The Pedestal and the Book | ||
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Prerequisites : | College Vernin | |
Begin Date : | Unknown | |
End Date : | Unknown | |
Days : | Unknown | |
ModTools Name : | Vernin Adventure | |
Roll Levels : | Unknown | |
Automatic Benefits : | Unknown | |
Possible Benefits : | Unknown |
The Pedestal and the Book is an adventure which requires at least 3 Actions to complete and occurs within the school.
The Dream[]
Phase 1: The Dream[]
1. The Bear Guide
Automatic: advance to Phase 2
Phase 2: Waking Up[]
1. Relaxation. Go back to sleep. After all, it was only a dream. (roll v. ~2)
Automatic: pause Adventure
2. Insight/Patience. Go back to sleep. Take a moment to reflect on the images of your dream. (roll v. 2)
Success: Expand Courage +1, advance to Phase 3 Failure: choose another option
Phase 3: To the Common Room[]
1. Relaxation. Go back to sleep. After all, it was only a dream. (roll v. ?)
Automatic: Pause Adventure
2. Move Silently. Sneak out of your dorm. (roll v. ?)
Automatic: ?, advance to Phase 4 Failure: +1 Stress, pause Adventure
Phase 4: A Strange Stone[]
1. Persuasion. Ask the Regent of Vernin, Professor Di Lucca Alazzo, about the chest. (roll vs ?)
Success: ?, advance to Phase 5[??] Failure: +1 Stress, pause Adventure
2. Etiquette. Ask Professor Leith about the chest. (roll v. ~8)
Success: ?, advance to Stage 2 Failure: +1 Stress, pause Adventure
3. Research. Research the Vernin chest in the library. (roll v. 6 at most)
Success: ?, advance to Stage 2 Failure: +1 Stress, pause Adventure
4. Memorization. Study the brick. (roll vs ?)
Success: +33% Chance of Success, choose again Failure: +1 Stress, pause Adventure
Stage 2: Mystery Lock[]
Phase 1[]
1. Negation Methods. Cast Dispel Magic. (roll v. ?)
Success: ?, advance to Phase 2 Failure: +1 Stress, pause Adventure
2. Take a closer look at the chest.
Automatic: ?, open Option 4
3. Brute Strength. Smash the lid open. (roll v. ?)
Success: ?, advance to Stage 3 Failure: +1 Stress, pause Adventure
4. Incantation Phemes. Trace the symbol with your finger. (roll v. ?)
Success: ?, advance to Phase 2 Failure: +1 Stress, pause Adventure
Phase 2: A Disassembled Clock?[]
1. Leave the pieces alone.
Automatic: pause Adventure?
2. Concentration. Attempt to assemble the clock pieces using the schematic in the Book of Vernin. (roll v. 12 at most)
Success: +2 Clockwork SS, advance to Stage 2 Failure: ?
3. Puzzles. Try to picture the completed clock in your mind. (roll vs ?)
Success: +55% Chance of Success, choose again Failure: +?
4. Clockwork. Attempt to assemble the clock pieces. (roll vs ?)
Success: ?, advance to Stage 2 Failure: +?
Stage 3: Vernin Dreams[]
Phase 1: Finding the Door[]
1. Scouting. Find the door in Vernin Tower. (roll v. 16 at most)
Success: advance to Phase 2 Failure: +1 Stress, pause Adventure
2. Perception. Inspect the clock for any missed details. (Roll v. ?)
Success: ? open Option 3 Failure: ?
3. Sleuthing. Find the door in Vernin Tower at the appointed time. (roll v. 11 at most)
Success: ? advance to Phase 2 Failure: ?
Phase 2: The Broken Sword[]
1. Fix the sword at a later time.
Automatic: pause Adventure
2. Observation. Inspect the broken sword. (roll v. 17 at most)
Success: +65% chance of success Failure: ?
3. Social Skills. Ask a fellow Vernin student for help reforging the sword. (roll v. 11 at most)
Success: +2 Weaponsmith SS, advance to Phase 3 Failure: ?
4. Weaponsmith. Take the blade to the Grand Forge and reforge it. (roll v. ~7)
Success: +3 Weaponsmith SS, advance to Phase 3 Failure: ?
Phase 3: The Blade in Hand[]
1. Keep the sword and forget about the visions.
Automatic: pause Adventure
2. Observation. Inspect the etchings further. (roll v. 16 at most)
Success: +45% chance of success, open Option 4 Failure: ?
3. Navigation. Follow the vision the sword gave you. (roll v. 12 at most)
Success: ? Failure: ?
4. Navigation. Attempt to follow the route imprinted on the sword. (roll v. 11 at most)
Success: gain Merchants Seal, +1 Navigation SS, +1 Longsword[?]. Failure: ?