To the Fields! | ||
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Prerequisites : | Enrolled in Botany | |
Begin Date : | Athonos 19 | |
End Date : | Kaliri 28 | |
Days : | 4 | |
ModTools Name : | Botany Extra Credit | |
Roll Levels : | 4 - 16 | |
Automatic Benefits : | +1 Fitness, True Holly Negation Wand (Item), Negation Wandcrafter (Ability), +10 merit, +1 Botany extra credit | |
Possible Benefits : | +1 relationship with Matain Leith, +10 Enchant extra credit, Dragon Bone Wand | |
Next Adventure : | Crafting the Negation Wand |
This is an adventure for students of Botany class (or who have completed The Board Game adventure) college in which the hero gets to craft a Negation Wand.
The adventure takes at least 4 sessions, a successful adventure can gain multiple skill-ups, a point of fitness and a magical wand (or two if they don't mind paying 950 pims and an action for an illegal one).
Stage 1 is unlocked by taking the Botany class. As soon you get the Schwarzbart Weed from any source like the stage 1 of this adventure or The Board Game adventure you start the stage 2.
Stage 2, phase 4 can be revisited multiple times until you have all the necessary ingredients. Having Beeswax, Holly Bough and Herbs in advance will allow you to save at least one action.
Note: Best results are for students that are enrolled in Enchant class. The easiest path can cost you at least 100 pims, and at the extreme most this adventure can cost you over 2000 pims.
Stage 1: To the Fields![]
- 1. Sure, you're in!
Automatic: expand Study Habits +1 SS, go to Phase 2
- 2. Not your thing.
Automatic: -1 Curiosity SS, end Adventure
Phase 2:[]
- 1. Just get rid of it and wrap up.
Automatic: +1 Botany Extra Credit, +1 Stress, end Adventure
- 2. Botany. Give the weed a good look - is it really all that special? (roll v. ?)
Success: Access to options 4 to 7, choose again Failure: ?, choose again
- 3. Materials Knowledge. Maybe this weed could be useful for enchantment? (roll v. <4?)
Success: Access to options 4 to 7, choose again Failure: ?, choose again
- 4. Offer the farmer 250 pims to looks after your weed.
Automatic: ?
Success: ? Failure: ?
Success: ? Failure: ?
- 7. Roots. Carefully dig up this plant and keep it. (Roll v. <10?)
Success: Gain and inform Schwarzbart Weed,+1 Botany Extra Credit, go to Stage 2, Phase 2 Failure: ?
Stage 2: An Interesting Weed[]
- 1. So then...
Success: ? Failure: ?
Phase 2: The Unknown Weed[]
- 1. Today's not a day to worry about a plant. (Roll v. #)
Automatic: -1 Curiosity SS, pause adventure.
- 2. The History of Magic. What is it about this plant? (Roll Intelligence +The History of Magic v. 7)
Success: +1 Roots SS, advance phase 3 Failure: ?
- 3. Social Skills. Ask Professor Vickery. (Roll Luck + Social Skills v. 5)
Success: +1 Roots SS, advance phase 3 Failure: ?
- 4. Library Knowledge. Search the Venalicium for info. (Roll INT+ Library Knowledge v. 6)
Success: +1 Roots, advance phase 3 Failure: ?
Phase 3: The Negation Wand Recipe[]
- 1. Hang on. You know Ms Schwarzbart... (Available only if you finished The Board Game?)
Automatic: ?
- 2. Maybe another day.
Automatic: ?
- 3. Diplomacy. Ask Professor Leith. (Roll v. at most 22) (this option didn't appear for me, probably needs enrollment in Enchant class)
Success: +1 Roots SS? Possibly Theory of Enchantment? Learn about Professor Leith's Back Office, advance to phase 4. Failure: ?
- 4. Research. Search the enchantment section of the library. (Roll v. at most 26)
Success: +1 Palettes SS, advance to phase 4. Failure: ?
Phase 4: Getting the Materials[]
- 1. You can worry about this some other time.
Automatic: +1 Patience SS, pause adventure.
- 2. You ought to be able to find a holly bough in the Reserve, if you can get in and out without getting caught. (unknown requirement - didn't appear for me)
Success: Advance to phase 5a. Failure: ?
- 3. You can buy everything you need in town, if you've got the money. (Appears if you don't meet the requirements for other options)
Success: Advance to phase 5b Failure: ?
- 4. You have everything you need! (Only if you have Beeswax, Holly Bough and Herbs already)
Automatic: Advance phase 5c
Phase 5a: On the Edge of the Reserve[]
- 1. Head back to the Academy. (Roll v. ?)
Success: ? Failure: ?
- 2. Practical Jokes. distract the guards. (Roll v. at most 16)
Success: ? Failure: ?
- 3. Move Silently. Sneak past the guards. (Roll v. at most 28)
Success: +1 Perception SS, advance to phase 6a. Failure: ?
Phase 6a: Search and Retreat[]
- 1. Botany. Look for a holly bough. (Roll v. at most 25)
Success: gain Holly Bough, choose again. Failure: ?
- 2. Navigation. Find your way back to the Academy. (Roll v. 14)
Success: access stage 2, phase 4 again, pause adventure. Failure: ?
Phase 5b: Shopping Trip[]
- 1. Enough shopping for now. (Roll v. ?)
Automatic:
Success: -14 pims, gain and inform Beeswax,(unlock option 4 if you have the Holly Bough and Herbs) Failure: ?
- 3. Spend 7 pims on herbs. (Roll v. at most 28)
Success: -7 pims, gain and inform Herbs, choose again (unlock option 4 if you have the Holly Bough and Beeswax) Failure: ?
- 4. You have everything you need for the holly wand! (Roll v. ?)
Automatic: -1 Stress?, access stage 2, phase 4 again, pause adventure.
Phase 5c: Preparing the bough[]
- 1. Carpentry. Prepare the bough the old-fashioned way. (Roll vs at most 17)
Success: Remove Holly Bough, Gain and unform Holly Bough, Barkless, advance to phase 6c. Failure: ?
- 2. Materials Knowledge. Cast Material Shaping to work the bough. (Roll v. at most 28)
Success: Remove Holly Bough, Gain and unform Holly Bough, Barkless, advance to phase 6c. Failure: ?
- 3. Pass for now.
Automatic: +1 Patience SS, pause adventure.
Phase 6c: The Great Soak[]
- 1. There's no urgency. Come back to the herbal bath some other time.
Automatic: +1 Patience SS, pause adventure.
- 2. Brew. Help out in the infirmary, and ask the Bremaster to let you work on your project on the side. (Roll v. 16)
Success: ?, Remove Holly Bough, Barkless; Beeswax and Herbs, advance to phase 7c Failure: ?
- 3. Forgery. Work up a document that grant's you a night's access to the kitchen! (Roll v. 13)
Success: +1 Deceit SS, Remove Holly Bough, Barkless; Beeswax and Herbs, advance to phase 7c Failure: ?
Phase 7c: Heat[]
- 1. Incantation Methods. Carefully heat the thing with magic fire. (Roll v. at most 11)
Success: ?, advance to phase 8c Failure: ?
- 2. Study Habits. Heat your holly bough with a candle, exactly as your notes describe. (Roll v. at most 6)
Success: +1 Alchemical Tools, advance to phase 8c Failure: ?
Phase 8c: The Holly Wand[]
- 1. Actually, no. You're going to put your almost-wand somewhere safe, away from all your other items, and you're not going to mess with it again until your Orthography skills are ripe.
Automatic:
- 2. Call out to the gods.
Automatic: +1 Piety Skill Level, Temporary +2 Orthography, choose again
- 3. Orthography. Finish it. (Roll v. 13)
Success: +1 Forms skill level (not step), +1 Palettes Skill Level, add and inform Holly Wand, access stage 3 Failure: ?
Stage 3: Crafting the Negation Wand: Reviewing Your Notes[]
Phase 1: Reviewing your notes[]
- 1. Review.
Automatic: +1 Study Habits SS, gain warning to study roots, brewing, chemistry, alchemical tools and enchantment, advance to phase 2
Phase 2: Prep Work[]
- 1. It'll cost you almost a thousand pims, but go into town get the Dragon Bone Wand.
Automatic: -950 pims, gain Dragon Bone Wand, pause adventure
- 2. You're missing some of the basic ingredients.
Automatic: Advance to phase 3a.
- 3. Come back to this later. (no roll used)
Automatic: +1 Patience SS, pause adventure.
When you have all the items:
- 4. you have everything you need. (no roll used)
Automatic: Advance phase 3b.
Phase 3a: Shopping trip[]
- 1. Buy a leather swatch for 17 pims.
Success: -17 pims, gain and inform Leather Swatch, choose again Failure: ?
- 2. Buy a small piece of topaz for 35 pims.
Success: -35 pims, gain and inform Topaz, Small; choose again Failure: ?
- 3. Buy resin 35 pims.
Success: -25 pims (you saved 10!) gain and inform Resin, +1 Negotiate SS, choose again Failure: ?
- 4. Pay 775 pims for an opal.
Success: ? Failure: ?
- 5. Give up
Automatic: +1 Stress, pause adventure.
- 6. Conceal. Steal an opal. (Roll v. 20)
Success: gain and inform Opal, Small; removes options 4 and 7, choose again Failure: ?
- 7. Astrology. Wander around, look carefully at the ground, and hope somebody just happened to drop an opal. (Roll v. 27)
Success: gain and inform Opal, Small; removes options 4 and 6, choose again Failure: ?
When you have all the items:
- 7. You have everything you can buy at the Admiratio!
Automatic: back to phase 2.
Phase 3b: Arranging for Stonecrushing[]
- 1. Actually, maybe you should hold off a bit longer.
Automatic: ?
- 2. Persuasion. Talk to Professor Leith, and see if he can set you up with a workstation - and maybe help. (Roll Luck + Persuasion vs 6)
Success: +1 relationship Professor Leith, advance phase to 4b Failure: +1 Stress, go back to Stage 3
Success: +1 Pure Luck SS, advance phase to 4b Failure: +1 Stress, go back to Stage 3
- 4. Negotiate. Drop by the Schwarzbart Villa. Maybe there's a workstation there you can use. (Roll Charm + Negotiate vs 4) (didn't appear for me - possibly requires completing The Board Game)
Success: +1 Etiquette SS, advance to phase 4b Failure: -50 pims, advance to phase 4b
Important note: the difficulty of the following steps depend on the exit you chose in Phase 3b!
Phase 4b: Stonecrushing.[]
- 1. you just can't do it
Automatic: ?
- 2. Jeweler. Use jeweler's tools to break the stones apart. (Roll v. 14)
Success: +1 Jeweler SS, remove Opal, Small; Topaz, Small; advance to phase 5b Failure: ?
- 3. Alchemical Tools. Use alchemy to break the stones down. (Roll v. 15)
Success: +1 Alchemical Tools SS, remove Opal, Small; Topaz, Small; advance to phase 5b Failure: ?
Phase 5b: Heating the resin[]
- 1. Brew. Heat the resin? (Roll v. at most 15)
Success: +1 Study Habits SS, advance phase to 6b Failure: ?
- 2. Ink Compounds. Heat the resin? (Roll v. 12)
Success: +1 Study Habits SS, advance phase to 6b Failure: ?
Phase 6b: Adding the Scharzbart weed[]
- 1. Roots. Now you have to add the sap from the Schwarzbart Weed's roots. (Roll v. at most 22)
Success: +1 Chemistry SS, Remove Resin, Remove Schwarzbart Weed; advance to phase 7b. Failure: ?
- 2. Chemistry. Now you have to add the sap from the Schwarzbart Weed's roots. (Roll v. 15)
Success: ? Failure: ?
Phase 7b: Stir the resin[]
- 1. Brute Strength. Stir the resin. (Roll v. 11)
Success: +1 Endurance SS, advance to phase 8b Failure: ?
Phase 8b: Enchant the Resin[]
- 1. Enchant. Get to it. (Roll v. at most 29)
Success: Learn Normalize and Reveal, advance to phase 9b Failure: ?
- 2. Phemes. Get to it. (Roll v. at most 22)
Success: ?, advance to phase 9b Failure: ?
Phase 9b: the Wand itself[]
- 1. Ready the Holly Wand.
Automatic: remove Leather Swatch, advance to phase 10b
Phase 10b: Orthography and the Negation Wand.[]
- 1. Orthography. Write the phemes on the wand. (Roll v. 13)
Success: remove Holly Wand, access stage 4. Failure: ?
Stage 4: The Negation Wand: Othography and Prayer[]
- 1. This can wait until you're better prepared.
Automatic: +1 Planning SS, pause adventure
Success: temporary +5 Orthography, choose again Failure: ?
- 3. Orthography. All or nothing. (Roll Finesse + Orthography vs 16 - 23)
Success: +1 Fitness, Gain True Holly Negation Wand, gain enduring ability: Negation Wandcrafter (+1 Orthography, +1 Magical Appraisal), (Reno path) advance to phase 2, (other path) conclude adventure. Failure: ?
Phase 2: Showing the wand to Professor Leith[]
- 1. Wait while he looks it over.
Requirement: Enchant Class
Automatic: +10 Enchant extra credit, +10 merit, conclude adventure.
- 2. Wait while he looks it over.
Requirement: no Enchant Class
Automatic: +10 merit, conclude adventure.