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Tracks to the Distance
Prerequisites : Explore & Patrol ≥ 5
Begin Date : Pramidi 1
End Date : Kaliri 28
Days : 5
ModTools Name : The Restless Temple
Roll Levels : Unknown
Automatic Benefits : Unknown
Possible Benefits : Unknown

This is an adventure in which the hero gets to explore an old temple inhabited by ghosts.

The adventure takes at least 5 sessions, a successful adventure can gain multiple skill-ups and a magic item.

Stage 1: Tracks to the distance

Phase 1: The Forgetful 3rd Year

  • 1. This is just too weird.  Better head back.


  Automatic: Stress +1, conclude adventure.
  • 2. You're so close - might as well try it, right?
 Automatic: Advance to Phase 2


Phase 2: The Long Descent

  • 1. Flee. Honor does you no good dead.
 Automatic: ?
  • 2. Courage. You aren't afraid of ghosts!  (Roll v. ≤ at most 11)
 Success: +1 Elumian SS, access Stage 2.
 Failure: ?
  • 3. Elumian. Hey, that really does sound like old Elumian! Try to strike up a conversation! (Roll v. 3-14?)
 Success: +1 Elumian SS, access Stage 2.
 Failure: ?
  • 4. Archaeology. Study your surroundings for some clues, fast! (Roll v. 1-11?)
 Success: Temporary +1 Elumian SL, choose again.
 Failure: ?

Stage 2: Guardian Spirits

  • 1. Leave for now
 Automatic: ?
  • 2. Diplomacy.  See if you can't look around a bit first. (Roll v. ≤ at most 17)
 Success: +10 chance of success, choose again
 Failure: ?
  • 3. Befriend.  Is friendship a guide in this? (Roll v. ≤ at most 16)
 Success: +1 Character SS, access stage 3.
 Failure: ?
  • 4. The History of Magic.  Try to talk a bit first - establish some context.  (Roll v. ≤ at most 8)
 Success: +5 chance of success, open option 6, choose again.
 Failure: ?
  • 5. Famous Dilemmas.  Didn't you talk about this once?  (Roll v. ≤ at most 10)
 Success: +1 First Principles SS, access stage 3.
 Failure: ?
  • 6. History.  The study of geasa is a narrow subset of a wide field, but it might provide the answer.
 Success: +1 The Exile SS, access stage 3.
 Failure: ?


Stage 3: The Librarian Below

Phase 1:  The Librarian's tale

  • 1. Conversation.  Ask to hear more about the person to whom the temple is dedicated. (Roll v. ≤ at most 16)
 Success: +1 Character SS, advance to phase 2.
 Failure: ?
  • 2. Interrogation.  Find out what this is all about.  (Roll v. ≤ 8)
 Success: +1 Intimidation SS, advance to phase 2.
 Failure: ?
  • 3. Calligraphy.  Stall him with some questions?  (Roll v. ≤ at most 9)
 Success: +1 Forms SS, +10% chance of success, choose again.
 Failure: ?


Phase 2: A clue to the release

  • 1. Sleuthing.  Search the area for clues? (Roll v. ≤ at most 18)
 Success: +1 Observation SS, access Stage 4.
 Failure: ?
  • 2. Prayer.  You can't leave so many corpses without commending them to the gods.  (Roll v. ≤ at most 29)
 Success: +1 Character SS, +10% chance of success, choose another option.
 Failure: ?
  • 3. Art Appreciation.  Maybe the inscriptions on the wall offer a clue.  (Roll v. ≤ 23)
 Success: +1 Perception SS, access Stage 4.
 Failure: ?
  • 4.  Geometric Laws.  There's something about the layout of this room...   (Roll v. ≤10)
 Success: +1 Cartography SS, access Stage 4.
 Failure: ?



Stage 4: Return to the Below

Phase 1: The Wardstone

  • 1. Reason.  If there are still wardstones around, where would they be?  (Roll v. ≤?)
 Success: gain small ruby, gain Wardstone of the Temple, advance to phase 2.
 Failure: ?
  • 2. Pure Luck.  Take a stroll, you're bound to find something!  (Roll v. ≤ 25)
 Success: gain small saphire, gain Wardstone of the Temple, advance to phase 2.
 Failure: ?
  • 3. Explore.  Look around for a Wardstone.  (Roll v. ≤ 20)
 Success: gain small opal, gain Wardstone of the Temple, advance to phase 2.
 Failure: ?
  • 4. Research.  Fenrik might know how Wardstones are made!  (Roll v. ≤ at most 28)
 Success: open option 5, choose again
 Failure: ?
  • 5. Orthography.  As you research further, it seems working the stone requires some knowledge as well  (Roll v. ≤ 13)
 Success: open option 6, choose again
 Failure: ?
  • 6. Enchant.  Make a new wardstone.  (Roll v. ≤ at most 37)
 Success: Temporary +3 the enchant skill level, gain 2 small emerald, gain Wardstone of the Temple, advance to phase 2.
 Failure: ?

Phase 2: The ghostly feud

  • 1. Patience.  Ghost-banishing and breaking bad curses?  Ask Professor Briardi.  (Roll v. ≤ at most 22)
 Success: +1 Patience SS, +1 relationship Polisena Briardi, access Stage 5.
 Failure: ?
  • 2. Research.  Raid the school library for insights.  (Roll v. ≤ 29)
 Success: +1 Planning SS, +1 Theory of Negation SS, access Stage 5.
 Failure: ?


Stage 5: The Decision in the Temple

  • 1. Negation.  Choose Zanni.   (Roll v. ≤ at most 22)
 Automatic: +1 Gates Spells skill level, gain Staff of the Eye.
  • 2. Glamour.  Something is off here!  (Roll v. ≤ at most 27)
 Success: temporary +3 to Negation skill level, Incantation skill level and Brute Strength skill level.
 Failure: ?
  • 3. Incantation.  Choose Cyril.  (Roll v. ≤ 20)
 Success: Gain Black Shard Necklace
 Failure: ?
  • 4. Brute Strength.  Choose Cyril.  (Roll v. ≤ at least 13)
 Success: Gain Black Shard Necklace
 Failure: ?
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