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The Long Run
Prerequisites : Unknown
Begin Date : Unknown
End Date : Unknown
Days : Unknown
ModTools Name : Ometti Adventure
Roll Levels : Unknown
Automatic Benefits : Unknown
Possible Benefits : Unknown

This is an adventure with in which the hero gets to help a race of magical creatures called the Ometti.

The adventure takes at least 7 sessions, a successful adventure can gain multiple skill-ups and a point of Strength, Intelligence, Insight, or Luck.

Unlocked by: Being in Godina College.

Stage 1: The Long Run[]

Phase 1: Mount Chorda[]

  • 1. Prepare
Automatic: advance to Phase 2


Phase 2: Up the Mountain Slope[]

  • 1. Forget about climbing that thing, in fact it might be best to head back to campus early.   (Roll v. #)
Success: ?
Failure: ?


  • 2. Athletics.  You think you might have the ability to climb that steep hill, but you have to be careful.  (Roll v. at most 13)
Success: +1 Endurance SS, +1 Etiquette SS, access stage 2.
Failure: ?


  • 3. Incantation Methods.  Use gusts of wind to blast stairs into the side of the hill, thne climb the steps to the top.  (Roll v. at most 14)
Success: ?
Failure: ?



Stage 2: A Matter of Luck[]

  • 1. Conversation.  Determine why Cirillo looks so stressed out.  (Roll v at most 10)
Success: Unlock option 4, choose again.
Failure: ?


  • 2. Perception.  Accept his challenge... (Roll v. 12)
Success: +1 Observation SS, +1 Pure Luck SS, access to stage 3.
Failure: ?


  • 3. Gambling.  Accept Cirillo's challenge.. (Roll v. 10)
Success: ?
Failure: ?


  • 4. Incantation.  Create a little magical lightshow to impress Cirillo.  (Roll v. at most 13)
Success: +1 Negotiate SS, +1 Pure Luck SS, access to Stage 3
Failure: ?



Stage 3: Luck and the Violin[]

  • 1. Patience.  Wait until Katja is finished with her next piece...  (Roll v. at most 18)
Success: +1 character Study skill level, access to stage 4.
Failure: ?


  • 2. Persuasion.  Try to persuade Katja that the Ometti exist...  (Roll v. at most 21)
Success: ?
Failure: ?


  • 3. Voice.  Offer to sing along with Katja's next piece...  (Roll v. at most 18)
Success: +1 Relationship Katja Quinnecht, access stage 4.
Failure: ?



Stage 4:  The Question of the Ometti[]

  • 1. Glamour Methods.  Your audience consists of a group of strange creatures...  (Roll v. at most 9)
Success: temporary +15 chance of success, choose again
Failure: ?


  • 2. Persuasion.  It doesn't matter whether you are qualified are not...  (Roll v. at most 21)
Success: +1 Reason SS, access to stage 5.
Failure: ?


  • 3. Character.  Tell the Ometti that you are a morally good person...  (Roll v. at most 12)
Success: ?
Failure: ?
  • 3. Oratory.  Tell the Ometti everything yu've learned thus far about luck...  (Roll v. 16)
Success: ? access stage 5.
Failure: ?



Stage 5: Fortunolo[]

  • 1. Wait, watch, and see what happens...
Automatic: ?


  • 2. Incantation.  Create a powerful wind to lift Fortunolo out of harm's way...  (Roll v. at most 15)
Success: +1 Concentration, +1 Flawless Timing SS, access stage 6.
Failure: ?


  • 3. Revision.  Change the stalactite into something less threatening.  (Roll v. 18)
Success: ? access stage 6.
Failure: ?


  • 3. Perception.  Cast Lantern of Many Hues and take a quick look around.  (Roll v. 15)
Success: Temporary +15 chance of success, choose again.
Failure: ?


Stage 6: Onorino[]

  • 1. Incantation.  You could try a more direct approach - a blast of fire to send them running back down the hole they crawled out of.  (Roll v. at most 16)
Success: +1 SS Tactics, +1 Concentration SS, access Stage 7
Failure: ?


  • 2. Brute Strength. There is a very large rock nearby.  seeing as how these Olgoli are small, lifting and throwing this rock at them could prove effective. (Roll v. 17)
Success: ?
Failure: ?


  • 3. Enchant.  By enchanting Onorino's spear you can make him more powerful while remaining fairly inconspicuous.  (Roll v. 16)
Success: 
Failure: +2 stress, access stage 7.


Stage 7: The Choice[]

  • 1. Choose Enrichette...  (Roll v. ?)
Success: +1 Insight, conclude adventure.


  • 2. Choose Asimodeo...
Success: +1 Intelligence, conclude adventure


  • 3. Choose Fortunolo... 
Success: +1 Luck, conclude adventure
  • 4. Choose Onorino... 
Success: +1 Strength, conclude adventure
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