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What Happens When You Break Curfew
Prerequisites : Unknown
Begin Date : Pramidi 6
End Date : Kaliri 28
Days : 1
ModTools Name : Lost Man's Way
Roll Levels : 4
Automatic Benefits : Unknown
Possible Benefits : Unknown

An adventure in the streets of Mineta.  The adventure requires one action only and can generate several skill-ups and a magic item or +1 Insight.

One choice in the adventure may increase your Gates Methods a bit only if you're already informed of that skill.

Phase 1: What Happens When You Break Curfew

  • 1. It must be an address, right?  Go to 13 Lost Man's Way
 Automatic: +1 Curiosity SS, advance to phase 2
  • 2. Throw the piece of parchment away
  Automatic: +1 Dispassion SS, -1 Curiosity SS, End Adventure


Phase 2: Lost Man's Way

  • 1. Idly kick some rubble at the wall
 Automatic: +1 Stress, +1 Pure Luck SS, Advance to phase 3
  • 2. Twiddle your thumbs
 Automatic: Choose again
 Success: Open option 5, Choose again
 Failure: Choose again
 Success: +1 Voice SS, Advance to phase 3
 Failure: +1 Stress, pause adventure?
  • 5. Hold the wadded piece of paper up alongside the poster, just to check
  Automatic: +1 Minetan Swagger SS, Advance to phase 3

Phase 3: Oy, Milton!

  • 1. Lie about agreeing, then go home and forget this ever happened
 Automatic: +1 Lie SS, End adventure
  • 2. Accept
 Automatic: Advance to phase 4
  • 3. Decline
 Automatic: +1 Stress, +1 Courage SS, open option 4
  • 4. You said no, you meant no.
 Automatic: -4 Vitality, +1 Insight, End adventure

Phase 4: Stink Shap

  • 1. Eat some of the stuff.
 Automatic: +1 Curiosity SL, +4 Stress, End adventure
  • 2. Walk away.
  Automatic: +2 Schoolyard Education SS, End adventure
  • 3. Endurance vs 4. Okay, sniff it. Carefully.
 Success: +1 Willpower SS, Advance to phase 5
 Failure: +1 Stress, End adventure
 Success: +1 Analyze SS, Choose again
 Failure: Choose again
 Success: +1 Stress, +1 Analyze SS, +1 Gates Methods SS, Choose again
 Failure: Choose again

Phase 5: Thrubgar

 Success: +1 Pure Luck SS, +1 Tactics SS, Advance to phase 6
 Failure: +3 Stress, Advance to phase 6
  • 2. Voice vs 4.  Shriek hysterically.
 Success: +2 Negation Methods SS, Advance to phase 6
 Failure: -2 Vitality, End adventure

Phase 6: Filton's Warning

  • 1.  Drink from the cup.
  Automatic: Gain/Inform Yalton's Blood Vial
  • 2. Destroy the cup.
  Automatic: Gain/Inform Bracelet of the Second Circle
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