the is an adventure with Piccolet Gleyre.  It requires at least 7 adventure actions and a successful adventurer can gain skill-ups, relationship with Piccolet and a point of Luck or Strength.


Stage 1: the Not-so Jolly Giant

Phase 1: Piccolet's potion

  • 1. The Cheating Potion.
 Automatic: Advance to phase 2.


Phase 2: The Swindler

  • 1. Navigation.  Find your way to the thieves and ask what you have to ask. (Roll vs =< at least 9)
 Success: +1 Infiltration SS, access to Stage 2.
 Failure: ?


  • 2. Memorisation.  Do you have all that down? (Roll vs =< at least 15)
 Success: Temporary +1 Story telling skill level, choose again.
 Failure: ?


  • 3. Storytelling.  Talk to shopkeepers. (Roll vs =< ?)
 Success: ?
 Failure: ?


Stage 2: The Thieves

  • 1. Storytelling.  Spin yourself some yarn. (Roll vs =< 5?)
 Success: +1 Bluff, access to stage 3.
 Failure: ?


  • 2. Observation.  Take a quick look around. (Roll vs =< 10)
 Success: +20 chance of success, choose again.
 Failure: ?


  • 3. Persuasion.  Just explain yourself as best you can. (Roll vs =< 22)
 Success: ?
 Failure: ?


Stage 3: Where in the World is...hey, who is this guy anyhow?

  • 1. Observation.  Check your surroundings for familiar faces. (Roll vs =< 12)
 Success: open option 4, choose again.
 Failure: ?


  • 2.  Move Silently.  Listen in on a conversation.  (Roll vs =< at least 21)
 Success: +2 Move Silently, access to stage 4.
 Failure: ?


  • 3. Gambling.  Talk to a local shoeshiner. (Roll vs =< at least 12)
 Success: ?
 Failure: ?


  • 4. Infiltration.  Who was that? (Roll vs =< at least 15)
 Success: ?
 Failure: -2 Infiltration, pause adventure.


Stage 4: Scratch my back, I scratch yours...

  • 1. Willpower.  Deliver the package. (Roll vs =< ?)
 Success: ?
 Failure: ?


  • 2.  Ethics.  Explore your options. (Roll vs =< at least ?)
 Success: Temporary +2 Willpower skill level, choose again
 Failure: ?


  • 3. Oratory.  Break up the strike! (Roll vs =< 24)
 Success: +1 Deceit SS, +1 Dedication SS, access to stage 5.
 Failure: ?


Stage 5: Not Over yet!

  • 1. Who could do such a thing?
 Automatic: open option 4, choose again.


  • 2.  Infiltration.  Spy on the shopkeeper.  Catch him in the act! (Roll vs =<17)
 Success: +1 Infiltration Ss, access Stage 6.
 Failure: ?


  • 3. Temperance.  Try to reason with the shopkeeper. (Roll vs =< at least 11)
 Success: ?
 Failure: ?


  • 4. Conceal.  Steal a kitten back! (Roll vs =< at least 8)
 Success: ?
 Failure: ?


Stage 6: Scary Stephania

  • 1. Flattery.  Flatter her.  (Roll vs =< 12)
 Success: +1 Flattery Skill level (not step), access stage 7.
 Faillure: +2 stress, pause adventure.


  • 2. Character Study.  Spy on Stephania (Roll vs =< 10)
 Success: +40 chance of success, choose again
 Failure: ?


  • 3. Negotiate. (Roll vs =< at least 20)
 Success: +1 Negotiate skill level (not step), access stage 7.
 Failure: ?

Stage 7: Gotcha

  • 1. Planning.  Wait and see if anything comes up. (Roll vs =< 16)
 Success: +3 relationship Piccolet Gleyre, +1 Luck, conclude adventure.
 Faillure: ?


  • 2. Observation.  Anything you can do? (Roll vs =< 19)
 Success: +50 chance of success, choose again
 Failure: ?


  • 3. Wrestling.  Let him loose and apprehend the villain. (Roll vs =< at least 17)


  Success: +3 relationship Piccolet Gleyre, +1 Strength, conclude adventure.
 Failure: ?
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