| The Upset Stomach | ||
|---|---|---|
| Prerequisites : | Unknown | |
| Begin Date : | Unknown | |
| End Date : | Unknown | |
| Days : | up to 3 | |
| ModTools Name : | Infirmary Adventure | |
| Roll Levels : | 5-10? | |
| Automatic Benefits : | Academagia: Infirmary Library if you go to the infirmary | |
| Possible Benefits : | The adventure is linear | |
This Adventure, added in DLC 16, gives the player character extra opportunities to be attended by, work with, and run to and from the Infirmary.
The adventure takes up to 3 Actions; success will avoid Stress gain, but even consistent Failure will result in the addition of a valuable Study Location.
Unlocked by: {unknown}
Stage 1: The Upset Stomach[]
Phase 1: The Upset Stomach[]
- Run to the infirmary.
Automatic: expand Navigation +1 SS, go to Phase 2
- Willpower. Tough it out. (roll v. <=8?)
Success: expand Endurance +1 SS, conclude Adventure? Failure: expand Stress +1, expand Running +1 SS, reset Adventure
Phase 2: The Tonic Brewmaster[]
- Get out of here.
Automatic: expand Running +1 SS, conclude Adventure
- Coordination. Assist him as best you can. (roll v. 7)
Success: expand Roots +1 SS, access Stage 2 Failure: +1 Stress, expand Chemistry +1 SS, access Stage 2
- Roots. To the extent that the ingredients are plant-based, you can help. (roll v. 8)
Success: expand Chemistry +1 SS, access Stage 2 Failure: expand Stress +1, expand Coordination +1 SS, access Stage 2
- Brew. This should be no problem. (roll v. 5)
Success: expand Roots +1 SS, access Stage 2 Failure: expand Coordination +1 SS, +1 Stress, access Stage 2
Stage 2: Another Day with the Tonic Brewmaster[]
Phase 1: To the tonics.[]
- Running. Don't get tricky with shortcuts; just be fast. (roll v. <=7?)
Success: ?, go to Phase 2 Failure: -1 Vitality, expand Endurance +1 S?, go to Phase 2
- Navigation. You know a shortcut. (roll v. 6-9?)
Success: go to Phase 2 Failure: +1 Stress, expand Alchemical Tools +1 SS
- School Survival. The school is your turf; you'll know where to go, how to get there, and how to keep people from being in your way. (roll v. <=7?)
Success: go to Phase 2 Failure: Relationship with Grainne Inneith -1, advance to Phase 2
Phase 2: The Base Potion[]
- Incantation. Let the wind do the stirring. (roll v. ~9)
Success: expand Alchemical Tools +1 SS, access Stage 3 Failure: expand Alchemical Tools & Incantation Methods +1 SS each, Relationship with Matain Leith -1, access Stage 3
- Alchemical Tools. Use what you've learned. (roll v. ~6 or 3-9?)
Success: ?, access Stage 3 Failure: expand Theory of Enchantment +1 S?, access Stage 3
Stage 3: Yet Another Day with the Tonic Brewmaster[]
- Filing. Try to figure out the system on your own. (roll v. ≤10?)
Success: inform Academagia: Infirmary Library, Relationship with Cante Caviti +1, expand Poisons +1 SL, conclude Adventure Failure: inform Academagia: Infirmary Library, +1 Stress, expand Library Knowledge +1 SS
- Theory of Negation. Look for a magical approach. (roll v. ~10?)
Success: inform Academagia: Infirmary Library, Relationship with Cante Caviti +1, expand Poisons +1 SL, conclude Adventure Failure: +1 Stress, inform Academagia: Infirmary Library, expand Library Knowledge +1 SS
- Decipher Handwriting. There's some kind of hand-written index by the anti-toxins section; see if you can figure it out. (roll v. 10)
Success: inform Academagia: Infirmary Library, expand Poisons +1 SL, conclude Adventure Failure: +1 Stress, inform Academagia: Infirmary Library, expand Library Knowledge +1 SS