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Watching the Ships at the Docks
Prerequisites : Enrolled in Astrology
Begin Date : Unknown
End Date : Unknown
Days : 7
ModTools Name : Adventure of the Cube
Roll Levels : 4-14
Automatic Benefits : Unknown
Possible Benefits : Unknown

Stage 1: Watching the Ships at the Docks

  • 1. Some other time
Automatic, pause Adventure
  • 2. Confidence - "I want to be squad leader!" (Roll v 4)
Success: Gain Awesome Avengers Lieutenant's Robes (Item), access Stage 2
Failure: Stress +1, access Stage 2
  • 3. Negation - "Gravity ball...that's going to require Negation magic, right? I'm pretty good at that." (Roll v 4)
Success: Gain Awesome Avengers Floater Robes (Item), access Stage 2
Failure: Stress +1, access Stage 2
  • 4. Strategy - "I may be interested if there's strategy involved..." (Roll v 4)
Success: Gain Awesome Avengers Tactical Robes (Item), access Stage 2
Failure: Stress +1, access Stage 2
  • 5. Acrobatics - "If it has to do with gravity, that must mean jumping and doing flips, right? Count me in!" (Roll v 4)
Success: Gain Awesome Avengers Rock Runner Robes (Item), access Stage 2
Failure: Stress +1, access Stage 2
Success: unlock Option 2; choose again
Failure: choose again

Stage 2: The Awesome Avengers Gather!

  • 1. Fly up!
Automatic, Expand Negation Methods +1, Learn about The Cube, Access Stage 3
  • 2. Negation - Why climb when you can tweak gravity and fly?
Automatic, unlock Option 1
  • 3. Climb - Well...only looks like a couple stories or so...it should be no problem...maybe... (Roll v 6)
Success: Expand Endurance +1, Expand Climb +1, Learn about The Cube, Access Stage 3
Failure: Expand Dedication -1, Expand Climb +1, Learn about The Cube, pause Adventure
  • 4. Revision Methods - There are so many stair cases already...one more would be fine! (Roll v 6)
Success: Expand Concentration +1 SS, Learn about The Cube, Access Stage 3
Failure: Expand Confidence -1, Expand Climb +1, Learn about The Cube, pause Adventure

Stage 3: The First Practice

  • 1. Tactics - "I can handle the tactician role, no problem!"
Success: Expand Tactics +1, Expand Flawless Timing +1, Access Stage 4
Failure: Expand Stress +1, Access Stage 4
Success: Expand Coordination +1, Expand Negation Spell +1, Access Stage 4
Failure: Expand Stress +1, Access Stage 4
  • 3. Competition - "Rock Runner sounds like it would be fun...I'll give that a shot." (Roll v 8)
Success: Expand Acrobatics +1, Expand Climb +1, Access Stage 4
Failure: Expand Stress +1, Access Stage 4

Stage 4: The Last Practice Before the Game

  • 1. Work on your abilities as tactician.
 Automatic, Expand Tactics +1, Expand Strategy +1, Expand Leadership +1, Access Stage 5
  • 2. Work on your floater technique.
 Automatic, Expand Negation Methods +1, Expand Flawless Timing +1, Expand Observation +1, Access Stage 5
  • 3. Work on your rock-running technique.
 Automatic, Expand Acrobatics +1, Expand Competition +1, Expand Endurance +1, Access Stage 5

Stage 5: The First Game

  • 1. "I'll play the field. I'll be a rock runner."
 Automatic, continue to Phase 5a
  • 2. "I'll play support. I'll be a floater."
 Automatic, continue to Phase 5b
  • 3. "I'll control the flow of the action and be the tactician."
 Automatic, continue to Phase 5c

Phase 5a: Rock-Running

  • 1. Running. Make a dash for his goal; you're sure you're faster than this chump! (Roll v. 10)
 Success: Expand Danger Sense +1, Expand Running +1, Pims +100, Access Stage 6
 Failure: Expand Competition +1, Expand Stress +1, Access Stage 6
  • 2. Acrobatics. He can't be allowed to pass! (Roll v. 10)
 Success: Expand Acrobatics +1, Expand Tactics +1, Pims +100, Access Stage 6
 Failure: Expand Competition +1, Expand Stress +1, Access Stage 6

Phase 5b: Floating

  • 1. Negation. Reverse his direction; "save" the enemy. (Roll v. 10)
 Success: Expand Negation Methods +1, Expand Tactics +1, Pims +100, Access Stage 6
 Failure: Expand Competition +1, Expand Stress +1, Access Stage 6
  • 2. Competition. So, that's his approach? Two can play at that game! (Roll v. 10)
 Success: Expand Flawless Timing +1, Expand Tactics +1, Pims +100, Access Stage 6
 Failure: Expand Competition +1, Expand Stress +1, Access Stage 6

Phase 5c: Tactics

 Success: Expand Concentration +1, Expand Tactics +1, Pims +100, Access Stage 6
 Failure: Expand Competition +1, Expand Stress +1, Access Stage 6
  • 2. Strategy - Play defensively. (Roll v. 10)
 Success: Expand Observation +1, Expand Strategy +1, Pims +100, Access Stage 6
 Failure: Expand Competition +1, Expand Stress +1, Access Stage 6

Stage 6: Another Game, Another Astonishing Triumph!

 Success: Expand Negation Spells +1, Expand Observation +1, Pims +100, Access Stage 7
 Failure: Expand Stress +1, pause Adventure
  • 2. Strategy - Take control of the field! (Roll v. 12)
 Success: Expand Tactics +1, Expand Observation +1, Pims +100, Access Stage 7
 Failure: Expand Stress +1, pause Adventure
  • 3. Acrobatics - You are the rock-running master! (Roll v. 12)
 Success: Expand Confidence +1, Expand Competition +1, Pims +100, Access Stage 7
 Failure: Expand Stress +1, pause Adventure

Stage 7: Special Training

 Success: Expand Finesse +1, Expand Traps +1
 Failure: Expand Composure -1, pause Adventure
  • 2. Tactics - You're surrounded by rocks. You can move those rocks. (Roll v. 14)
 Success: Expand Intelligence +1, Expand Incantation Methods +1
 Failure: Expand Courage -1, pause Adventure
  • 3. Negation - Make gravity your friend. (Roll v. 14)
 Success: Expand Fitness +1, Expand Traps +1
 Failure: Expand Concentration -1, pause Adventure
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