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This is an adventure with Zorzi in which the hero gets to help Zorzi try to make it on to the Rimbal team.

The adventure takes at least 7 sessions, a successful adventure can gain multiple skill-ups, relationship gains, and 3 ability points (!)

Unlocked by: Relationship with Zorzi over 5

Stage 1: Trying to Make the Team[]

Phase 1: Zorzi's opportunity[]

  • 1. A Little Dirt Can Get You What You Want     (Roll vs #)
Automatic:


Phase 2: Conspiracy Team[]

  • 1. Social Skills.  Eh...spending all your free time to help Zorzi try out doesn't sound like all that much fun.   (Roll v. at most 17)
Success: ?
Failure: ?


  • 2. Character Study.  Erm...you're not exactly sure what you should do.  (Roll v. at most 18)
Success: Temporary +33 chance of success, choose again.
Failure: ?


  • 3. Rimbal Plays.  Agree to help.  (Roll v. 11)
Success: +1 Social Skills SS, access Stage 2.
Failure: ?


Stage 2: Choose your path[]

  • 1. Brute Strength.  Working out will help Zorzi more than learning a few tricks with his wand.  (Roll v. at most 18)
Success: access stage 3b
Failure: ?


  • 2. Revision Spells.  Better spells are sure to give Zorzi the edge. (Roll v. at most 18)
Success: ? access stage 3a.
Failure: ?


  • 3. Character Study.  Ask Zorzi what he wants to do. (Roll v. at most 19)
Success: temporary +33 chance of success, choose again.
Failure: ?


Stage 3a: Beginning Botany[]

  • 1. Flowers.  Collect some Lizard's Eye berries from the forest.  (Roll v. 24)
Success: ?
Failure: ?


  • 2. Brute strength.  Get yourself a nice batch of Everoot.  (Roll v. 19)
Success: ?
Failure: ?


  • 3. Planning.  Which one should you pick?  (Roll v. 18)
Success: ? choose again
Failure: choose again


  • 4. Climb.  Get some Bergamot oil materials.  This should be the easiest, but have the smallest effect.  (Roll v. 17)
Success: +1 Climb skill level (not step), access stage 4a.
Failure: ?



Stage 4a: The Elements of Nature[]

  • 1. Persuasion.  Ask Zorzi which element he has the most affinity with.  (Roll v. at most 18)
Success: temporary 20 chance of success, choose again.
Failure: ?


  • 2. Enspell.  Earth is a sign of stability and perserverance.  (Roll v. 12)
Success: +1 Diction skill level (not step), access stage 5.
Failure: ?


  • 3. Phemes. Ice is cold and precise and a sign of sharpness.  (Roll v. 18)
Success: +1 Phemes ss? Skill level? access stage 5.
Failure: ?


  • 4. Concentration. Fire is powerful and awe-inspiring!  (Roll v. 19)
Success: ?
Failure: ?



Stage 5a: Supersuit[]

  • 1. Persuasion.  Cloth should be easy to get and make a good stuffing, even if its not as sturdy as other options. (Roll v. 25)
Success: ?
Failure: ?


  • 2. Brute Strength.  Sand!  This might be a bit hard to gather and heavy to wear, but it sure will make good padding.  (Roll v. 19)
Success: ?
Failure: -2 stress, pause adventure.


  • 3. Materials Knowledge.  Ask Zorzi for his opinion.  (Roll v. 22)
Success: Temporary +50 chance of success.
Failure: ?


  • 4. Running.   Wool is soft, but durable when compacted.  (Roll v. 21)
Success: +1 Fitness, access stage 6.
Failure: ?


Stage 3b: Zorzi's Coach[]

  • 1. Swimming.  go down to the lake and swim.  (Roll v. 20)
Success: +1 swimming skill level (not step), access stage 4b.
Failure: ?


  • 2. Leadership.  The gym has some nice weights set up.  Be careful not to lift too much and hurt yourself!  (Roll v. 32)
Success: ?
Failure: ?


  • 3. Persuasion.  Warm-up!  (Roll v. 32)
Success: Temporary +33 chance of success, choose again
Failure: choose again


  • 4. Running.  Get to running.  Just...watch where you're going..  (Roll v. at most 27)
Success: ?
Failure: ?



Stage 4b: Demanding the Right Diet[]

  • 1. Awareness.  Put him on a mostly meat diet.  He has to beef up some more!  (Roll v. at most 33)
Success: ?
Failure: ?


  • 2. Logic.  Help him eat well-balanced, tasty meals.  The kid is going trhough enough stress as it is! (Roll v. 24)
Success: +1 Logic skill level, +2 relationship Zorzi Galea, access stage 5b
Failure: ?


  • 3. Ask Zorzi what diet best suits him.  (Roll v. ?)
Success: choose again
Failure: ?


  • 4. Greengrocery.  go with a strict vegatable diet.  (Roll v. 15)
Success: ?
Failure: ?


Stage 5b: Intervention - Chocolate Edition[]

  • 1. Logic.  point out that eating too many sweets makes you lethargic after a short burst of energy.. (Roll v. ?)
Success: ?
Failure: ?


  • 2. Acting.  Try to make him feel guilty about how he lied to you.  (Roll v. 15)
Success: +1 Finesse, access stage 6b.
Failure: ?


  • 3. Intimidation.  Don't let Zorzi put you off - inspect the rest of his room.  (Roll v. 20)
Success: Temporary +50 chance of success, choose again.
Failure: ?


  • 4. Passion.  Remind him how important getting on the Rimbal team is.  (Roll v. 31)
Success: +1 Charm, access stage 6.
Failure: ?



Stage 6: The Shady Side of Sports.[]

  • 1. Ethics.  Tell Zorzi he should want to win because he's good... not because the other guy was disqualified.  (Roll v. 25)
Success: +1 Strength, access stage 7.
Failure: ?


  • 2. Persuasion.  Spreading rumours is bad.  Especially when they're not true!  (Roll v. 30)
Success: +1 Intelligence, access stage 7.
Failure: +3 stress, pause adventure.


  • 3. Planning.  Think quickly!  What could convince Zorzi to dump his plan?  (Roll v. 18)
Success: Unlock option 4, choose again.
Failure: ?


  • 4. Innuendo.  Tell Zorzi you have a secret plan that is sure to get him noticed.  This will be a bit difficult. (Roll v. at least 17)
Success: ?
Failure: ?


Stage 7: Tryouts.[]

  • 1. Character study.  What are you best at?  (Roll v. at most 20)
Success: Temporary +50 chance of success, choose again.
Failure: ?


  • 2. Incantation Spells.  Instruct Zorzi the implement the steering charms, while you imbue the robe with the levitation spell.  (Roll v. 20)
Success: +1 Intelligence, conclude adventure.
Failure: -3 relationship Zorzi, pause adventure.


  • 3. Sewing.  Have Zorzi take care of the levitation spell while you perform the steering charms. (Roll v. at least 12)
Success: +1 Finesse, conclude adventure.
Failure: ?
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