The Wasting Sickness | ||
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Prerequisites : | Unknown | |
Begin Date : | Athonos Juvenalia | |
End Date : | Kaliri 28 | |
Days : | 5 | |
ModTools Name : | Venalicium Adventure | |
Roll Levels : | 3 - 13 | |
Automatic Benefits : | Inform the Venalicium Library's Advanced Spell Section, Helpdesk, Map Room, Tutor's Desk, Linguistics Section, Restricted Section, & Forbidden Archives. | |
Possible Benefits : | Expand Insight, Charm, Fitness, Finesse, or Luck. Lots of Skill Steps. |
Learning more about the Venalicium Library.
Stage 1. The Sick Classmate.[]
Phase 1: The Pointing Girl[]
- 1. When in doubt, research.
Automatic: go to Phase 2
Phase 2: The Sick Classmate[]
Success: Expand Persuasion +1, Inform Advanced Spell Section & Helpdesk Failure: Stress +1, Expand Scouting +1, Inform Helpdesk & Map Room, pause Adventure
- 2. Strength / Intimidation vs 3 - Make a forceful case at the Help Desk for what you need.
Success: expand Composure +1 S?, inform Advanced Spell Section & Helpdesk Failure: +2 Stress, expand Scouting +1 S?, inform Helpdesk & Map Room, pause Adventure
Phase 3. The Head Librarian[]
- 1. Withdraw.
Automatic: +1 Stress, pause Adventure
- 2. Intelligence / Brew vs 4 - You notice that Heraclio has a large cut on his right hand that has not been bandaged and appears infected, so you decide to show your humanitarian side and concoct a salve that will help with the healing.
Success: expand Concentration +1 SS, access Stage 2 Failure: +1 Stress, pause Adventure
- 3. Finesse / Incantation Methods vs 5 - Take to the air.
Success: expand Concentration +1 SS, access Stage 2 Failure: -1 Concentration SS, pause Adventure
Stage 2. The Tutor's Desk[]
Phase 1. The Tutor's Desk[]
- 1. Insight / Character Study vs 4 - Go to the desk and try your luck!
Success: expand Persuasion +1 SS, inform Tutor's Desk, go to Phase 2 Failure: inform Tutor's Desk, go to Phase 2
Phase 2. To Heal, or not to Heal[]
- 1. Try again later.
Automatic: expand Passion +1 SS, +1 Stress, pause Adventure
- 2. Charm / Persuasion vs 6 - Charm the nurses into letting you into the room.
Success: expand Dedication +1 SS, pause at Stage 3 Failure: +1 Stress, pause Adventure
- 3. Finesse / Glamour Methods vs 6 - Put the nurses into a daze and slip on by.
Success: expand Infiltration +1 SS, access Stage 3 Failure: +1 Stress, pause Adventure
Stage 3. A Consultation[]
Phase 1. Looking for Orsi[]
- 1. Library Knowledge. Consult the Map Room.
Success: Expand Observation +1 SS, inform Map Room, Restricted Section, & Forbidden Archives Failure: Expand Stress +1, Inform Map Room, pause Adventure
Phase 2. Great Vines[]
- 1. Luck / Revision Methods vs 7 - Use a little magic to untangle the vines.
Success: Expand Familiar Kinship & Theory of Enchantment +1 SS each, access to Stage 4 Failure: +1 Familiar Kinship SS, -1 Concentration SS, +1 Stress, pause Adventure
- 2. Strength / Brute Strength vs 8 - Muscle your way through!
Success: Expand Tactics & Theory of Enchantment +1 SS each, access to Stage 4 Failure: -1 Vitality, pause Adventure
[]
(success advances straight to the next encounter, otherwise you'll have to wait)
Phase 1: Professor Aventyrare, the jailer with a heart of gold[]
- 1. Wait it out.
Gain: expand Patience +1 S?, -1 Passion SS, pause Adventure
- 2. Storytelling. You lucked out that Professor Aventyrare is covering detention today- she's young and fun and you're sure she'd understand if you told her the whole story. (Roll Charm/Storytelling v 9)
Gain: expand Persuasion, Relationship with Lisle Aventyrare +1
Loss: expand Character, expand Stress
Phase 2: Into the Hidden Forest[]
- 1. Concentration. You're going to need to use a little magic to get away. (Roll Insight/Concentration v 11)
Gain: Expand Bond of Silver, Expand Tactics, access to Stage 5
Loss: -1 Confidence SS, Expand Stress, pause Adventure
- 2. Familiar Kinship. Get some help with misdirection, and run! (Roll Luck/Familiar Kinship v 8)
Gain: Expand Bond of Iron +1 SS, Expand Coordination, access to Stage 5
Loss: Expand Familiar Kinship, Expand Stress, pause Adventure
- 3. Just get out of there!
Gain: Expand Planning, Expand Stress, pause Adventure
Stage 5: The Language of Luv[]
Phase 1: Talking to the Pre-caffeine Professor[]
- 1. To the Linguistics Section!
Automatic : Expand Anthropology +1 SS, inform Linguistics Section
Phase 2: Learning the Language of Luv[]
- 1. Endurance. Drag yourself away. (Roll Fitness/Endurance v 13)
Gain: Expand Willpower +1 SL', go to Phase 3'
Loss: -1 Vitality, access Phase 2b, pause Adventure
- 2. Send your Familiar off to get help.
Gain: Expand Bond of Iron, -1 Vitality, pause Adventure
- 3. Glamour Methods. Give yourself the magic push you need to get to help. (Roll Finesse/Glamour Methods v. 11)
Gain: Expand Concentration, go to' Phase 3'
Loss: -1 Vitality, access Phase 2b, pause Adventure
Phase 2b: The Last Barrier[]
(skipped if successful at the previous check)
- 1. You're tired and don't feel like trying to fight your way through the force field.
Gain: -1 Dedication SS, pause Adventure
- 2. Incantation. Use magic to break a hole in the field. (Roll Luck/Incantation v. 14)
Gain: expand Concentration, expand Perception, go to Phase 3
Loss: Expand Stress, pause Adventure
- 3. Brute Strength. Dig your way there. (Roll Charm/Brute Strength v. 13)
Gain: Expand Coordination, Expand Dedication, go to Phase 3
Loss: Expand Stress, pause Adventure
Phase 3. Vickery's Confession[]
- 1. Persuasion. Convince Professor Vickery to talk to both Darmila and Professor Orsi, before things get any more out of hand. (Roll Charm/Persuasion v 4)
Gain: expand Insight +1, expand Leadership, Relationship with William Vickery +2
Loss: expand Finesse +1, Relationship with William Vickery +1
- 2. Diplomacy. Track down Darmila and see if you can help stop all of this from happening again. (Roll Charm/Diplomacy v 4)
Gain: expand Charm +1, expand Confidence +1 SL
Loss: expand Luck, -1 Temperance SS
- You've got the potion you were looking for! Let the grownups learn to act like grownups on their own.
Gain: expand Fitness +1, expand Dedication +? S?
End Adventure.
Tips[]
Skills needed for the quickest and easiest route through this quest:
- Etiquette or Intimidation v 3
- Brew v 4
- Library Knowledge v 7
- Revision Methods v 7
- Storytelling v 9
- Familiar Kinship v 8
- Glamour Methods v 11 (To Heal, or not to Heal; Learning the Language of Luv)