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Success: -1 [[Stress]], '''go to Phase 2.''' |
Success: -1 [[Stress]], '''go to Phase 2.''' |
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Failure: +1 [[Stress]], add and inform [[Van Tibernius School Discount (Item)]], learn about [[The van Tibernius Mathematics School (Location)]], '''conclude adventure.''' |
Failure: +1 [[Stress]], add and inform [[Van Tibernius School Discount (Item)]], learn about [[The van Tibernius Mathematics School (Location)]], '''conclude adventure.''' |
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− | ''<u>Note:</u>'' |
+ | ''<u>Note:</u>'' If you success this step it give you a 50% coupon and save you from the work to find the owner your self. |
=== Phase 2: === |
=== Phase 2: === |
Revision as of 11:03, 24 March 2021
The Wounded Turtle | ||
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Prerequisites : | Amphibians 1, (?) | |
Begin Date : | Unknown | |
End Date : | Unknown | |
Days : | 2-3 | |
ModTools Name : | Unknown | |
Roll Levels : | Unknown | |
Automatic Benefits : | Van Tibernius School Discount (Item) | |
Possible Benefits : | Tibernius Mathematics School Free Admission (Item) |
This is an adventure in which the player gets to help a turtle.
The adventure takes at least 2 sessions, a successful adventure can gain access and discount (full or partial) to The van Tibernius Mathematics School (Location) - a highly lucrative location.
Unlocked by: DLC 16-19?
Note: It looks like the flags in this adventure are buggy - failure at Stage 2, Phase 1 gives you the success result (i.e. advances you forward) and vice-versa. This means that in order to get the maximum reward you'll need a low Pure Luck.
Stage 1: The Wounded Turtle
- 1. Continue on your way.
Automatic: conclude adventure.
- 2. Animal Husbandry. Bring it to Academagia menagerie. (Roll vs ≤17)
Success: +1 Amphibians SS, +1 Ethics SS, access Stage 2. Failure: ?
- 3. Revision Methods. Cast a healing spell. (Roll v. ≤13)
Success: +1 Amphibians SS, +1 Ethics SS, go to Phase 2. Failure: ?
- 4. Field Medicine. Take care of the wounds. (Roll v. 4-21?)
Success: +1 Animal Husbandry SS, +1 Temperance SS, go to Phase 2. Failure: +1 Amphibians SS, -1 Vitality, pause adventure at Stage 1.
Phase 2: And now?
- 1. Bring it to the Academagia menagerie.
Automatic: Access Stage 2.
- 2. Leave it where you found it.
Automatic: +1 Running SS, conclude adventure.
Stage 2: Visiting Elvie in the Managerie
Phase 1:
- 1. Pure Luck. How's Elvie doing? (Roll v. #)
Success: -1 Stress, go to Phase 2. Failure: +1 Stress, add and inform Van Tibernius School Discount (Item), learn about The van Tibernius Mathematics School (Location), conclude adventure.
Note: If you success this step it give you a 50% coupon and save you from the work to find the owner your self.
Phase 2:
- 1. See if you can take Elvie back to the dorm with you.
Automatic: +1 Amphibians SS, add and inform Elvie the Silver-Breed Turtle (Item), access Stage 3 (you don't need to equip the item to access it, regardless of description).
- 2. Play with the turtle.
Automatic: pause adventure at Stage 2.
- 3. Illustration. Draw a picture of Elvie. (Roll v. 3-10?)
Success: +1 Awareness SS go to Phase 3. Failure: ?
- 4. Painting. Paint a portrait of the turtle. (Roll v. 2-19?)
Success: +1 Awareness SS go to Phase 3. Failure: +1 Painting SS, pause adventure at Stage 2.
Phase 3:
- 1. Transport. Ask around the city. (Roll v. 2-13?)
Success: ? Failure: ?
- 2. Calligraphy. Create posters to get the word out. (Roll v. 3-10?)
Success: +1 Semantics SS, add and inform Van Tibernius Mathematics School Free Admission (Item), conclude adventure. Failure: ?
Stage 3: The Search for Elvie's Owner
Phase 1:
- 1. Turn Elvie back over to the menagerie for now.
Automatic: pause adventure at Stage 2.
- 2. Dedication. Head to the menagerie and ask around. (Roll vs ?)
Success: Remove Elvie the Silver-Breed Turtle (Item), +1 Dedication SS, add and inform Van Tibernius Mathematics School Free Admission (Item), conclude adventure. Failure: ?
- 3. Sleuthing. What clues do you have about the identity of the turtle's owner? (Roll vs ?)
Success: Remove Elvie the Silver-Breed Turtle (Item), +1 Dedication SS, add and inform Van Tibernius Mathematics School Free Admission (Item), conclude adventure. Failure: ?
- 4. Planets. Maybe the alignment of the planets can give you some hints. (Roll vs ?)
Success: Remove Elvie the Silver-Breed Turtle (Item), +1 Drive Carriage SS, add and inform Van Tibernius Mathematics School Free Admission (Item), conclude adventure. Failure: ?