The Mysterious Scholar (Adventure) | ||
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Prerequisites : | Vuillaume Eparvier ≥ 3, no rivalry | |
Begin Date : | Unknown | |
End Date : | Unknown | |
Days : | Unknown | |
ModTools Name : | Vuillaume Student Adventure | |
Roll Levels : | Unknown | |
Automatic Benefits : | Unknown | |
Possible Benefits : | Unknown |
This adventure involves aiding the mysterious scholar in the creation of a magical device - and chickens. A successful adventurer can gain magic items, multiple skill-ups, relationship with Vuillaume Eparvier, and a point of Charm or Intelligence.
Stage 1. The Mysterious Scholar[]
Phase 1: The Mysterious Scholar[]
- A Smart, dangerous beauty.
Automatic: access Phase 2.
Phase 2: Who is that lady... seriously, who is she?[]
- Dance. This sounds a bit foreboding - maybe unusual protective measures could help. (Roll vs. 4)
Success: +33% chance of success, choose again.
Failure: ? choose again.
- Pure Luck. Forget about Vuillaume. Girls like her are trouble. (Roll vs. 3)
Success: Expand Pure Luck +1 SS, access Phase 3a. Failure: pause Adventure.
- Pure Luck. Find Vuillaume and introduce yourself. (Roll vs. 5)
Success: Expand Scouting +1 SS, access Phase 3b. Failure: pause Adventure.
- Move Silently. Before introducing yourself, spy on her first. (Roll vs. 4)
Success: Expand Hide +1 SS, access Phase 3c. Failure: pause Adventure.
Phase 3a: Blast Off![]
- Materials Knowledge. Can you use any spells? (Roll vs. 8)
Success: +33% chance of success, choose again.
Failure: ? choose again.
- Running. Run for cover. (Roll vs. 6)
Success: Expand Running +1 SS, access Phase 4. Failure: pause Adventure.
- Brute Strength. Kick the explosive away. (Roll vs. 5)
Success: Expand Brute Strength +1 SS, access Phase 4. Failure: pause Adventure.
Phase 3b: Warning. Scientist at Work.[]
- Materials Knowledge. Can you use a spell? (Roll vs. 8)
Success: +33% chance of success, choose again.
Failure: ? choose again.
- Running. Run for cover. (Roll vs. 5)
Success: Expand Running +1 SS, access Phase 4. Failure: pause Adventure.
- Brute Strength. Kick the explosive away. (Roll vs. 5)
Success: Expand Brute Strength +1 SS, access Phase 4. Failure: pause Adventure.
Phase 3c. "Spy vs. Bomb"[]
- Materials Knowledge. Can you use any spells? (Roll vs. 8)
Success: +33% chance of success, choose again.
Failure: ? choose again.
- Running. Run for cover. (Roll vs. 6)
Success: Expand Running +1 SS, access Phase 4. Failure: pause Adventure.
- Brute Strength. Kick the explosive away. (Roll vs. 5)
Success: Expand Brute Strength +1 SS, access Phase 4. Failure: pause Adventure.
Phase 4: New Fangled Contraption[]
- 1. Character Study. Before discussing options, size up Vuillaume one more time. (Roll vs. 9)
Success: add Memory "_", unlock option 4, choose again.
Failure: choose again.
- 2. Flawless Timing. “Put it on,” orders Vuillaume. (Roll vs. 6)
Success: Expand Flawless Timing +1 SS, access Phase 5. Failure: ?
- 3. Incantation Spells. “That’s a good idea and I agree that we should first test the shield on an inanimate object,” replies Vuillaume. (Roll vs. 7)
Success: Expand Incantation Spells +1 SS, access Phase 5. Failure: ?
- 4. Incantation Spells. “That’s a good idea! I'll be the test subject,” proclaims Vuillaume. (Roll vs. 4)
Success: Expand Incantation Spells +2 SS, access Phase 5. Failure: ?
Phase 5: Five's A Crowd[]
- Negotiate. Hey, these are your classmates, right? (Roll vs. 11)
Success: +33% chance of success, choose again.
Failure: ?
- Glamour Spells. Cast Treachery of the Senses. (Roll vs. 8)
Success: Expand Glamour Spells +2 SS, access Stage 2 Phase 1. Failure: ?
- Bribe the students to keep knowledge of the black chicken a secret. (Roll vs. 8) (... Roll what??)
Success: Expand Character Study +1 SS, -3 Pims, access Stage 2 Phase 1. Failure: ?
- Befriend. Ask the students what they are going to do now that they have seen a black chicken. (Roll vs. 8)
Success: Expand Persuasion +1 SS, access Stage 2 Phase 2. Failure: ?
Stage 2[]
Phase 1: 'Something Fowl in the State of Academagia'[]
- Gossip. What's the school doing? (Roll vs. 13)
Success: add Memory "_" (Seems vague, but MIGHT unlock option 3, otherwise empty memory)
Failure: ?
- Patience. Stake out a location on campus with plenty of fabric and wait for the black chicken to arrive. (Roll vs. 10)
Success: Expand Patience +1 SS, access Stage 3a. Failure: ?
- Traps. Set a trap for the black chicken. (Roll vs. 10)
Success: Expand Traps +1 SS, access Stage 3a. Failure: ?
- Ambush. Subdue it in the stablery. (Roll vs. 7)
Success: Expand Traps +1 SS, access Stage 3a. Failure: ?
Phase 2: Map Quest[]
- 1 Logic. Where is the quickest place to look for a map? (Roll vs. 13)
Success: add Memory "_", unlock option 3
Failure: ?
- 2 Library Knowledge. Search the library for a map. (Roll vs. 11)
Success: Library Knowledge +1 SS, access Stage 3b. Failure: ? choose again.
- 3 Conversation. Seek assistance from an expert on the campus of Academagia. (Roll vs. 11)
Success: Expand Pure Luck +1 SS, access Stage 3b. Failure: ?
- 4 Danger Sense. Raid the staff office. (Roll vs. 9)
Success: Expand Cartography +1 SS, access Stage 3b. Failure: ?
Stage 3a: Hen Hunt[]
- Observation. Examine the secret passageway. (Roll vs. 14)
Success: add Memory "You have found a swatch of ramie."
Failure: ? choose again.
- Running. Chase the black chicken. (Roll vs. 12)
Success: Expand Running +1 SS, access Stage 4. Failure: ?
- Planning. Wait for the chicken to return. (Roll vs. 12)
Success: Expand Patience +1 SS, access Stage 4. Failure: ?
- Theory of Astrology. Cast Lesser Charm of Fixing. (Roll vs. 12)
Success: Expand Theory of Astrology +1 SS, access Stage 4. Failure: ?
Stage 3b: "Bully Run"[]
- 1 Negotiate. Get Vuillaume to cool down. (Roll vs. 14)
Success: add Memory, unlock option 3.
Failure: ?
- 2 Brute Strength. Go after Philippe. (Roll vs. 12)
Success: Expand Brute Strength +1 SS, access Stage 4. Failure: ?
- 3 Flawless Timing. Run after Joana. (Roll vs. 12)
Success: Expand Flawless Timing +1 SS, access Stage 4. Failure: ?
- 4 Let Vuillaume handle the both of them.
Automatic: add Hugging Snake, access Stage 4.
Stage 4: "Sweet Gabardine"[]
- 1 Interrogation. What does gabardine look like? (Roll vs. 15)
Success: add Memory "_", unlock option 3.
Failure: ?
- 2 Sleuthing. Buy the fabric. (Roll vs. 13)
Success: Expand Sleuthing +1 SS, access Stage 5. Failure: ?
- 3 Conceal. Scour the campus for scraps of gabardine. (Roll vs. 12)
Success: Expand Conceal +1 SS, access Stage 5. Failure: ?
- 4 Materials Knowledge. Cut up Vuillaume’s gabardine coat. (Roll vs. 9)
Success: Expand Materials Knowledge +1 SS, access Stage 5. Failure: ?
Stage 5: Flying the Coop?[]
- 1. Conversation. Can you trick the chicken? (Roll vs. 15)
Success: unlock option 4, choose again.
Failure: ?
- 2. Diplomacy. Agree to the black chicken’s terms. (Roll vs. 9)
Success: Expand Diplomacy +1 SS. access Stage 6a. Failure: ?
- 3. Negotiate. Agree to the black chicken’s terms, but demand three times the original payment. (Roll vs. 12)
Success: Expand Persuasion +1 SS. access Stage 6a. Failure: ?
- 4. Brute Strength. Take her to the chopping block. (Roll vs. 13)
Success: Expand Bluff +1 SS, access Stage 6b. Failure: ?
Stage 6a. The Black Rooster[]
- Famous Dilemmas. Erm...what's the proper fowl greeting? (Roll vs. 15)
Success: CoS 50%, choose again. Failure: ?
- Flattery. Greet the rooster with politeness and formality. (Roll vs. 13)
Success: +1 Flattery SL[confirm?], add Memory "Your Flattery Knows no Match", access Stage 7a. Failure: ?
- Intimidation. Refuse to greet the rooster. (Roll vs. 13)
Success: add Memory "Your Intimidation is Astounding", access Stage 7a. Failure: ?
- Diplomacy. Peck the big black rooster. (Roll vs. 13)
Success: add Memory "Your Diplomacy Knows No Bounds", access Stage 7a.
Failure: ?
Stage 7a: Deception[]
- Strategy. Think before you attack. (Roll vs. 19)
Success: +50% CoS, choose again. Failure: ?
- Tactics. Use Vuillaume’s magic shield device. (Roll vs. 17)
Success: +1 Intelligence, access Stage 8a. Failure: ?
- Revision. Cast Lesser Alteration of Color. (Roll vs. 17)
Success: +1 Intelligence, access Stage 8a. Failure: ?
Stage 8a: Fowl Play[]
- 1 Observation. Take a closer look at the black chicken. (Roll vs. 25)
Success: gives memory, unlocks option 3.
Failure: ?
- 2 Courage. Defend yourself. (Roll vs. 20)
Success: +1000 pims, + "You now have a Magical Gabardine Coat." Failure: ?
- 3 Running. Run away. (Roll vs. 20)
Success: +1000 pims, + "You now have a Magical Gabardine Coat." Failure: ? +
- 4 Composure. Stand calmly and do nothing. (Roll vs. 17)
Success: +1000 pims, + "You now have a Magical Gabardine Coat." Failure: ?
Stage 6b: The New Deal[]
- Creativity. There's a whim waiting to be followed... (Roll vs. 15)
Success: gives CoS 50%, choose again.
Failure: ?
- Endurance. “Can I make you a black feather headdress?” (Roll vs. 13)
Success: add Memory "You now have a black feather headdress." ... access Stage 7b. Failure: ?
- 3 Awareness. “Or would you prefer I sew you some magical socks?” (Roll vs. 13)
Success: add Memory "You now have magical tube socks." Gain magic knit socks, access Stage 7b. Failure: ?
Stage 7b: Fabrics Anonymous[]
- Logic. Erm. What should you do? (Roll vs. 19)
Success: gives CoS 50%, choose again.
Failure: ?
- Willpower. Have the black chicken quit cold turkey. (Roll vs. 17)
Success: +1 Charm, access Stage 8b. Failure: ?
- Strategy. Slowly wean the black chicken off fabric. (Roll vs. 17)
Success: +1 Intelligence, access Stage 8b. Failure: ?
Stage 8b: Intervention Gone Wrong[]
- Planning. Think before you leap! (Roll vs. 25)
Success: gives CoS 50%, choose again.
Failure: ?
- Pure Luck. Use Vuillaume’s magic shield. (Roll vs. 20)
Success: gives Magic Shield Device, end Adventure. Failure: ?
- Running. Run away. (Roll vs. 20)
Success: gives Magic Shield Device, end Adventure. Failure: ?
Note. The Magic Shield Device may only be "gained" when you identify the Magical Gabardine Coat either by Taking it to the Artificers or by selling it to a shop and then buying it back.