The Ceremony
Phase 1: Hand against the stone
1. You're ready to wake up now.
Automatic : advance to phase 2
Phase 2: Your hand drenched in runes
1. Try to relax
Automatic : Pause Adventure
2. Theory of Enchantment. Take a good look at your hand.
Automatic : +1 Orthography SS, access to stage 2.
3. Hunting. Stay in bed? Relax? Oh no. You're going to have a talk with Rui da Casga
Success: Fail:
Stage 2: The Red Ship
1.Courage. This is something that you need to do if you're going to get your hand back to normal. Just get it over with. (Roll =< at most 11)
Success: x Fail:x
2. Back out
Automatic : Pause adventure
3. Glamour methods. Magically ensure that you're calm and alert and carry on. (Roll =< at most 4).
Success: temporary +1 to courage SS, access to stage 3. Fail:x
4. Social skills. Ask delicately about the ship. is it likely to be dangerous in some way?
Success: x choose again. Fail:x
Stage 3: Writing on the Wall
1.?
Success: x Fail:x
2. ?
Automatic : ?
3. ?
Success: x access to stage 4: The Collapse. Fail:x
4. ?
Success: x choose again. Fail:x
Stage 4: The Collapse
1.Persuasion. Demand more help than that.
Success: x Fail:x
2. Climb. Make your way down into the pit directly, and see what you can find.
Success: +1 Leadership SS, access Stage 5 Fail:x
3. Scouting. Look around through the adjacent buildings - maybe there's a less intimidating route down.
Success: x access to stage 4: The Collapse. Fail:x
Stage 4: The Prisoner's Choice
Phase 1. Gate or Fly?
1.Fine. Yes. Gate away.
Success: ? Fail:x
2. What about the ship? Is it still functional?
Automatic: +1 relationship orso Orsi advance to phase 2.
Phase 2: To pilot the Red Ship
1.Flawless timing. Don't crash into anything. red
Success: Fail:-2 Vitality
Phase 3: Young Eustacio
1.Persuasion. try to talk Eustacio down. (Roll =< less than 14)
Success: ? Fail:x
2.Incantation Spells. Professor Briardi's taking care of defence. Bring on the magical attacks! (Roll =< less than 12)
Success: +1 Concentration SS, +1 relationship Polisena Briardi,advance to phase 4. Fail:x
3. Wrestling. Get him on the ground and away from his wand before he can cause any more trouble. red
Success: ? Fail:x
Phase 4: the Dragon and the Wall
1. There's a dragon coming. A real one. What can you do?
Success: ? Fail:x
2.Incantation Spells. Professor Briardi's taking care of defence. Bring on the magical attacks! (Roll =< less than 12)
Success: +1 Fitness, +10 Merit, conclude adventure. Fail:x
3. Wrestling. Get him on the ground and away from his wand before he can cause any more trouble. red
Success: ? Fail:x