Academagia Wiki
Advertisement
The Sphinx Syndicate
Prerequisites : Aranaz College
Begin Date : Unknown
End Date : Unknown
Days : Unknown
ModTools Name : Aranaz versus Durand
Roll Levels : Unknown
Automatic Benefits : Unknown
Possible Benefits : Unknown

To be added

This is an adventure for students of Aranaz college in which the one sided rivalry against Durand isn’t quite as one sided as usual (but ‘quite’ doesn’t mean much, all things considered): also, MALLEN STARRRRRRRR. Oh, and a secret society. But mostly MALLLENNNN STARRRRRR.

The adventure takes at least ? sessions, a successful adventure can gain [multiple skill-ups, relationship gains, loot, ability points, a world of pain]

Unlocked by: Being in college Aranaz

Stage 1: The Sphinx Syndicate[]

  • 1. Wit. Argue your way out of the pre-test     (Roll vs =<3)
Success: Debate SS +1, unlock stage 2
Failure: ???
Success: Traps SS +1, unlock stage 2
Failure: ???
  • 3. Flattery. Compliment Clarissa to warm her up to you. (Roll v. #)
Success: Temporarily increase your chance of success by 25%, choose another option
Failure: No effect, choose another option
  • 3. Bully. Show them how tough you are. (Roll v. #)
Success: Intimidation SS +1, Relationship with Durand de Thiomines -1, 
     unlock stage 2
Failure: ???

Stage 2: The Sphinx Syndicate: Your First Mission[]

  • 1. Bully. Intimidate a Durand student.  (Roll v. #)
Success: Interrogation SS +1, Relationship with a Durand student -1, unlock stage 3
Failure: Vitality -1, pause adventure
  • 2. Arithmetic. Tutor a Durand student.  (Roll v. #)
Success: Manipulation SS +1, Relationship with a Durand student +1, unlock stage 3
Failure: Properties of Arithmetic SS -1, pause adventure
  • 3. Research. Learn more about your enemy.  (Roll v. #)
Success: Temporarily increase your chance of success by 25%, choose another option
Failure: No effect, choose another option
  • 4. Hide. Spy on Durand students.  (Roll v. #)
Success: Infiltration SS +1, unlock stage 3
Failure: ???

Stage 3: The Sphinx Syndicate: Daring Durand[]

  • 1. Glamour Spells. Use magic on every Durand student who walks by, and hope no friendships are ruined.  (Roll. v. #)
Success: Flawless Timing SS +1, unlock stage 4
Failure: ???
  • 2. Pure Luck. Don't bother making a plan.  (Roll v. #)
Success: Confidence SS +1, unlock stage 4
Failure: ???
  • 3. Voice. Yell for other Aranaz students if any Durand students show up.  (Roll v. #)
Success: Coordination SS +1, Perception SS +1, unlock stage 4
Failure: Stress +1, pause adventure
  • 4. Persuasion. Ask for a break before going on guard duty.  (Roll v. #)
Success: Temporarily increase your chance of success by 25%, choose another option
Failure: No effect, choose another option

Stage 4: The Sphinx Syndicate: Meeting with von Rupprecht[]

  • 1. Glamour Spells. Charm Professor Briardi into being a happier, more optimistic person.  (Roll. v. #)
Success: Concentration SS +1, Relationship with Sixt von Rupprecht +1, 
   unlock stage 5
Failure: ???
  • 2. Diplomacy. Ask Professor Briardi to leave.  (Roll v. #)
Success: Manipulation SS +1, Relationship with Sixt von Rupprecht +1, 
   unlock stage 5
Failure: ???
  • 3. Character Study. Why is Professor Briardi acting so strangely?  (Roll v. #)
Success: Temporarily increase chance of success by 33%, choose another option
Failure: ???, choose another option
  • 3. Acting. Cry about your "poor" academic performance.  (Roll v. #)
Success: Manipulation SS +1, Relationship with Sixt von Rupprecht +1, 
   unlock stage 5
Failure: Stress +1, pause adventure

Stage 5: The Sphinx Syndicate: To the Room of Records![]

  • 1. Running. Run for it! (Roll v. =< 11)
Success: Tactics SS +1, Danger Sense SS +1, unlock stage 6
Failure: ???
Success: Tactics SS +1, Concentration SS +1, unlock stage 6
Failure: Vitality -2, pause adventure
  • 3. Tactics. Grab a weapon and fight!  (Roll v. #)
Success: Competition SS +1, Stress +1, unlock stage 6
Failure: Vitality -2, pause adventure

Stage 6: The Sphinx Syndicate: Confrontation[]

  • 1. Composure. Let the haters hate.  (Roll v. #)
Success: Willpower SS +1, unlock stage 7a
Failure: Concentration SS -1, pause adventure
  • 2. Glamour Spells. Cast Joy of the Atrapeians on yourself.  (Roll v. #)
Success: Temporarily increase chance of success by 25%, choose another option
Failure: No effect, choose another option
  • 3. Intimidation. Bully those who are bullying you.  (Roll v. #)
Success: Bluff SS +1, unlock stage 7a
Failure: Concentration SS -1, pause adventure
  • 3. Diplomacy. Leave the challenge - and help Durand.  (Roll v. #)
Success: Intrigue SS +2, unlock stage 7b
Failure: ???

Stage 7a: The Sphinx Syndicate: Blocked[]

Success: Temporarily increase chance of success by 25%, choose another option
Failure: No effect, choose another option
  • 2. Incantation. Cast a spell to freeze the mist.  (Roll v. #)
Success: Concentration SS +2, unlock stage 8a
Failure: Vitality -2, pause adventure
Success: Negation Methods SS +2, unlock stage 8a
Failure: Vitality -3, pause adventure
  • 4. Pure Luck. Poke it with your wand.  (Roll v. #)
Success: Theory of Negation SS +2, unlock stage 8a
Failure: Vitality -3, pause adventure

Stage 8a: The Sphinx Syndicate: The Inevitable Trap[]

  • 1. Composure. Whatever you do, don't panic.  (Roll v. #)
Success: ???, choose another option
Failure: No effect, choose another option
Success: Strength +1, relationship with Sixt von Rupprecht +2, get Sphinx Syndicate
   Membership, end adventure
Failure: Vitality -3, pause adventure
  • 3. Lockpick. Take out your sharpest lockpicks and fight!.  (Roll v. #)
Success: Insight +1, relationship with Sixt von Rupprecht +2, get Sphinx Syndicate
   Membership, end adventure
Failure: Vitality -3, pause adventure
  • 4. Enspell. Use your strongest magic against the statue.  (Roll v. #)
Success: Finesse +1, relationship with Sixt von Rupprecht +2, get Sphinx Syndicate
   Membership, end adventure
Failure: Vitality -3, pause adventure

Stage 7b: The Sphinx Syndicate: Turning Traitor[]

  • 1. Awareness. Collect the names of everyone involved with the Sphinx Syndicate.  (Roll v. #)
Success: Intrigue SS +1, Memorization SS +1, unlock stage 8b
Failure: Persuasion SS -1, pause adventure
  • 2. Character Study. Think over this plan. Does Aranaz really deserve it?  (Roll v. #)
Success: Temporarily increase chance of success by 25%, choose another option
Failure: No effect, choose another option
  • 3. Politics. Cause unrest within the Sphinx Syndicate.  (Roll v. #)
Success: ???
Failure: Persuasion SS -1, pause adventure
  • 4. Lockpick. Steal the Aranaz Shield.  (Roll v. #)
Success: ???
Failure: Vitality -1, Relationship with Vrenelle Bonvin -1, pause adventure

Stage 8b: The Sphinx Syndicate: Alongside Durand[]

  • 1. Awareness. Assess Duran students' opinions of you.  (Roll v. #)
Success: Temporarily increase chance of success by 20%, choose another option
Failure: No effect, choose another option
  • 2. Practical Jokes. Help them deface the Mallen-Star sculpture with style.  (Roll v. #)
Success: Insight +1, relationship with Jere Niemela +2, relationship with Lamert Cobo
   +2, get Legions of Lions Membership, end adventure
Failure: Stress +3, relationship with Aymeri Couer -4, relationship with Sixt 
   von Rupprecht -5, pause adventure
  • 3. Leadership. Teach the Durand students how to guard.  (Roll v. #)
Success: Charm +1, relationship with Jere Niemela +1, relationship with Lamert Cobo
   +3, get Legions of Lions Membership, end adventure
Failure: Relationship with Aymeri Couer -10, relationship with Sixt von Rupprecht 
   -10, pause adventure
  • 4. Deceit. Pretend to help, then betray Durand.  (Roll v. #)
Success: Intelligence +1, Glory +1, relationship with Lambert Cobo -5, relationship
   with Jere Niemela -3, relationship with Polisena Briardi -10, relationship with
   Sixt von Rupprecht +3, get Sphinx Syndicate membership, end adventure
Failure: Vitality -3, relationship with Jere Niemela -2, relationship with 
   Lambert Cobo -2, unlock stage 7a
Advertisement