The Mysterious Scholar (Adventure) | ||
---|---|---|
Prerequisites : | Vuillaume Eparvier ≥ 3, no rivalry | |
Begin Date : | Unknown | |
End Date : | Unknown | |
Days : | Unknown | |
ModTools Name : | Vuillaume Student Adventure | |
Roll Levels : | Unknown | |
Automatic Benefits : | Unknown | |
Possible Benefits : | Unknown |
This adventure involves aiding the mysterious scholar in the creation of a magical device - and chickens. A successful adventurer can gain magic items, multiple skill-ups, relationship with Vuillaume Eparvier, and a point of Charm or Intelligence.
Contents
- 1 Stage 1. The Mysterious Scholar
- 2 Stage 2.
- 3 Stage 3a: Hen Hunt
- 4 Stage 3b: "Bully Run"
- 5 Stage 4: "Sweet Gabardine"
- 6 Stage 5: Flying the Coop?
- 7 Stage 6a. The Black Rooster
- 8 Stage 7a: Deception
- 9 Stage 8a: Fowl Play
- 10 Stage 6b: The New Deal
- 11 Stage 7b: Fabrics Anonymous
- 12 Stage 8b: Intervention Gone Wrong
Stage 1. The Mysterious Scholar
Phase 1: The Mysterious Scholar
- A Smart, dangerous beauty.
Automatic: access Phase 2
Phase 2: Who is that lady... seriously, who is she?
- 1. Dance. This sounds a bit foreboding - maybe unusual protective measures could help. (Roll vs. 4)
Success: 33% chance of success
Failure: ? choose again
- 2. Pure Luck. Forget about Vuillaume. Girls like her are trouble. (Roll vs. 3)
Success: +1 Pure Luck SS, access Phase 3a. Failure: Pause Adventure
- 3.Pure Luck. Find Vuillaume and introduce yourself. (Roll vs. 5)
Success: +1 Scouting SS, access Phase 3b Failure: Pause Adventure
- 4. Move Silently. Before introducing yourself, spy on her first. (Roll vs. 4)
Success: +1 Hide SS. access Phase 3c Failure: Pause Adventure
Phase 3a: Blast Off!
- 1. Materials Knowledge. Can you use any spells? (Roll vs. 8)
Success: 33% chance of success, choose again.
Failure: ? choose again.
- 2. Running. Run for cover. (Roll vs. 6)
Success: +1 Running SS, access Phase 4 Failure: Pause Adventure
- 3. Brute Strength. Kick the explosive away. (Roll vs. 5)
Success: +1 Brute Strength SS, access Phase 4 Failure: Pause Adventure
Phase 3b: Warning. Scientist at Work.
- 1. Materials Knowledge. Can you use a spell? (Roll vs. 8)
Success: 33% chance of success, choose again.
Failure: ? choose again.
- 2. Running. Run for cover. (Roll vs. 5)
Success: +1 Running SS, access Phase 4 Failure: Pause Adventure
- 3. Brute Strength. Kick the explosive away. (Roll vs. 5)
Success: +1 Brute Strength. access Phase 4 Failure: Pause Adventure
Phase 3c. "Spy vs. Bomb"
- 1. Materials Knowledge. Can you use any spells? (Roll vs. 8)
Success: 33% chance of success, choose again.
Failure: ? choose again.
- 2. Running. Run for cover. (Roll vs. 6)
Success: +1 Running SS, access Phase 4 Failure: Pause Adventure
- 3. Brute Strength. Kick the explosive away. (Roll vs. 5)
Success: +1 Brute Strength SS, access Phase 4 Failure: Pause Adventure
Phase 4: New Fangled Contraption
- 1. Character Study. Before discussing options, size up Vuillaume one more time. (Roll vs. 9)
Success: memory gain, unlocks option 3.
Failure: ?
- 2. Flawless Timing. “Put it on,” orders Vuillaume. (Roll vs. 6)
Success: +1 Flawless Timing SS. access Phase 5 Failure: ?
- 3. Incantation Spells. “That’s a good idea and I agree that we should first test the shield on an inanimate object,” replies Vuillaume. (Roll vs. 7)
Success: +1 Incantation Spells SS. access Phase 5 Failure:
- 4Incantation Spells. “That’s a good idea! I'll be the test subject,” proclaims Vuillaume. (Roll vs. 4)
Success: +1 Incantation Spells SS. access Phase 5 Failure: ?
Phase 5: Five's A Crowd
- 1 Negotiate. Hey, these are your classmates, right? (Roll vs. 11)
Success: 33% chance of success, choose again.
Failure: ?
- 2 Glamour Spells. Cast Treachery of the Senses. (Roll vs. 8)
Success: +1 Glamour Spells SS. access Stage 2 Phase 1 Failure: ?
- 3 Bribe the students to keep knowledge of the black chicken a secret. (Roll vs. 8)
Success: +1 Character Study -3 Pims. access Stage 2 Phase 1 Failure: ?
- 4 Befriend. Ask the students what they are going to do now that they have seen a black chicken. (Roll vs. 8)
Success: +1 Persuasion SS. access Stage 2 Phase 2 Failure: ?
Stage 2.
Phase 1: 'Something Fowl in the State of Academagia'
- 1 Gossip. What's the school doing? (Roll vs. 13)
Success: Gives memory (Seems vague, but MIGHT unlock option 3, otherwise empty memory)
Failure: ?
- 2 Patience. Stake out a location on campus with plenty of fabric and wait for the black chicken to arrive. (Roll vs. 10)
Success: +1 Patience. access Stage 3a Failure: ?
- 3 Traps. Set a trap for the black chicken. (Roll vs. 10)
Success: +1 Traps. access Stage 3a Failure: ?
- 4 Ambush. Subdue it in the stablery. (Roll vs. 7)
Success: +1 Traps. access Stage 3a Failure: ?
Phase 2: Map Quest
- 1 Logic. Where is the quickest place to look for a map? (Roll vs. 13)
Success: gives memory, unlocks exit 3
Failure: ?
- 2 Library Knowledge. Search the library for a map. (Roll vs. 11)
Success: +1 Library Knowledge SS. access Stage 3b Failure: ? choose again.
- 3 Conversation. Seek assistance from an expert on the campus of Academagia. (Roll vs. 11)
Success: +1 Pure Luck. access Stage 3b Failure: ?
- 4 Danger Sense. Raid the staff office. (Roll vs. 9)
Success: +1 Cartography. access Stage 3b Failure: ?
Stage 3a: Hen Hunt
- 1 Observation. Examine the secret passageway. (Roll vs. 14)
Success: gives "You have found a swatch of ramie." whatever that is
Failure: ? choose again.
- 2 Running. Chase the black chicken. (Roll vs. 12)
Success: +1 Running. access Stage 4 Failure: ?
- 3 Planning. Wait for the chicken to return. (Roll vs. 12)
Success: +1 Patience. access Stage 4
Failure: ?
- 4 Theory of Astrology. Cast Lesser Charm of Fixing. (Roll vs. 12)
Success: +1 Theory of Astrology. access Stage 4 Failure: ?
Stage 3b: "Bully Run"
- 1 Negotiate. Get Vuillaume to cool down. (Roll vs. 14)
Success: gives memory, unlocks option 3
Failure: ?
- 2 Brute Strength. Go after Philippe. (Roll vs. 12)
Success: +1 Brute Strength. access Stage 4 Failure: ?
- 3 Flawless Timing. Run after Joana. (Roll vs. 12)
Success: +1 Flawless Timing. access Stage 4 Failure: ?
- 4 Let Vuillaume handle the both of them. (Exit.
Auto Success. - gives Hugging Snake. access Stage 4
Stage 4: "Sweet Gabardine"
- 1 Interrogation. What does gabardine look like? (Roll vs. 15)
Success: gives memory. Unlocks option 3
Failure: ?
- 2 Sleuthing. Buy the fabric. (Roll vs. 13)
Success: +1 Sleuthing. access Stage 5 Failure: ?
- 3 Conceal. Scour the campus for scraps of gabardine. (Roll vs. 12)
Success: +1 Conceal. access Stage 5 Failure: ?
- 4 Materials Knowledge. Cut up Vuillaume’s gabardine coat. (Roll vs. 9)
Success: +1 Materials Knowledge. access Stage 5 Failure: ?
Stage 5: Flying the Coop?
- 1. Conversation. Can you trick the chicken? (Roll vs. 15)
Success: Opens option 4, choose again.
Failure: ?
- 2. Diplomacy. Agree to the black chicken’s terms. (Roll vs. 9)
Success: Gives +1 Diplomacy SS. access Stage 6a Failure: ?
- 3. Negotiate. Agree to the black chicken’s terms, but demand three times the original payment. (Roll vs. 12)
Success: Gives +1 Persuasion. access Stage 6a
Failure: ?
- 4. Brute Strength. Take her to the chopping block. (Roll vs. 13)
Success: Gives +1 Bluff SS. access Stage 6b Failure: ?
Stage 6a. The Black Rooster
- 1 Famous Dilemmas. Erm...what's the proper fowl greeting? (Roll vs. 15)
Success: CoS 50%, choose again
Failure: ?
- 2 Flattery. Greet the rooster with politeness and formality. (Roll vs. 13)
Success: +1 Flattery SL and "Your Flattery Knows no Match". access Stage 7a Failure: ?
- 3 Intimidation. Refuse to greet the rooster. (Roll vs. 13)
gives "Your Intimidation is Astounding". access Stage 7a
- 4 Diplomacy. Peck the big black rooster. (Roll vs. 13)
Success: "Your Diplomacy Knows No Bounds". access Stage 7a
Failure: ?
Stage 7a: Deception
- 1 Strategy. Think before you attack. (Roll vs. 19)
Success: gives CoS 50%, choose again
Failure: ?
- 2 Tactics. Use Vuillaume’s magic shield device. (Roll vs. 17)
Success: +1 Intelligence. access Stage 8a Failure: ?
- 3 Revision. Cast Lesser Alteration of Color. (Roll vs. 17)
Success: +1 Intelligence. access Stage 8a Failure: ?
Stage 8a: Fowl Play
- 1 Observation. Take a closer look at the black chicken. (Roll vs. 25)
Success: gives memory, unlocks option 3.
Failure: ? )
- 2 Courage. Defend yourself. (Roll vs. 20)
Success: +1000 pims, + "You now have a Magical Gabardine Coat."
Failure: ?
- 3 Running. Run away. (Roll vs. 20)
Success: +1000 pims, + "You now have a Magical Gabardine Coat."
Failure: ? +
- 4 Composure. Stand calmly and do nothing. (Roll vs. 17)
Success: +1000 pims, + "You now have a Magical Gabardine Coat."
Failure: ?
Stage 6b: The New Deal
- 1 Creativity. There's a whim waiting to be followed... (Roll vs. 15)
Success: gives CoS 50%, choose again
Failure: ?
- 2 Endurance. “Can I make you a black feather headdress?” (Roll vs. 13)
Success: "You now have a black feather headdress." access Stage 7b
Failure: ?
- 3 Awareness. “Or would you prefer I sew you some magical socks?” (Roll vs. 13)
Success: "You now have magical tube socks." Gain magic knit socks. access Stage 7b
Failure: ?
Stage 7b: Fabrics Anonymous
- 1 Logic. Erm. What should you do? (Roll vs. 19)
Success: gives CoS 50%, choose again
Failure: ?
- 2 Willpower. Have the black chicken quit cold turkey. (Roll vs. 17)
Success: +1 Charm access Stage 8b Failure: ? .
- 3 Strategy. Slowly wean the black chicken off fabric. (Roll vs. 17)
Success: +1 Intelligence. access Stage 8b Failure: ?
Stage 8b: Intervention Gone Wrong
- 1 Planning. Think before you leap! (Roll vs. 25)
Success: gives CoS 50%, choose again
Failure: ?
- 2 Pure Luck. Use Vuillaume’s magic shield. (Roll vs. 20)
Success: gives Magic Shield Device Failure: ?
- 3 Running. Run away. (Roll vs. 20)
Success: gives Magic Shield Device Failure: ?
Note. The Magic Shield Device may only be "gained" when you identify the Magical Gabardine Coat either by Taking it to the Artificers or by selling it to a shop and then buying it back.
Community content is available under CC-BY-SA unless otherwise noted.