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Success: -1 [[Stress]], '''go to Phase 2.'''
 
Success: -1 [[Stress]], '''go to Phase 2.'''
 
Failure: +1 [[Stress]], add and inform [[Van Tibernius School Discount (Item)]], learn about [[The van Tibernius Mathematics School (Location)]], '''conclude adventure.'''
 
Failure: +1 [[Stress]], add and inform [[Van Tibernius School Discount (Item)]], learn about [[The van Tibernius Mathematics School (Location)]], '''conclude adventure.'''
''<u>Note:</u>'' It looks like the flags in this adventure are buggy - failure gives you the success result (i.e. advances you forward) and vice-versa.
+
''<u>Note:</u>'' If you success this step it give you a 50% coupon and save you from the work to find the owner your self.
   
 
=== Phase 2: ===
 
=== Phase 2: ===

Revision as of 11:03, 24 March 2021

The Wounded Turtle
Prerequisites : Amphibians 1, (?)
Begin Date : Unknown
End Date : Unknown
Days : 2-3
ModTools Name : Unknown
Roll Levels : Unknown
Automatic Benefits : Van Tibernius School Discount (Item)
Possible Benefits : Tibernius Mathematics School Free Admission (Item)

This is an adventure in which the player gets to help a turtle.

The adventure takes at least 2 sessions, a successful adventure can gain access and discount (full or partial) to The van Tibernius Mathematics School (Location) - a highly lucrative location.

Unlocked by: DLC 16-19?

Note: It looks like the flags in this adventure are buggy - failure at Stage 2, Phase 1 gives you the success result (i.e. advances you forward) and vice-versa. This means that in order to get the maximum reward you'll need a low Pure Luck.

Stage 1: The Wounded Turtle

  • 1. Continue on your way.
Automatic: conclude adventure.
Success: +1 Amphibians SS, +1 Ethics SS, access Stage 2.
Failure: ?
Success: +1 Amphibians SS, +1 Ethics SS, go to Phase 2.
Failure: ?
Success: +1 Animal Husbandry SS, +1 Temperance SS, go to Phase 2.
Failure: +1 Amphibians SS, -1 Vitality, pause adventure at Stage 1.

Phase 2: And now?

  • 1. Bring it to the Academagia menagerie.
Automatic: Access Stage 2.
  • 2. Leave it where you found it.
Automatic: +1 Running SS, conclude adventure.

Stage 2: Visiting Elvie in the Managerie

Phase 1:

Success: -1 Stress, go to Phase 2.
Failure: +1 Stress, add and inform Van Tibernius School Discount (Item), learn about The van Tibernius Mathematics School (Location), conclude adventure.

Note: If you success this step it give you a 50% coupon and save you from the work to find the owner your self.

Phase 2:

  • 1. See if you can take Elvie back to the dorm with you.
Automatic: +1 Amphibians SS, add and inform Elvie the Silver-Breed Turtle (Item), access Stage 3 (you don't need to equip the item to access it, regardless of description).
  • 2. Play with the turtle.
Automatic: pause adventure at Stage 2.
Success: +1 Awareness SS go to Phase 3.
Failure: ?
  • 4. Painting. Paint a portrait of the turtle. (Roll v. 2-19?)
Success: +1 Awareness SS go to Phase 3.
Failure: +1 Painting SS, pause adventure at Stage 2.

Phase 3:

  • 1. Transport. Ask around the city. (Roll v. 2-13?)
Success: ?
Failure: ?
  • 2. Calligraphy. Create posters to get the word out. (Roll v. 3-10?)
Success: +1 Semantics SS, add and inform Van Tibernius Mathematics School Free Admission (Item), conclude adventure.
Failure: ?


Stage 3: The Search for Elvie's Owner

Phase 1:

  • 1. Turn Elvie back over to the menagerie for now.
Automatic: pause adventure at Stage 2.
  • 2. Dedication. Head to the menagerie and ask around. (Roll vs ?)
Success: Remove Elvie the Silver-Breed Turtle (Item), +1 Dedication SS, add and inform Van Tibernius Mathematics School Free Admission (Item), conclude adventure.
Failure: ?
  • 3. Sleuthing. What clues do you have about the identity of the turtle's owner? (Roll vs ?)
Success: Remove Elvie the Silver-Breed Turtle (Item), +1 Dedication SS, add and inform Van Tibernius Mathematics School Free Admission (Item), conclude adventure.
Failure: ?
  • 4. Planets. Maybe the alignment of the planets can give you some hints. (Roll vs ?)
Success: Remove Elvie the Silver-Breed Turtle (Item), +1 Drive Carriage SS, add and inform Van Tibernius Mathematics School Free Admission (Item), conclude adventure.
Failure: ?