The Nearest Shortcut | ||
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Prerequisites : | Godina College, Running ≥ 1 | |
Begin Date : | Unknown | |
End Date : | Unknown | |
Days : | Unknown | |
ModTools Name : | The Godina Retreat | |
Roll Levels : | Unknown | |
Automatic Benefits : | Unknown | |
Possible Benefits : | Unknown |
This is an adventure in which the hero gets to hobnob with old Godina students and access to some interesting locations - and of course try out their Incantation on some troublemakers ... this is Godina after all.
The adventure takes at least 7 sessions; a successful adventure can yield multiple skill-ups, access to new locations and a point of Fitness.
Unlocked by: Godina College
Stage 1: The Nearest Shortcut[]
Phase 1: The sound of a scuffle[]
- 1. Investigate. [option text]
Automatic:
- 2. Not your problem. you just want to head home and put this whole day permanently behind you.
Automatic:
Phase 2: Dog's Fight[]
- 1. Observation. Squint and see if there's anything else you should know. (Roll v. at most 16)
Success: ? unlock option 2, choose again Failure: ?
- 2. Danger Sense. Are you in trouble? (Roll v. at most 21)
Success: +1 Danger Sense SS, advance to Phase 3 Failure: ?
Phase 3: The Unexpected knife[]
- 1. You're not really one for violence. Maybe this would be a good time to leave.
Automatic: ?
- 2. Wrestling. You were attacked for no reason! Bring the guy down! (Roll v. at most 17)
Success: ? Failure: ?
- 3. Incantation Methods. you were attacked for no reason! You and your fireball would like to file a complaint! (Roll v. at most 15)
Success: ?; access Stage 2 Failure: ?
Stage 2: Professor Massioti's counsel[]
- 1. Let the matter lie for now.
Automatic: ?
- 2. Persuasion. Talk him into helping out. (Roll v. at most 10)
Success: +1 Social Skills SS, access Stage 3. Failure: ?
Stage 3: The Fires of Creation[]
- 1. Take the letter home and read it in privacy.
Success: ? Failure: ?
- 2. Read the letter.
Success: Inform The Fires of Creation, unlock Work as an Incantationist Bodyguard and Talk to People at the Fires of Creation (Active Abilities) Failure: ?
- 3. ? (Roll v. #)
Success: ? Failure: ?
Stage 4: Cabin Fever[]
- 1. Go back to campus and give somebody 50 pims to send that flare up for you.
Automatic: ?
- 2. Wait. What? That sounds like work! You came here to get a house - nobody said anything about effort being involved!
Success: ? Failure: ?
- 3. Incantation. light up the sky! (Roll v. at most 16)
Success: ? Failure: ?
- 4. Climb. Keep walking 'til its time to hug rocks, then do so. (Roll v. 15)
Success: ? advance to Phase 2 Failure: ?
Phase 2: The Cabin[]
- 1. Incantation. Bring up more snow and wind and disperse these little jerks. (Roll v. at most 16)
Success: ? Failure: ?
- 2. Intimidation. They're just a few goblins. Loud noises and a few impressive sparks should drive them back. (Roll v. at most 17)
Success: ? Failure: ?
- 3. Running. Right. Make a dash for the side of the tower. (Roll v. at most 18)
Success: ? Failure: ?
- 4. Infiltration. Create a bit of mist, and try to sneak past the goblins. (Roll v. 18)
Success: +1 Move Silently SS, advance to Phase 3 Failure: ?
Phase 3: The mountain pass[]
- 1. Turn back. Try to get your backs to the Redoubt, and fight off whatever comes.
Automatic:
- 2. Keep going. Head for the cabin and hope it'll offer some protection.
Automatic: Advance to Phase 4
Phase 4: The Poisoner[]
- 1. Incantation. Blast him while he's preening. (Roll v. at most 16)
Success: +1 Stress, +1 Leadership SS, unlock Examine the Redoubt & Draw Power from the Redoubt, access Stage 5 Failure:
- 2. Tactics. Fight them all. (Roll v. at most 18)
Success: ? Failure: ?
- 3. Deceit. Get their guard down by offering to turn on Dog. (Roll v. 16)
Success: +1 Stress, +1 Leadership SS, unlock Examine the Redoubt & Draw Power from the Redoubt, access Stage 5 Failure:
Stage 5: The Second Letter[]
- 1. Read it.
Success: +1 Fitness, gain Storm Master's Redoubt, gain Captain of the Redoubt (+1 Incantation, +1 Incantation Methods). Failure: ?
- 2. Rr.
Success: Failure: ?
- 3. ?
Success: ? Failure: ?