An adventure with Durand de Thiomines. At least 6 adventure actions are required and a successful adventurer will gain some skill-ups and a point of Luck or Finesse - and Durand's spell Divulge Secrets.

Stage 1: The Pursuit to Finish a Spell

Phase 1: Durand needs a book to read.

  • The Book Hidden in the Cove
 Automatic: Advance to Phase 2.

Phase 2: Pirate Cove

  • 1. Do nothing for now.
 Automatic:
  • 2. Temperance.  Convince the local hermit to take you.  (Roll vs =< at most 16)
 Success: +1 Temperance SS, advance to phase 3.
 Failure: ?
  • 3. Explore.  Look around and see if there's another way to the secret stash. (Roll vs =< 11)
  Success: ?, open option 5, choose again.
 Failure: ?
 Success: +1 Navigation SS, advance to phase 3.
 Failure: ?
  • 5. Go through a door.
 Automatic: ?, advance to phase 3.

Phase 3: The Ghostly Pirate

  • 1. Do nothing for now.
 Automatic:
  • 2. Incantation Spells.  Challenge the duel in a duel of flashy spells.  He's a pirate not a wizard, so it should be easy.  (Roll vs =< 9)
  Success: add & inform Ancient Tome, access stage 2
 Failure: ?
  • 3. Puzzles.  Look around for another way to get past the ghost. (Roll vs =< 11)
 Success: open option 5, choose again.
 Failure: ?  choose again.
  • 4. Storytelling.  Use your general knowledge of history and lore to tell him a rollicking tale of high adventure. (Roll vs =< 8)
  Success: add Ancient Tome, access stage 2
 Failure: ?
  • 5. Acrobatics.  You think you can use the rusty cutlass to free the ghost from his curse.  It'll take some athleticism to make the leap and cut away the sash from around his waist, but you think you can do it. (Roll vs =< at most 10)
  Success: add & inform Ancient Tome , access stage 2
 Failure: ?

Stage 2: Translation please.

  • 1. Concentration .  Hmmm.  Any other magical means of translating it?  (Roll vs =< 12?)
 Success: open options 4 and 5, choose again.
 Failure: ?
  • 2. Phemes.  You think you can use a spell to decipher the text.  (Roll vs =< 7?)
 Success: +2 Theory of Astrology SS access to Stage 3.
 Failure: ?
  • 3. Bassan.  Use your impressive languages skills to translate the book yourself.  (Roll vs =< 14)
 Success: +1 Bassan skill level, access stage 3.
 Failure: -1 Bassan skill level, pause adventure.
  • 4. Conceal.  Can you pickpocket a professor?  (Roll vs =< ?)
  Success: +1 Conceal skill level, access stage 3.
 Failure: ?  choose again.
  • 5. Do nothing for now.
 Automatic:

Stage 3: The Elusive Enchanted Ruby

  • 1. Enchant.  Durand has a mundane ruby, and he'll let you try to enchant it.  It will be a test of your skill, but you think it's the best way.  (Roll vs =< 20?)
 Success: +1 Magical Appraisal SS, access Stage 4.
 Failure: ?
  • 2. Conversation.  Try to work out another way to get a ruby. (Roll vs =< 15)
 Success: unlock option 3, choose again.
 Failure: ?
 Success: +1 Move Silently skill level, access to Stage 3.
 Failure: ?

Stage 4: Picking your Path

  • 1. Bring Durand the hair of a bully.
 Automatic: access to Stage 5a.
  • 2. Bring Durand a feather from an eagle.
 Automatic: access to Stage 5b.

Stage 5a: Hair of the Bully

  • 1. Do nothing
 Automatic: ?
  • 2. Sleuthing.  Do some sleuthing to find some blackmail against him. (Roll vs =< at least 22)
 Success: unlock option 4, choose again.
 Failure: ?
  • 3.  Duelling Forms.  Buffet him with your vaunted duelling skills and snip the hair right off his head. (Roll vs =< at least 26)
 Success: ?
 Failure: ?
  • 4.  Intimidation.  Blackmail the bully into giving you some of his hair. (Roll vs =< 12)
 Success: -1 Vitality, +1 Intimidation SL, access stage 6.
 Failure: -2 Vitality, -2 relationship Philippe Marchant, pause adventure

Stage 5b: Finding a fresh feather

  • 1. Do nothing for now.
 Success: ?
 Failure: ?
  • 2. Chemistry .  Brew yourself an invisibility potion so you won't be spotted. (Roll vs =< at least 13)
 Success: +1 Chemistry Skill level, access Stage 6.
 Failure: ?
  • 3.  Birds.  Use your uncanny ability with birds to get your feather.  It'll be hard work but you think you're up to it. (Roll vs =< 13)
 Success: +1 Birds, access Stage 6.
 Failure: ?
  • 4.  Conversation.  Ask for insight on how to catch an eagle. (Roll vs =< 18)
 Success: Temporary +33 chance of success, choose again.
 Failure: ?

Stage 6: Durand's Final Test

  • 1. Navigation.  Find a secluded place on campus where Durand can test his spell. (Roll vs =< at least 9)
 Success: +1 Luck, gain  Divulge Secrets , conclude adventure.
 Failure: ?
  • 2. Planning.  Take time and think before you leap. (Roll vs =< at least 15)
 Success: ?  choose again
 Failure: choose again.
  • 3. Conceal.  Go to pirate cove. (Roll vs =< at least 21)
 Success: +1 Finesse, gain  Divulge Secrets , conclude adventure.
 Failure: ?
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