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The Special Collections
Prerequisites : Unknown
Begin Date : Unknown
End Date : Unknown
Days : 8
ModTools Name : Reunion Adventure
Roll Levels : 3-20?
Automatic Benefits : Charm +1, relationship with Errus Viada +3, multiple skill ups
Possible Benefits : the adventure has only one outcome

This adventure takes place in the Venalicium Library. The text implies that this adventure requires the completion of Welcome to the Club! adventure, however that is not actually the case.

This adventure will give a point of Charm and expand your relationship with Errus Viada by +3.

Stage 1: The Special Collections[]

  • 1. So off you go.
Automatic: advance to Phase 2

Phase 2: The Portrait[]

  • 1. Climb. Scale the bookcase and get the book.
Success: access to Stage 2
Failure: Expand Stress +4, ?
  • 2. Negation. Use Negation magic to fly up and get the book. (tested with Fitness 2 and Negation uninformed, apparently successful)
Success: access to Stage 2
Failure: Expand Stress +2, ?
  • 3. Athletics. Chuck something at the book to knock it from its perch.
Success: access to Stage 2
Failure: Expand Stress +2, ?

Stage 2: Franceska Idonia[]

Success: Expand Familiar Kinship +1 SS, access to Stage 3
Failure: ?
  • 2. Intimidation. Threaten him into backing down. (Roll vs 3-6?)
Success: ?
Failure: ?
Success: ?
Failure: ?

Stage 3: Rufus Eleutherius[]

  • 1. Befriend. Befriend the first person with pets you see, and convince them to take care of Rufus' dogs. (Roll vs <=7)
Success: Expand Pure Luck +1 SS, access to Stage 4
Failure: ?
  • 2. Patrol. Scour the area; perhaps you can find a pet sitter nearby. (Roll vs 3-13?)
Success: ?
Failure: ?
  • 3. Listen. Eavesdrop on conversations in the apartment building. Perhaps you'll overhear who might make a decent pet sitter. (Roll vs 6-11?)
Success: Expand Pure Luck and Conversation +1 ss, access stage 4
Failure: ?

Stage 4: Imogene Pax[]

Success: Expand Transport +1 SS, access to Stage 5
Failure: ?
  • 2. Calligraphy. Write down the instructions. (Roll vs 2-9?)
Success: (no bonus?), access to Stage 5
Failure: ?
  • 3. Serenity. Keep the animals calm. (Roll vs 13-23?)
Success: ?
Failure: ?

Stage 5: Cassius Cardea[]

  • 1. Negation. Use negation magic to create a barrier around the house, blocking all sound. (Roll vs <=12)
Success: Expand Planning +1 SS, access to Stage 6
Failure: ?
  • 2. Pure Luck. Don't do anything. (Roll vs 10-18?)
Success: ?
Failure: ?
  • 3. Reason. Use reason to get through to him. (Roll vs 5-13?)
Success: ?
Failure: ?

Stage 6: Nessa Terence[]

  • 1. Concentration. Just focus on the task at hand and find the dress Nessa wants. (Roll vs 12-18?)
Success: Expand Perception +1 SS, expand Courtly Fashion +1 SS, access to Stage 7
Failure: ?
  • 2. Pure Luck. Trust your luck to find the dress in a reasonable amount of time. (Roll vs 10-18?)
Success: ?
Failure: ?
  • 3. Courtly Fashion. Use magic to create the perfect dress for Nessa. (Roll vs 7-12?)
Success: ?
Failure: ?

Stage 7: Marius Ardell[]

  • 1. Diplomacy. Use diplomacy to convince the two neighbors to fix the door together. (Roll vs 14-20?)
Success: Expand Persuasion +1 SS, expand Social Skills +1 SS, access to Stage 8
Failure: Expand Stress +2, pause adventure
  • 2. Carpentry. Use your own knowledge to fix the door yourself. (Roll vs 13-22?)
Success: ?
Failure: ?
  • 3. Manipulation. Use guilt to convince Frederick that his lawsuit is ridiculous. (Roll vs >20?)
Success: Expand Persuasion +1 SS, expand Social Skills +1 SS, access to Stage 8
Failure: Expand Stress +2, pause adventure

Stage 8: The Birthday Party[]

  • 1. Tell a little lie.
Automatic: Expand Charm +1, expand relationship with Errus Viada +3, conclude adventure
  • 2. Tell a medium-sized lie.
Automatic: Expand Charm +1, expand relationship with Errus Viada +3, conclude adventure
  • 1. Tell the biggest whooper of a lie you've ever told.
Automatic: Expand Charm +1, expand relationship with Errus Viada +3, conclude adventure
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