This is an adventure with Neta Xemutre in which Neta is sick of being chased by boys and needs your help to get them to leave her alone.
The adventure takes at least 6 Actions to conclude. It offers multiple skill-ups, relationship gain with Neta, a magical item and a point of Intelligence or Charm.
Unlocked by: Relationship with Neta > 5
Stage 1: The Object of Desire[]
Phase 1: Neta's Approach[]
- 1. Freedom from the Oglers
Automatic: advance to Phase 2.
Phase 2: Ditching the Pack[]
- 1. Ignore her request
Automatic: ?
- 2. Befriend. No one should be hounded like Neta is at the moment. You decide to help. (Roll v. ≤ 21)
Success: +1 Relationship Neta, access Stage 2. Failure: ?
- 3. Observation. Follow Neta and her entourage and keep your eyes open. (Roll v. ≤ 22)
Success: unlock option 4, choose again.
Failure: ?
- 4. Glamour Phemes. Scare off her "fans" for the time being. (Roll v. ≤ 21)
Success: +1 Glamour Phemes SS, access Stage 2. Failure: ?
Stage 2: Neta's Boy Problems[]
- 1. Diplomacy. Fabricate a secret admirer. (Roll v. ≤ 22)
Success: +1 Persuasion SS, access stage 3. Failure: ?
- 2. Practical Jokes. Beat those boys down! (Roll v. ≤ 20)
Success: +1 Practical Jokes SS, access Stage 3. Failure: ?
- 3. Plot. Brainstorm Ideas! (Roll v. ≤ 21)
Success: +15 chance of success, choose again.
Failure: ?
Stage 3: The Practical Side of Jokes[]
- 1. Flawless Timing. Just deserts. Get that pudding ready. (Roll v. ≤ 21)
Automatic: +?
- 2. Plot. Come up with another option (Roll v. ≤ 21)
Success: Unlock option 4, choose again.
Failure: ?
- 3. Worms. Wriggly bed sheets. Fill the boys' beds with worms. (Roll v. ≤ 13)
Success: +1 Worms SS, +1 Practical Jokes SS, access Stage 4. Failure: ?
- 4. Animal Husbandry. Chicken Chase! Let some hens loose in the boys' dorm rooms. (Roll v. ≤ 28)
Success: +1 Animal Husbandry SS, access Stage 4. Failure: ?
Stage 4: Deflection[]
- 1. Hang on. Rikildis is actually a friend of yours! (requires Relationship #+ with Rikildis von Kiep)
Automatic: ?
- 2. Conversation. Stop Rikildis on her way to bed. Maybe is she's too distracted from the day's events she won't think anything is up. (Roll v. ≤ 21)
Success: +1 Planning SS; access Stage 5. Failure: ?
- 3. Observation. Take your time and observe Rikildis. (Roll v. ≤ 23)
Success: unlock option 5, choose again.
Failure: ?
- 4. Conversation. Stop Rikildis on her way to breakfast. Hopefully she'll be too sleepy to notice anything odd. (Roll v. ≤ 22)
Success: +1 Conversation SS; access Stage 5. Failure: ?
- 5. Knowing that Rikildis has that amulet certainly puts a damper on your plans. You explain the situation to Neta and she looks downcast. You point out that at least she didn't waste the time and get her hopes up for nothing. She agrees and sighs. On the the next plan!
Automatic: access Stage 5.
Stage 5: A Change in Strategy[]
- 1. Character Study. Go with a more psychological approach and have Neta act ugly. (Roll v. ≤ 24)
Success: +1 Character Study SS, access stage 6. Failure: +1 Stress, pause Adventure.
- 2. Reason. Make Neta look like a slob. This might be the toughest one, since Neta doesn't like to be dirty. (Roll v. ≤ 22)
Success: +1 Reason SS, access stage 6. Failure: -1 Reason SS, pause Adventure.
- 3. Interrogation. Hold a surprise interrogation of the boys to find out just what it is that they like so much. (Roll v. ~16)
Success: unlock option 4, choose again.
Failure: choose again.
- 4. Persuasion. Chop off Neta's hair. Easy - but make sure she's definitely up for it before you make the first cut! (Roll v. ≤ 37)
Success: ? access stage 6.
Failure: ?
Stage 6: A Spring of Last Resort[]
Phase 1: The Centaur[]
- 1. Negotiate. Try and fast talk the centaur. This is going to be hard with him rushing towards you! (Roll v. ~12)
Success: advance to Phase 2. Failure: -1 Persuasion SS, pause Adventure.
Phase 2: The Spring[]
- 1. Brute Strength. It's going to take all your strength but you have to try to pull her out! (Roll v. ~9)
Success: +10 Brute Strength SS, Add & Inform Aura of Cemoros Ring, +2 Relationship Neta, conclude Adventure. Failure: ?
- 2. Observation. Look around for the source of the glittering light. (Roll v. ~17)
Success: ? unlock option 4, choose again.
Failure: +1 Stress, choose again.
- 3. Observation. Take a closer look at the glittering light. (Roll v. ≤ 23)
Success: ? unlock option 5, choose again.
Failure: +1 Stress, choose again.
- 4. Willpower. You dive into the water reaching for the stone. (Roll v. ≤ 24)
Success: +1 Intelligence, Add & Inform Aura of Cemoros Ring, +2 Relationship Neta, conclude Adventure. Failure: ?
- 5. Magical Appraisal. You cast the wind charm and a gust of wind erupts from your wand slamming into the glittering light. The light disperses and you help Neta out of the water quickly. (Roll v. ≤ 23)
Success: +1 Charm, Add & Inform Aura of Cemoros Ring, +2 Relationship Neta, conclude Adventure. Failure: ?