Blondetiger (talk | contribs) (Adding categories) |
|||
(25 intermediate revisions by 8 users not shown) | |||
Line 1: | Line 1: | ||
{{Adventure |
{{Adventure |
||
− | | Name = |
+ | | Name = The Painting |
| Prereqs = Enrolled in [[Glamour]] |
| Prereqs = Enrolled in [[Glamour]] |
||
| Begin = Gelamenus 1 |
| Begin = Gelamenus 1 |
||
Line 6: | Line 6: | ||
| Days = 1 |
| Days = 1 |
||
| ModTools = The Towed Island |
| ModTools = The Towed Island |
||
− | | Excludes = |
+ | | Excludes = |
− | | RollLvls = |
+ | | RollLvls = 3-23? |
− | | Automatic = |
+ | | Automatic = None |
− | | Possible = |
+ | | Possible = [[Intelligence]], [[Finesse]] or [[Luck]] +1 |
− | | Previous = |
+ | | Previous = None |
− | | Next = |
+ | | Next = None |
}} |
}} |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | Success: [[Deceit (Espionage)|Deceit]] +1 SS, advance to Phase 2. |
||
+ | Failure: Reprimanded by [[Contzel Ringraeyer]], advance to Phase 2. |
||
⚫ | |||
+ | Success: [[Raid#Pure Luck|Pure Luck]] +1 SS, advance to Phase 2. |
||
+ | Failure: Reprimanded by [[Contzel Ringraeyer]], advance to Phase 2. |
||
⚫ | |||
+ | Success: [[Deceit (Espionage)|Deceit]] +1 SS, advance to Phase 2. |
||
+ | Failure: Reprimanded by [[Contzel Ringraeyer]], advance to Phase 2. |
||
⚫ | |||
⚫ | |||
⚫ | |||
+ | Success: [[Sleight-of-Hand#Composure|Composure]] +1 SS, advance to Phase 3. |
||
⚫ | |||
⚫ | |||
⚫ | |||
+ | Success: [[Bully#Intimidation|Intimidation]] +1, advance to Phase 3. |
||
+ | Failure: Vitality -1, restart Adventure. |
||
⚫ | |||
+ | Success: [[Plot#Flawless Timing|Flawless Timing]] +1 SS, advance to Phase 3. |
||
+ | Failure: Merit -3, restart Adventure. |
||
⚫ | |||
− | <span style="mso-spacerun:yes"> </span>Success: +1 Pure Luck SS (Composure?), advance to phase 2. |
||
⚫ | |||
+ | 1. [[Blackmail#Observation|Observation]] vs 9 - Just look for it! |
||
+ | Success: [[Patrol#Scouting|Scouting]] +1 SS, advance to Phase 4. |
||
+ | Failure: Stress +1, restart Adventure. |
||
⚫ | |||
+ | Success: [[Rhetoric#Passion|Passion]] +1 SS, advance to Phase 4. |
||
+ | Failure: Stress +1, restart Adventure. (Storytelling? +1 SS) |
||
⚫ | |||
+ | Success: [[Bully#Interrogation|Interrogation]] +1 SS, advance to Phase 4. |
||
+ | Failure: Stress +1, restart Adventure. |
||
⚫ | |||
⚫ | |||
⚫ | |||
+ | Success: [[Law#Debate|Debate]] +1 SS, advance to Phase 5. |
||
⚫ | |||
⚫ | |||
+ | Success: [[Sleight-of-Hand#Composure|Composure]] +1 SS, [[Beguile#Character Study|Character Study]] +1 SS, advance to Phase 5. |
||
+ | Failure: Reprimanded by [[Oliver Storey]], pause Adventure. |
||
⚫ | |||
+ | Success: [[Beguile#Storytelling|Storytelling]] +1 SS advance to Phase 5. |
||
⚫ | |||
⚫ | |||
− | <span style="mso-spacerun:yes"> </span>Success: ? |
||
⚫ | |||
⚫ | |||
+ | Success: ? |
||
⚫ | |||
⚫ | |||
+ | Success: [[War#Leadership|Leadership]] +1 SS, [[Passion (Rhetoric)|Passion]] +1 SS, advance to Phase 6. |
||
⚫ | |||
⚫ | |||
+ | Success: [[War#Leadership|Leadership]] +1 SS, [[Befriend#Temperance|Temperance]] +1 SS, advance to Phase 6. |
||
+ | Failure: Stress +1, pause Adventure. |
||
+ | ===Phase 6: Shopping=== |
||
⚫ | |||
+ | 1. Just pay the money out of your own pocket. |
||
− | <span style="mso-spacerun:yes"> </span>Success: ? choose again |
||
+ | Automatic: -200 Money, advance to Phase 7. |
||
⚫ | |||
⚫ | |||
+ | Success: ? |
||
⚫ | |||
⚫ | |||
+ | Success: [[Character Study]] +1 SS, [[Bluff (Gossip)|Bluff]] +1 SS, advance to Phase 7. |
||
+ | Failure: Stress +1, pause Adventure. |
||
⚫ | |||
+ | Success: [[Sleight-of-Hand#Conceal|Conceal]] +1 SS, [[Espionage#Acting|Acting]] +1 SS, advance to Phase 7. |
||
+ | Failure: Reprimanded by [[Orso Orsi]], relationship with [[Orso Orsi]] -1, pause Adventure. |
||
⚫ | |||
⚫ | |||
+ | Success: ? |
||
+ | Failure: Stress +2, pause Adventure. |
||
⚫ | |||
+ | Success: [[Befriend#Temperance|Temperance]] +1 SS, [[Malice#Patience|Patience]] +1 SS, advance to Phase 8. |
||
+ | Failure: Stress +2, pause Adventure. |
||
+ | 3. [[School Survival#Familiar Kinship|Familiar Kinship]] vs 10-19 - Use your strong relationship with your familiar to convince the animal you won't hurt it. (Apparently that's not an option, if you have the [[Familiar - Spirit|Spirit]] familiar.) |
||
+ | Success: ?, advance to Phase 8. |
||
⚫ | |||
− | ===Phase |
+ | ===Phase 8: Rehabilitation=== |
⚫ | |||
⚫ | |||
− | <span style="mso-spacerun:yes"> </span>Success: +1 Composure SS, advance to phase 3. |
||
+ | Automatic: [[Finesse|'''Finesse''']] +1, Relationship with [[Regnault Pachait]] +1, conclude Adventure. |
||
⚫ | |||
⚫ | |||
⚫ | |||
+ | Failure: Stress +2, pause Adventure. |
||
⚫ | |||
+ | Success: '''[[Intelligence]]''' +1, [[Patrol#Scouting|Scouting]] +1 Skill Level, [[Explore#Animal Husbandry|Animal Husbandry]] +1 Skill Level (levels, not steps in both cases), conclude Adventure. |
||
+ | Failure: Stress +2, pause Adventure. |
||
⚫ | |||
+ | Success: '''[[Intelligence]]''' +1, [[Patrol#Scouting|Scouting]] +1 Skill Level, [[Explore#Animal Husbandry|Animal Husbandry]] +1 Skill Level (levels, not steps in both cases), conclude Adventure. |
||
+ | Failure: Stress +2, pause Adventure. |
||
− | |||
⚫ | |||
− | |||
− | <span style="mso-spacerun:yes"> </span>Success: ? |
||
⚫ | |||
− | |||
− | |||
⚫ | |||
− | |||
− | <span style="mso-spacerun:yes"> </span>Success: +1 Flawless Timing SS, advance to phase 3. |
||
− | Failure: ? |
||
− | |||
− | |||
⚫ | |||
− | * 1. Observation. Just look for it! (Roll vs =< 5? 16?) |
||
− | |||
− | <span style="mso-spacerun:yes"> </span>Success: +1 Scouting SS, advance to phase 4. |
||
⚫ | |||
− | |||
− | |||
⚫ | |||
− | |||
− | <span style="mso-spacerun:yes"> </span>Success: +1 Passion SS, advance to Phase 4. |
||
− | Failure: ? |
||
− | |||
− | |||
⚫ | |||
− | |||
− | <span style="mso-spacerun:yes"> </span>Success: ? choose again |
||
− | Failure: ? |
||
− | |||
− | |||
⚫ | |||
⚫ | |||
− | |||
− | <span style="mso-spacerun:yes"> </span>Success: +1 Composure SS (Character Study?), advance to phase 5. |
||
− | Failure: ? |
||
− | |||
− | |||
⚫ | |||
− | |||
− | <span style="mso-spacerun:yes"> </span>Success: ? |
||
− | Failure: ? |
||
− | |||
− | |||
⚫ | |||
− | |||
− | <span style="mso-spacerun:yes"> </span>Success: ? choose again |
||
− | Failure: ? |
||
− | |||
− | |||
− | ===Phase 5. Old arguments afresh=== |
||
⚫ | |||
− | |||
− | <span style="mso-spacerun:yes"> </span>Success: ? |
||
⚫ | |||
− | |||
− | |||
⚫ | |||
− | |||
− | <span style="mso-spacerun:yes"> </span>Success: +1 Bluff SS, advance to Phase 6. |
||
− | Failure: ? |
||
− | |||
− | |||
⚫ | |||
− | |||
− | <span style="mso-spacerun:yes"> </span>Success: ? choose again |
||
− | Failure: ? |
||
− | |||
− | |||
⚫ | |||
⚫ | |||
− | |||
− | <span style="mso-spacerun:yes"> </span>Success: ? |
||
− | Failure: ? |
||
− | |||
− | |||
⚫ | |||
− | |||
− | <span style="mso-spacerun:yes"> </span>Success: +1 Reason SS, advance to Phase 7. |
||
− | Failure: ? |
||
− | |||
− | |||
⚫ | |||
− | |||
− | <span style="mso-spacerun:yes"> </span>Success: ? choose again |
||
− | Failure: ? |
||
− | |||
− | |||
⚫ | |||
⚫ | |||
− | |||
− | <span style="mso-spacerun:yes"> </span>Success: x |
||
− | Failure: ? |
||
− | |||
− | |||
⚫ | |||
− | |||
− | <span style="mso-spacerun:yes"> </span>Success: +1 Animal Husbandry SS, advance to phase 8. |
||
− | Failure: ? |
||
− | |||
− | |||
⚫ | |||
⚫ | |||
− | |||
− | <span style="mso-spacerun:yes"> </span>Automatic: |
||
− | |||
− | |||
⚫ | |||
− | |||
− | <span style="mso-spacerun:yes"> </span>Success: ? |
||
− | Failure: ? |
||
− | |||
− | |||
⚫ | |||
− | |||
− | <span style="mso-spacerun:yes"> </span>Success: ? |
||
− | Failure: ? |
||
− | |||
− | |||
⚫ | |||
− | |||
⚫ | |||
− | Failure: ? |
||
[[Category:Adventure]] |
[[Category:Adventure]] |
||
[[Category:Adventure - Continuous]] |
[[Category:Adventure - Continuous]] |
||
[[Category:Adventure - Intelligence]] |
[[Category:Adventure - Intelligence]] |
||
[[Category:Adventure - Class]] |
[[Category:Adventure - Class]] |
||
+ | [[Category:Adventure - Luck]] |
||
+ | [[Category:Adventure - Finesse]] |
Latest revision as of 04:32, 27 May 2020
The Painting | ||
---|---|---|
Prerequisites : | Enrolled in Glamour | |
Begin Date : | Gelamenus 1 | |
End Date : | Kaliri 28 | |
Days : | 1 | |
ModTools Name : | The Towed Island | |
Roll Levels : | 3-23? | |
Automatic Benefits : | None | |
Possible Benefits : | Intelligence, Finesse or Luck +1 | |
Previous Adventure : | None | |
Next Adventure : | None |
An adventure with Professor Ringraeyer. The adventure takes only one session and results in you potentially gaining a point of Intelligence, Finesse or Luck.
Phase 1: The Towed Island[]
1. Lie vs 2-3 - Convince the professor to let you go even if you have to bend the truth a little.
Success: Deceit +1 SS, advance to Phase 2. Failure: Reprimanded by Contzel Ringraeyer, advance to Phase 2.
2. Hide vs 4 - Don't let the professor catch you in the first place.
Success: Pure Luck +1 SS, advance to Phase 2. Failure: Reprimanded by Contzel Ringraeyer, advance to Phase 2.
3. Acting vs 4 - Pretend that you're here to talk about your grades.
Success: Deceit +1 SS, advance to Phase 2. Failure: Reprimanded by Contzel Ringraeyer, advance to Phase 2.
Phase 2: The Rumor[]
1. Glamour vs 6 at most - Disguise yourself and walk right past the guards.
Success: Composure +1 SS, advance to Phase 3. Failure: ?
2. Bully vs 4 - Force another student to act as a distraction while you sneak past the guards.
Success: Intimidation +1, advance to Phase 3. Failure: Vitality -1, restart Adventure.
3. Move Silently vs 5-23 - Sneak past the guards and see if the airship is real.
Success: Flawless Timing +1 SS, advance to Phase 3. Failure: Merit -3, restart Adventure.
Phase 3: The Search for the Ship[]
1. Observation vs 9 - Just look for it!
Success: Scouting +1 SS, advance to Phase 4. Failure: Stress +1, restart Adventure.
2. Interrogation vs 5-7 - Ask around for information on the airship.
Success: Passion +1 SS, advance to Phase 4. Failure: Stress +1, restart Adventure. (Storytelling? +1 SS)
3. Illustration vs 5-6 - Sketch a drawing of the airship and ask if anyone has seen it.
Success: Interrogation +1 SS, advance to Phase 4. Failure: Stress +1, restart Adventure.
Phase 4: The Challange[]
1. Logic vs 0 - Reason with them and make the case that they shouldn't report you.
Success: Debate +1 SS, advance to Phase 5. Failure: ?
2. Duel vs 4 - Earn some respect by showing your magical prowess
Success: Composure +1 SS, Character Study +1 SS, advance to Phase 5. Failure: Reprimanded by Oliver Storey, pause Adventure.
3. History vs 1 - Get on their good side by relating what you know about the history of airships.
Success: Storytelling +1 SS advance to Phase 5. Failure: ?
Phase 5: Dissension among the Ranks[]
1. Leadership vs 8 - Take charge and end their childish argument.
Success: ? Failure: Stress +1, pause Adventure.
2. Famous Speeches vs 9 - Stop the argument by reciting a famous speech that softens their resolve.
Success: Leadership +1 SS, Passion +1 SS, advance to Phase 6. Failure: Stress +1, pause Adventure.
3. Diplomacy vs 7 - Negotiate an agreement between the crew members.
Success: Leadership +1 SS, Temperance +1 SS, advance to Phase 6. Failure: Stress +1, pause Adventure.
Phase 6: Shopping[]
1. Just pay the money out of your own pocket.
Automatic: -200 Money, advance to Phase 7.
2. Gambling vs 13-18 - Play one of the street games to earn enough money to buy the part.
Success: ? Failure: -50 Money
3. Negotiate vs 11 - Barter with the shopkeeper to get a better price.
Success: Character Study +1 SS, Bluff +1 SS, advance to Phase 7. Failure: Stress +1, pause Adventure.
4. Sleight-of-Hand vs 7 - Steal the part without the shopkeeper noticing.
Success: Conceal +1 SS, Acting +1 SS, advance to Phase 7. Failure: Reprimanded by Orso Orsi, relationship with Orso Orsi -1, pause Adventure.
Phase 7: Fixing The Ship[]
1. Clockwork vs 9-16 - Use your knowledge of gears to force the animal out.
Success: ? Failure: Stress +2, pause Adventure.
2. Animal Husbandry vs 10 - Use your gift with animals to coax the animal towards you.
Success: Temperance +1 SS, Patience +1 SS, advance to Phase 8. Failure: Stress +2, pause Adventure.
3. Familiar Kinship vs 10-19 - Use your strong relationship with your familiar to convince the animal you won't hurt it. (Apparently that's not an option, if you have the Spirit familiar.)
Success: ?, advance to Phase 8. Failure: ?
Phase 8: Rehabilitation[]
1. Bring the poor thing to Professor Pachait.
Automatic: Finesse +1, Relationship with Regnault Pachait +1, conclude Adventure.
2. Explore vs 11 - Find a good place for the animal to live.
Success: Luck +1, Scouting +1 Skill Level, Animal Husbandry +1 Skill Level (levels, not steps in both cases), conclude Adventure. Failure: Stress +2, pause Adventure.
3. Botany vs 10-19 - Gather branches, grass, and whatever else you need to build a nest for the animal.
Success: Intelligence +1, Scouting +1 Skill Level, Animal Husbandry +1 Skill Level (levels, not steps in both cases), conclude Adventure. Failure: Stress +2, pause Adventure.
4. Mammals vs 11-17 - Use your knowledge of animals to find an appropriate habitat for the animal.
Success: Intelligence +1, Scouting +1 Skill Level, Animal Husbandry +1 Skill Level (levels, not steps in both cases), conclude Adventure. Failure: Stress +2, pause Adventure.