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Wandering the Halls
Prerequisites : Unknown
Begin Date : Unknown
End Date : Kaliri 28
Days : 1
ModTools Name : Unknown
Roll Levels : none higher than 10, all likely much lower
Automatic Benefits : +1-3 relationship with Beatrix von Wetgen
Possible Benefits : +70 pims, +5 relationship with Marlein Knoht, discovery of Bel Aize Tower or discovery of The Fires of Creation and/or Satyrius

This is an adventure with Beatrix von Wetgen in which the player gets to follow her on a secret mission from professor Pachait into the Imperial Resolve. This adventure introduces the player to different students and professors at Academagia, their plots and politics.

The adventure takes only one season (some failures will still advance the adventure, but will add Stress), a successful adventure can gain multiple skill-ups, relationship gains (always with Beatrix von Wetgen, but also with others) and potentially a few pims.

Note: This adventure is quick, relatively easy and introduces the player to some key characters. As such it's recommended for early to mid stages of the game.

Unlocked by: Possibly good relationship with Beatrix von Wetgen (mine was 6)

This adventure was added on DLC 17-19.

Stage 1: Wandering the Halls

  • 1. Shout out to the approaching student.
Automatic: advance to phase 2.

Phase 2: ?

  • 1. Follow Beatrix into the imperial reserve? No!
Automatic: Conclude adventure.
  • 2. Scouting. Where would Beatrix be going? (Roll v. <11?)
Success: ?
Failure: ?
  • 3. Explore. You know a thing or two about the Reserve, and can use your knowledge to find her - even if she gets ahead. (Roll v. <10?)
Success: +1 Seeking Friends in Hidden Places SS, advance to phase 3.
Failure: ?
  • 4. Hunting. So, you're already losing sight of her. If Beatrix were your prey, how would you find her? (Roll v. <5?)
Success: +1 Hunting SS, advance to phase 3.
Failure: ?
  • 5. Negation. Is it really Beatrix or some entity disguised as her? Best to find out! (Roll v. <12?)
Success: Chance of Success +10, choose again.
Failure: ?

Phase 3: ?

  • 1. Satyric Revelry. Maybe the noise of wild partying will scare them off. (Roll v. >3?)
Success: +1 Acting SS, advance to phase 4.
Failure: ?
  • 2. Mimicry. Impersonate a satyr to drive them off. (Roll v. >3?)
Success: +1 Wilderness Survival SS, advance to phase 4.
Failure: ?
  • 3. Listen. Can you recognize the voices? (Roll v. >5?)
Success: Chance of Success +15, choose again.
Failure: ?
  • 4. Voice. Pretend to be a singer practicing in the forest. Surely they wouldn't fight with an audience! (Roll v. 0)
Success: +1 Manipulation SS, advance to phase 4.
Failure: ?

Phase 4: ?

  • 1. Mammals. Does the tale seem plausible? (Roll v. <10?)
Success: ?
Failure: ?
Success: +1 relationship with Beatrix von Wetgen, advance to phase 5.
Failure: ?
  • 3. Scent Detection. How useful would a werewolf-repelling scent be? (Roll v. >3?)
Success: +1 Reason SS, advance to phase 5.
Failure: ?
  • 4. Perfumes. What use would Professor Pachait have for scented oil? (Roll v. >3?)
Success: +1 Worldliness SS, advance to phase 5.
Failure: ?

Phase 5: ?

  • 1. Willpower. Take the drink, and brace your mind against anything that may come. (Roll v. <10?)
Success: ?
Failure: ?
  • 2. Diplomacy. Decline the drink - politely, ideally. (Roll v. >9?)
Success: +1 Intrigue SS, +1 relationship with Beatrix von Wetgen, learn about Satyrius, advance to phase 6a.
Failure: ?
  • 3. Brew. What is the Satyr offering you to drink? (Roll v. >3?)
Success: +1 Analyze SS, Chance of Success +10, choose again.
Failure: ?
  • 4. Endurance. Take the drink and brace your body against anything that may come. (Roll v. >5?)
Success: +1 Worldliness SS, +1 relationship with Beatrix von Wetgen, advance to phase 6b.
Failure: ?

Note: Your final choice may depend on the path you take here.

Phase 6a: ?

  • 1. "Can't you use Revision to help me get through? You *are* a Morvidus student."
Automatic: ?
  • 2. Acrobatics. Try a subtle approach. (Roll v. <10?)
Success: ?
Failure: ?
  • 3. Wrestling. Grapple against the vines. (Roll v. >3?)
Success: +1 Brute Strength SS, advance to phase 7. 
Failure: ?
Success: ?
Failure: ?

Phase 6b: ?

  • 1. Figure out what is inside a package without opening the wrapping?! This is madness that you cannot do!
Automatic: +1 Stress, +1 Rallying SS, advance to phase 7. (counts as failure)
  • 2. Cryptology. How might this package conceal hidden messages? (Roll v. <11?)
Success: ?
Failure: ?
  • 3. Cartography. Might this package conceal a map? (Roll v. >1?)
Success: ?
Failure: ?
  • 4. Puzzles. How was information been concealed within this package? (Roll v. 1)
Success: +1 relationship with Beatrix von Wetgen, advance to phase 7.
Failure: ?

Phase 7: ?

  • 1. "Please let me go with Beatrix."
Automatic: +1 relationship with Beatrix von Wetgen, +1 relationship with Eliana Carosi, -1 Stress, +1 Character SS, Conclude adventure.
  • 2. "I can go down to the Fires of Creation with you sometime and be a torch-bearer and assistant."
Automatic: +5 relationship with Marlein Knoht, learn about The Fires of Creation, +1 Minetan Swagger SS, +70 pims, +3 Stress, Conclude adventure.
  • 3. "I can tell you what Professor Pachait was after in the Reserve." (available only on success at phase 6b)
Automatic: +1 relationship with Beatrix von Wetgen, learn about Bel Aize Tower, +5 relationship with Marlein Knoht, +2 Politics SS, +70 pims, +2 Courtly Fashion SS, Conclude adventure.
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