The Warm Cloak spell will increase a person's Vitality Maximum and Vitality by a single point for twelve days. There are no Rolls required.

For most people around Elumia, warmth equals happiness. Paintings rarely portray cold and wet people as happy persons; instead, they are always the miserable ones. By increasing one's warmth, one can actually feel better than normal, and as such will feel and become slightly healthier.


  1. Vitality +1
  2. Vitality Maximum +1
  1. No roll.

Action Types

- Beneficial

Spell Types


Air (Pheme)

Duration: 72 (12 days)


Collegiate Merit VII (180 pts)

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