This is an adventure with Miya Hikari in which the hero gets to help one of the Academagia's odder inmates to pursue her dreams.

The adventure takes at least 6 sessions, a successful adventure can gain multiple skill-ups, relationship gains, a magical item, and a point of Finesse (and possibly also of Luck!)

Unlocked by: Relationship with Miya over ?

Stage 1: The Tale of the Competitive Shopper

Phase 1: The Tale of the Competitive Shopper

  • 1. This...may not be a good idea.
Automatic: Advance to phase 2


Phase 2: The Jewel Heist

  • 1. Conversation.  Well, you're not going to steal yourself...but you'll create a distraction for Miya to do her thing.   (Roll v. at most 17)
Success: +1 Coordination SS, access Stage 2.
Failure: ?


  • 2. Ethics.  No, you are not.  Stealing is bad.  (Roll v. 22)
Success: access Stage 2.
Failure: ?


  • 3. Sleight-of-hand.  Yes.  Yes you are.  Pims here you come!  (Roll v. 8)
Success: ?, 
Failure: +1 stress, pause adventure (redo phase 2)


Stage 2: Friendly Workouts

  • 1. Brute Strength.  Easiest way to get stronger? Lift weights. (Roll v. at most 18)
Success: +?
Failure: ?


  • 2. Archery.  It promotes upper body strength, and will teach her a way to defend herself if necessary (Roll v. 13)
Success: +1 Archery SS, +1 relationship Miya Hikari, access stage 3.
Failure: ?


Stage 3: The Super-Secret Fight Club

  • 1. Revision.  Keep healing up Miya whenever she takes any damage.  That should get her through this. (Roll v. at most 20)
Success: ?
Failure: ?


  • 2. Confidence.  Your training was enough.  Miya's ready for this.  She's got it in the bag.  (Roll v. at most 21)
Success: ?
Failure: ?


  • 3. Strategy.  Keep an eye out for some way for Miya to win this.  The man has to have a weakness!  (Roll v. 18)
Success: +?, +1 relationship Miya Hikari, access stage 4.
Failure: ?


Stage 4: The New Jewelry

  • 1. Bah to the teachers! she should just wear it, out and proud!  What are they going to do, tell her to quit the Thieves' Guild?  Everyone should know you don't quit Thieves' guilds.
Automatic:


  • 2. She shouldn't steal.  She knows that, right?  She really shouldn't steal.
Automatic: Access Stage 5.


  • 3. She should put it in her wardrobe.  Seriously, she should put it in her wardrobe.
Automatic: +1 Reason SS, Access Stage 5.


Stage 5: The Mysterious Rimbal

  • 1. Rimbal.  If you need to distract a bunch of people from badgering Miya about Rimbal...  (Roll v. 11)
Success: ?
Failure: ?


  • 2. Move Silently.  Time to be very, very, sneaky then.  (Roll v. 21)
Success: +1 Scouting SS, +1 relationship Miya Hikari, access stage 6.
Failure: ?


Stage 6: The Stolen Rimbal

Phase 1: Miya's Plan

  • 1. You're a pro at stealing rimbals.  Well, you think you are, anyway.  You're ready to go!
Automatic: +1 Tactics SS, advance to phase 2.


  • 2. Your stealing skills?  Aren't exactly anything to write home about.  You need to do some training before you're prepared for this.
Automatic: ?


Phase 2: Miya's Plan

  • 1. Running.  You play bait, while Miya steals the rimbal.  This will be dangerous, but all you need to do is not get caught.  (Roll v. at most 20)
Success: +1 Navigation SS, +1 Finesse, +1 Relationship max Miya, +1 relationship Miya, gain Thieves Guild Friendship Bracelet (+1 befriend, +1 sleight-of-hand) advance phase 3
Failure: ?


  • 2. Negotiate.  How about you just buy the stupid ball back in the auction?  (Roll v. 20)
Success: -400 Pims, +1 Luck, +1 Finesse, +1 Relationship max Miya, +1 relationship Miya, gain Thieves Guild Friendship Bracelet (+1 befriend, +1 sleight-of-hand) advance phase 3
Failure: ?


  • 3. Sleight-of-hand.  Sneak in, get the ball, and get out while Miya plays bait.  (Roll v. at least 11)
Success: +1 Infiltration SS, +1 Finesse, +1 Relationship max Miya, +1 relationship Miya, gain Thieves Guild Friendship Bracelet (+1 befriend, +1 sleight-of-hand) advance phase 3
Failure: ?


Phase 3: Miya's question

  • 1. Thieves Guild huh?  Well maybe.  You never know what next year will be like...
Automatic: Conclude adventure


  • 2. No!  No more Thieves Guild adventures!  No more stealing!
Automatic: Conclude adventure
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