This Adventure is available to Students enrolled in Arithmetic. It requires seven Actions to finish. Every successful Stage will yield at least one Skill Step Expansion and an occasional Relationship adjustment, except for the final Stage, in which a competent essay will significantly impress Professor Valenta and add a permanent Attribute point.
Introduction[]
- Time for Arithmetic.
Automatic: proceed to Stage 1.
Stage 1: The Substitution[]
1. Someone probably does. Not you, though.
Automatic?: -1 Study Habits SS, pause at Stage 2
2. Cryptology. Ideas? You have plenty. (Roll v ??? succeeded with Insight 1, Research 0, Cryptology uninformed ...)
Success: +1 Leadership SS, +1 Relationship Evdokseia Valenta Failure: ?
pause at Stage 2
3. Flattery. Convince Basia to show off. (Roll v ?)
Success: ? Failure: -1 Flattery SS, pause at Stage 2
Stage 2: The Duel of Counts[]
Phase 1[]
1. Maybe someone should... but that someone sure as numbers isn't you.
Automatic?: +1 Storytelling SS, pause at Stage 3.
2. Tease. Convince someone to put on a show. (Roll v ?, relationship with Catherine Chard must be below 4(-ish?))
Success: proceed to Phase 2(a?) Failure: proceed to Phase 2(b?)
- Note: The Tease success and failure texts are identical, but nevertheless lead to (slightly) different options. (It appears the only difference is that Success gives a bonus to Phase 2's Diplomacy roll, but haven't verified w/Modtools.)
Phase 2[]
1. Arithmetic. "Challenge accepted!" (Roll v ~6)
Success: proceed to Phase 3a Failure: proceed to Phase 3b.
2. Diplomacy. Politely refuse. (Roll v ~4?)
Success: +1 Stress Failure: +2 Stress
pause at Stage 3.
Phase 3a[]
- "I am the better counter!"
Automatic: Expand Confidence +1 SS, Expand Reason +1 SS
pause at Stage 3.
Phase 3b[]
1. "I respectfully admit that you, Catherine Chard, are the better counter."
Automatic: Expand Diplomacy +1 SS, -1 Relationship with Catherine Chard, pause at Stage 3
2. Geometry. "I'm not done yet!" (roll v. ?)
Success: +2 Confidence SS, -1 Relationship with Catherine Chard Failure: +2 Stress
pause at Stage 3.
Stage 3: Counting the Ticks[]
1. Just do your best... or something.
Automatic: +1 Music Theory SS, pause at Stage 4
2. Arithmetic. Count the ticks. (roll v. ?)
Success: Expand Flawless Timing +1 SS, Expand Music Theory +1 SS Failure: Expand Flawless Timing -1 SS
pause at Stage 4.
3. Music. You don't need this silly ticking... thing to play one note consistently. (roll v. ~7)
Success: Expand Flawless Timing +2 SS Failure: Expand Flawless Timing -1 SS
pause at Stage 4.
Stage 4: Creative Bookwork[]
1. Well... here goes nothing.
Automatic: +1 Accounting SS, pause at Stage 5
2. Arithmetic. Run the numbers. (roll v. ~6)
Success: Expand Accounting +1 SS, Expand Administration +1 SS Failure: -1 Administration SS, +1 Stress
pause at Stage 5.
3. Economy. Oh, no problem. You've got this. (roll v. ~8)
Success: +1 Arithmetic Study Level, Expand Confidence +1 SS Failure: +2 Stress pause at Stage 5.
4. Pure Luck. So what's your first month's "event" anyhow? (roll v. ~10)
Success: increase Economy +2 Failure: no effect
choose another Option
5. Reason. Keep calm and read carefully. (roll v. ~6)
Success: +20% CoS Failure: no effect
choose another Option
Stage 5: Puzzle Me This[]
1. You give up. Try everything until you run out of time, patience, or will to live. Whichever comes first.
Automatic?: +1 Patience SS, +3 Stress, pause at Stage 6
2. Theory of Glamour. How are Glamours usually seen through? (roll v. 1?? succeeded with Charm 1, Glamour entirely uninformed, & failed Reason roll)
Success: increase Arithmetic & Puzzles +2 SL Failure: ?
choose another Option
3. Negation. There's always the obvious solution. (roll v ~2)
Success: Expand Negation Methods +1 SS Failure: Expand Confidence -1 SS pause at Stage 6.
4. Puzzles. So... how does knowledge of numbers relate to piercing Glamours? (roll v. ~6)
Success: unlock Option 6 Failure: Expand Puzzles -1 SS choose another Option
5. Reason. What do you have on you that could help you with this? (roll v. 8)
Success: increase Theory of Glamour +2 SL, +5% CoS Failure: no effect
choose another Option
6. Arithmetic. You have a plan, start casting! (roll v. ~9)
Success: Expand Dedication +1 SS, +1 Relationship with Evdokseia Valenta, -1 Relationship with Basia Rydz Failure: +1 Dedication SS, +1 Relationship Evdokseia Valenta, -1 Vitality pause at Stage 6.
Stage 6: An Introduction to... What, Now?[]
1. You have nothing to ask.
Automatic: +1 Storytelling SS, pause at Stage 7
2. Wit. Work it out. (roll v. ~6)
Success: +1 Relationship Evdokseia Valenta, inform Renazlian Regional Bank Failure: +1 Stress
pause at Stage 7
3. Social Skills. "Are you an Arithmancer, professor?" (roll v. ~7)
Success: +1 Curiosity SS, +1 Storytelling SS Failure: +1 Storytelling SS
pause at Stage 7
Stage 7: Essaying Arithmetic[]
1. Geometry. How Arithmetic made geometry possible to understand... if no less boring. (roll v. ?)
Success: +1 Intelligence, +3 Relationship Evdokseia Valenta, conclude Adventure Failure: +2 Stress, end Adventure
2. Engineering. How Arithmetic helped you tinker with and build things. (roll v. ?)
Success: +1 Finesse,+3 Relationship Evdokseia Valenta conclude Adventure Failure: +2 Stress, end Adventure
3. Astrology. How Arithmetic has helped you in your Astrology studies. (roll v. >9)
Success: +1 Luck, +3 Relationship Evdokseia Valenta, conclude Adventure Failure: +2 Stress, end Adventure
4. Economy. How Arithmetic has helped your mercantile pursuits. (Roll v ?)
Success: +1 Charm, +3 Relationship Evdokseia Valenta, conclude Adventure Failure: +2 Stress, end Adventure