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The Much-Rumored Tower
Prerequisites : None
Begin Date : Anthonos Juvenalia
End Date : Kaliri 28
Days : 3
ModTools Name : Tower of the Cold Forge
Roll Levels : 3, 4, 6, 8-10
Automatic Benefits : Expand Insight, Pure Luck, Tactics... Add The Sword of Kush. Inform Lightning, Time, & Acoustic.
Possible Benefits : Unlock Forge of Ice Drops. Expand First Principles or Wit or Oratory...

This is an adventure to help the trapped inhabitants of a cursed tower. The adventure has several choice designed specifically to increase your chance of success at completing this adventure, and as such it lends itself well to beginners.

Stage 1: The Tower

  • 1. "I have no idea."
Automatic:  -1 Confidence, inform Time (Pheme), pause Adventure
  • 2. Intelligence / Dialectic vs 3. Use your command of Dialectic to answer the question with another question.
Success:  expand First Principles +1 SS, inform Acoustic (Pheme), inform Time (Pheme), pause at Stage 2
Failure:  expand Persuasion -1 SS, inform Time, pause Adventure
Success:  expand Wit +1 SS, inform Acoustic (Pheme), inform Time (Pheme), pause at Stage 2
Failure:  expand Awareness -1 SS, inform Time, pause Adventure
Success:  expand Oratory +1, inform Acoustic (Pheme), inform Time (Pheme), pause at Stage 2
Failure:  -1 Passion SS, inform Time (Pheme), pause Adventure

Stage 2: The Challenge of the Tower

  • 1. Leave now and come back when you're better prepared.
Automatic:  -1 Courage SS, expand Planning +1 SS, pause Adventure
  • 2. What have you got to lose?
Automatic:  expand Courage +1 SS, advance to Phase 2

Phase 2: The Caged Cat

Success:  temporarily increase Flawless Timing +2, choose again
Failure:  -1 Vitality, decrease Flawless Timing -1
unlocks Luck option
Success:  gain and inform Sword of Kush, expand Concentration & Danger Sense +1 SS each, advance to Phase 3
Failure:  -1 Confidence SS, -1 Vitality, pause Adventure

Phase 3: Branch and Bolt

  • 1. Leave now and come back when you're better prepared.
Automatic:  pause Adventure
Success:  temporarily increase Chance of Success +15%
Failure:  nothing
Note: You can only choose this before option 3
Select Another Option
Success:  temporarily increase Chance of Success +10%, temporarily increase Tactics +2, choose again
Failure:  -2 Vitality, decrease Tactics -2
Note: I don't see the Roll information on Mod Tools
Unlocks Options 4-6
Success:   temporarily increase Chance of Success +15%, temporarily increase Tactics +3
Failure:  -1 Vitality, Chance of Success -5%, decrease Tactics -1
Select Another Option
  • 5. Luck / Acrobatics vs 6. Position yourself for an effective attack.
Success:  temporarily increase Tactics +2
Failure:  decrease Tactics -1
Select Another Option
  • 6. Fitness / Tactics vs 8. Get in close and revise the tree into something less... electrical.
Success: expand Danger Sense & Pure Luck & Tactics +1 SS each, inform Lightning (Pheme), advance to Phase 4
Failure:  -3 Vitality, pause Adventure

Phase 4: The Door with the Fist

  • 1. Leave now and come back when you're better prepared.
Automatic:  pause Adventure
Success:  temporarily increase Incantation +4. choose again
Failure:  -2 Vitality
Unlocks Option 3
  • 3. Finesse / Incantation v. 9. It's too fast. It's way too fast. You need mud to slow it up, or you've already lost!
Success:  expand Concentration & Courage +1 SS each, advance to Phase 5
Failure:  -2 Vitality, pause Adventure

Phase 5: The Argenblat

Success:  Chance of Success +33
Failure:  Chance of Failure +15
Select Another Option
  • 2. Strength / Brute Strength vs 9. It's not that much bigger than you, patches of flame on its body notwithstanding. Tackle it.
Success:  expand Willpower & Wrestling +1 SS each, advance to Phase 6
Failure:  -3 Vitality, pause Adventure
Success:  expand Glamour Spells & Confidence +1 SS each, unlock Forge of Ice Drops (I didn't get this location - perhaps it was removed?), pause at Stage 3
Failure:  -3 Vitality, pause Adventure

Stage 3: The Final Prisoner

Phase 1: The Final Foe

  • Planning. Like you weren't expecting the nice ghost to attack you. Disrupt him.
Automatic :  expand Insight +1, expand Awareness +1 SS

Phase 2: The Problem

  • Talk.
Automatic :  expand Patience +1 SS, Relationship with Lambert Cobo +1
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