +1 relationship Polisena Briardi,advance to phase 4.
Fail:x


3. Wrestling.  Get him on the ground and away from his wand before he can cause any more trouble.  red

Success: ?
Fail:x


Phase 4: the Dragon and the Wall

1. There's a dragon coming.  A real one.  What can you do?

Success: ?
Fail:x


2.Incantation Spells.  Professor Briardi's taking care of defence.  Bring on the magical attacks!    (Roll =< less than 12)

Success:  +1 Fitness, +10 Merit, conclude adventure.
Fail:x


3. Wrestling.  Get him on the ground and away from his wand before he can cause any more trouble.  red

Success: ?
Fail:x
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