The Mysterious Scholar (Adventure)
Prerequisites : Vuillaume Eparvier ≥ 3, no rivalry
Begin Date : Unknown
End Date : Unknown
Days : Unknown
ModTools Name : Vuillaume Student Adventure
Roll Levels : Unknown
Automatic Benefits : Unknown
Possible Benefits : Unknown

This adventure involves aiding the mysterious scholar in the creation of a magical device - and chickens.  A successful adventurer can gain magic items, multiple skill-ups, relationship with Vuillaume Eparvier, and a point of Charm or Intelligence.

Stage 1.  The Mysterious Scholar

Phase 1: The Mysterious Scholar

  • A Smart, dangerous beauty.
 Automatic: access Phase 2

Phase 2: Who is that lady... seriously, who is she?

  • 1. Dance. This sounds a bit foreboding - maybe unusual protective measures could help.  (Roll vs. 4)
 Success: 33% chance of success
 Failure: ? choose again
  • 2. Pure Luck. Forget about Vuillaume. Girls like her are trouble. (Roll vs. 3)
 Success: +1 Pure Luck SS, access Phase 3a.
 Failure: Pause Adventure
  • 3.Pure Luck. Find Vuillaume and introduce yourself. (Roll vs. 5)
 Success: +1 Scouting SS, access Phase 3b
 Failure: Pause Adventure
  • 4. Move Silently. Before introducing yourself, spy on her first. (Roll vs. 4)
 Success: +1 Hide SS. access Phase 3c
 Failure: Pause Adventure


Phase 3a: Blast Off!

 Success: 33% chance of success, choose again.
 Failure: ? choose again.
  • 2. Running. Run for cover. (Roll vs. 6)
 Success: +1 Running SS, access Phase 4
 Failure: Pause Adventure
 Success: +1 Brute Strength SS, access Phase 4
 Failure: Pause Adventure

Phase 3b: Warning.  Scientist at Work.

 Success: 33% chance of success, choose again.
 Failure: ? choose again.
  • 2. Running. Run for cover. (Roll vs. 5)
 Success: +1 Running SS, access Phase 4
 Failure: Pause Adventure
 Success: +1 Brute Strength. access Phase 4
 Failure: Pause Adventure


Phase 3c. "Spy vs. Bomb"

 Success: 33% chance of success, choose again.
 Failure: ? choose again.
  • 2. Running. Run for cover. (Roll vs. 6)
 Success: +1 Running SS, access Phase 4
 Failure: Pause Adventure
 Success: +1 Brute Strength SS, access Phase 4
 Failure: Pause Adventure


Phase 4: New Fangled Contraption

  • 1. Character Study. Before discussing options, size up Vuillaume one more time. (Roll vs. 9)
 Success: memory gain, unlocks option 3.
 Failure: ?
 Success: +1 Flawless Timing SS. access Phase 5
 Failure: ? 
  • 3. Incantation Spells. “That’s a good idea and I agree that we should first test the shield on an inanimate object,” replies Vuillaume. (Roll vs. 7)
 Success: +1 Incantation Spells SS. access Phase 5
 Failure: 
  • 4Incantation Spells. “That’s a good idea! I'll be the test subject,” proclaims Vuillaume. (Roll vs. 4)
 Success: +1 Incantation Spells SS. access Phase 5
 Failure: ?

Phase 5: Five's A Crowd

  • 1 Negotiate. Hey, these are your classmates, right? (Roll vs. 11)
 Success: 33% chance of success, choose again.
  Failure: ? 
 Success: +1 Glamour Spells SS. access Stage 2 Phase 1
  Failure: ? 
  • 3 Bribe the students to keep knowledge of the black chicken a secret. (Roll vs. 8)
 Success: +1 Character Study -3 Pims. access Stage 2 Phase 1
  Failure: ? 
  • 4 Befriend. Ask the students what they are going to do now that they have seen a black chicken. (Roll vs. 8)
  Success: +1 Persuasion SS. access Stage 2 Phase 2
  Failure: ?  

Stage 2.

Phase 1: 'Something Fowl in the State of Academagia'

  • 1 Gossip. What's the school doing? (Roll vs. 13)
 Success: Gives memory (Seems vague, but MIGHT unlock option 3, otherwise empty memory)
  Failure: ? 
  • 2 Patience. Stake out a location on campus with plenty of fabric and wait for the black chicken to arrive. (Roll vs. 10)
 Success: +1 Patience. access Stage 3a
  Failure: ?  
  • 3 Traps. Set a trap for the black chicken. (Roll vs. 10)
 Success: +1 Traps. access Stage 3a
  Failure: ? 
  • 4 Ambush. Subdue it in the stablery. (Roll vs. 7)
 Success: +1 Traps. access Stage 3a
 Failure: ? 


Phase 2: Map Quest

  • 1 Logic. Where is the quickest place to look for a map? (Roll vs. 13)
 Success: gives memory, unlocks exit 3
 Failure: ? 
 Success: +1 Library Knowledge SS. access Stage 3b
 Failure: ? choose again. 
  • 3 Conversation. Seek assistance from an expert on the campus of Academagia. (Roll vs. 11)
 Success: +1 Pure Luck. access Stage 3b
 Failure: ? 
 Success: +1 Cartography. access Stage 3b
 Failure: ?  


Stage 3a: Hen Hunt

  • 1 Observation. Examine the secret passageway. (Roll vs. 14)
 Success: gives "You have found a swatch of ramie." whatever that is
 Failure: ? choose again.  
  • 2 Running. Chase the black chicken. (Roll vs. 12)
 Success: +1 Running. access Stage 4
 Failure: ? 
  • 3 Planning. Wait for the chicken to return. (Roll vs. 12)
 Success: +1 Patience. access Stage 4
 Failure: ?
 Success: +1 Theory of Astrology. access Stage 4
 Failure: ?


Stage 3b: "Bully Run"

  • 1 Negotiate. Get Vuillaume to cool down. (Roll vs. 14)
 Success: gives memory, unlocks option 3
 Failure: ?
 Success: +1 Brute Strength. access Stage 4
 Failure: ? 
 Success: +1  Flawless Timing. access Stage 4
 Failure: ? 
  • 4 Let Vuillaume handle the both of them. (Exit.
  Auto Success. - gives Hugging Snake. access Stage 4

Stage 4: "Sweet Gabardine"

 Success: gives memory. Unlocks option 3
 Failure: ? 
 Success: +1 Sleuthing. access Stage 5
 Failure: ? 
  • 3 Conceal. Scour the campus for scraps of gabardine. (Roll vs. 12)
 Success: +1 Conceal. access Stage 5
 Failure: ? 
  Success: +1 Materials Knowledge. access Stage 5
 Failure: ?


Stage 5: Flying the Coop?

  • 1. Conversation. Can you trick the chicken? (Roll vs. 15)
 Success: Opens option 4, choose again.
 Failure: ?
  • 2. Diplomacy. Agree to the black chicken’s terms. (Roll vs. 9)
 Success: Gives +1 Diplomacy SS. access Stage 6a
 Failure: ?
  • 3. Negotiate. Agree to the black chicken’s terms, but demand three times the original payment. (Roll vs. 12)
 Success: Gives +1 Persuasion. access Stage 6a
 Failure: ?
 Success: Gives +1 Bluff SS. access Stage 6b
 Failure: ?

Stage 6a. The Black Rooster

   Success: CoS 50%, choose again
 Failure: ?
  • 2 Flattery. Greet the rooster with politeness and formality. (Roll vs. 13)
   Success: +1 Flattery SL and "Your Flattery Knows no Match". access Stage 7a
 Failure: ?
gives "Your Intimidation is Astounding". access Stage 7a
  • 4 Diplomacy. Peck the big black rooster. (Roll vs. 13)
  Success: "Your Diplomacy Knows No Bounds". access Stage 7a
 Failure: ?

Stage 7a: Deception

  • 1 Strategy. Think before you attack. (Roll vs. 19)
  Success: gives CoS 50%, choose again
 Failure: ? 
  • 2 Tactics. Use Vuillaume’s magic shield device. (Roll vs. 17)
  Success: +1 Intelligence. access Stage 8a
 Failure: ? 
  • 3 Revision. Cast Lesser Alteration of Color. (Roll vs. 17)
  Success:  +1 Intelligence. access Stage 8a
 Failure: ?


Stage 8a: Fowl Play

  • 1 Observation. Take a closer look at the black chicken. (Roll vs. 25)
 Success:  gives memory, unlocks option 3.
 Failure: ? )
  • 2 Courage. Defend yourself. (Roll vs. 20)
  Success: +1000 pims, + "You now have a Magical Gabardine Coat."
 Failure: ? 
   Success: +1000 pims, + "You now have a Magical Gabardine Coat."
 Failure: ? +
  • 4 Composure. Stand calmly and do nothing. (Roll vs. 17)
  Success: +1000 pims, + "You now have a Magical Gabardine Coat."
 Failure: ? 


Stage 6b: The New Deal

  • 1 Creativity. There's a whim waiting to be followed... (Roll vs. 15)
 Success: gives CoS 50%, choose again
 Failure: ? 
  • 2 Endurance. “Can I make you a black feather headdress?” (Roll vs. 13)
  Success: "You now have a black feather headdress." access Stage 7b
 Failure: ?  
  • 3 Awareness. “Or would you prefer I sew you some magical socks?” (Roll vs. 13)
 Success:  "You now have magical tube socks." Gain magic knit socks. access Stage 7b
 Failure: ?  

Stage 7b: Fabrics Anonymous

  • 1 Logic. Erm. What should you do? (Roll vs. 19)
 Success: gives CoS 50%, choose again
 Failure: ? 
  • 2 Willpower. Have the black chicken quit cold turkey. (Roll vs. 17)
  Success: +1 Charm access Stage 8b
 Failure: ? . 
  • 3 Strategy. Slowly wean the black chicken off fabric. (Roll vs. 17)
  Success: +1 Intelligence.  access Stage 8b
 Failure: ? 


Stage 8b: Intervention Gone Wrong

  • 1 Planning. Think before you leap! (Roll vs. 25)
  Success: gives CoS 50%, choose again
 Failure: ? 
  • 2 Pure Luck. Use Vuillaume’s magic shield. (Roll vs. 20)
  Success: gives Magic Shield Device
 Failure: ?
  Success: gives Magic Shield Device
 Failure: ?


Note.  The Magic Shield Device may only be "gained" when you identify the Magical Gabardine Coat either by Taking it to the Artificers or by selling it to a shop and then buying it back.

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